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Observability emerged from the need to understand complex software systems, and involves tracking metrics, logs, and traces so engineers can detect and diagnose problems before they affect users. However, modern applications often encompass hundreds of services, containers, and dependencies, generating more observability data than dashboards and alerts alone can effectively surface.
New Relic is a leading observability platform, with a history that spans the full arc of modern software operations. Today they are working to apply AI to move observability beyond passive monitoring toward active intelligence, where systems can surface what matters, reduce alert noise, and ultimately take autonomous action before problems reach engineers or users.
Nic Benders is the Chief Technology Strategist at New Relic, where he has worked for 16 years. In this episode, Nic joins Lee Atchison to discuss the evolution of observability from dashboards and alerts to AI-driven intelligence, how LLMs and statistical tools work together to surface meaningful signals from massive datasets, the emerging challenge of observing AI systems themselves, and what the rise of AI means for the future of software engineering as a profession.
This episode is hosted by Lee Atchison. Lee Atchison is a software architect, author, and thought leader on cloud computing and application modernization. His best-selling book, Architecting for Scale (O’Reilly Media), is an essential resource for technical teams looking to maintain high availability and manage risk in their cloud environments.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post New Relic and Agentic DevOps with Nic Benders appeared first on Software Engineering Daily.
Mobile apps have become a primary interface for critical services, including banking, payments, and healthcare. Unlike web applications, much of the logic and intellectual property in a mobile app lives directly on the user’s device, which is an environment the developer doesn’t control. That makes mobile apps uniquely exposed to reverse engineering, runtime manipulation, and fraud.
As more critical functionality shifts to mobile, the need to harden apps against sophisticated attackers continues to grow. Guardsquare builds tools to protect and test mobile applications against both static and dynamic threats. Its platform has features including layered code obfuscation, runtime application self-protection, mobile-specific security testing, threat monitoring, and API attestation.
Ryan Lloyd is the Chief Product Officer at Guardsquare. In this episode, he joins Gregor Vand to discuss why mobile security differs from desktop and web security, how reverse engineering tools have evolved, the role of compiler-based obfuscation and runtime protections, common mobile app vulnerabilities, and how LLMs are reshaping the attacker landscape.
Full Disclosure: This episode is sponsored by Guardsquare.
Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Mobile App Security with Ryan Lloyd appeared first on Software Engineering Daily.
The Model Context Protocol, or MCP, gives developers a common way to expose tools, data, and capabilities to large language models, and it has quickly become an important standard in agentic AI. FastMCP is an open source project stewarded by the team at Prefect, which is an orchestration platform for AI and data workflows. The FastMCP project builds on MCP to provide high-level, ergonomic abstractions for Python developers to rapidly build and deploy MCP servers and applications.
Jeremiah Lowin is the founder and CEO of Prefect, and Adam Azzam is the VP of Product at the company. In this episode, Jeremiah and Adam join Gregor Vand to discuss the origin story of FastMCP, the three pillars of the framework, the architectural decisions behind FastMCP 3.0, and much more.
Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post FastMCP with Adam Azzam and Jeremiah Lowin appeared first on Software Engineering Daily.
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry.
In this episode, they cover the resurgence of ARM and CPUs as serious compute infrastructure for running local AI agents, a supply chain attack on LiteLLM that exposed API credentials across thousands of developer environments, and the arrival of OpenCode as a fully open source alternative to Claude Code and Codex. They also discuss the diverging strategies of Anthropic and OpenAI following the Pentagon contract controversy, and what it signals about where each company is positioning itself in the enterprise and government markets. Gregor and Sean then dive deep into what the AI coding boom actually means for shipping software.
Finally, they highlight standout threads from Hacker News, including Doom running entirely over DNS, the psychology of seafoam green in Cold War-era control rooms, a Tesla Model 3 computer assembled from salvaged crash components, and Apple’s quiet discontinuation of the Mac Pro.
Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post SED News: OpenCode, AI Code vs. Shipped Code, and the LiteLLM Breach appeared first on Software Engineering Daily.
FreeBSD is one of the longest-running and most influential open-source operating systems in the world. It was born from the Berkeley Software Distribution in the early 1990s, it has powered everything from high-performance networking infrastructure to game consoles and content delivery networks. Over three decades, it has evolved through major architectural shifts, from symmetric multiprocessing and kernel scalability to modern storage systems and predictable release engineering.
John Baldwin has spent more than 25 years working on FreeBSD as a developer, contributor, and consultant. In this episode, John joins Gregor Vand to discuss the origins of FreeBSD, how its governance model differs from other open-source projects, its role inside systems like Netflix’s CDN and the PlayStation 4, the challenges of maintaining a 30-year-old codebase, and much more.
Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post FreeBSD with John Baldwin appeared first on Software Engineering Daily.
Modern cloud-native systems are built on highly dynamic, distributed infrastructure where containers spin up and down constantly, services communicate across clusters, and traditional networking assumptions break down. Linux networking was designed decades ago around static IPs and linear rule processing, which makes it increasingly difficult to achieve scale in Kubernetes environments. At the same time, modifying the Linux kernel to keep up with these demands is slow, risky, and impractical for most organizations.
The Extended Berkeley Packet Filter, or eBPF, is a Linux kernel technology that allows sandboxed programs to run safely inside the kernel without modifying kernel source code or loading kernel modules. Cilium is an open-source, cloud-native networking platform that’s built on eBPF, and provides, secures, and observes connectivity between workloads in Kubernetes and other distributed environments.
Bill Mulligan is a maintainer in the Cilium ecosystem and a member of the team at Isovalent, the company behind Cilium. He joins the show with Gregor Vand to discuss how eBPF works under the hood, why Cilium has become one of the most widely adopted Kubernetes networking projects, and how the future of cloud-native infrastructure is being reshaped by programmable kernels.
Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Cilium, eBPF, and Modern Kubernetes Networking with Bill Mulligan appeared first on Software Engineering Daily.
Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He’s also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work.
In this episode, Bennett joins Joe Nash to discuss his systems-driven approach to game design, why frustration and difficulty are often misunderstood, how streaming and speedrunning have reshaped how games are played and experienced, and what makes his games stand out.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Games That Push Back with Bennett Foddy appeared first on Software Engineering Daily.
Developer tooling shapes how software gets written day to day, but the best tools often disappear into the background once they succeed. Formatting, linting, and build systems can either create friction and endless debate, or quietly remove entire classes of problems from a team’s workflow. Over the past decade, the JavaScript ecosystem has wrestled with both extremes as it scaled rapidly and accumulated complexity.
Prettier emerged as a response to the surprisingly human problem of engineers spending too much time debating code style instead of building software. It offers a deterministic, opinionated formatter that helped normalize automation as part of everyday development.
James Long is a design and product engineer who has worked at Mozilla and Stripe, and he’s the creator of Prettier. He joins the show with Josh Goldberg to talk about the origins of Prettier, why formatting debates are so emotionally charged, the technical challenges of building formatters, the realities of maintaining popular open-source tools, and how the JavaScript tooling ecosystem continues to evolve.
Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Prettier and Opinionated Code Formatting with James Long appeared first on Software Engineering Daily.
Skateboarding games have long balanced technical precision with a sense of flow and expression, but Skate Story takes the genre in a radically different direction. It has a distinct vaporwave vibe and blends fluid skate mechanics with exploration, puzzles, and an existential narrative about freedom, pain, and obsession.
The game was created by indie developer Sam Eng, who previously released Zarvot for the Nintendo Switch. Skate Story launched to critical acclaim and was widely regarded as one of the best games of 2025.
In this episode, Sam joins the show with Joe Nash to talk about developing Skate Story.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Skate Story with Sam Eng appeared first on Software Engineering Daily.
Retrieval-augmented generation, or RAG, has become a foundational approach to building production AI systems. However, deploying RAG in practice can be complex and costly. Developers typically have to manage vector databases, chunking strategies, embedding models, and indexing infrastructure. Designing effective RAG systems is also a moving target, as techniques and best practices evolve in step with rapidly advancing language models.
Google DeepMind recently released the File Search Tool, a fully managed RAG system built directly into the Gemini API. File Search abstracts away the retrieval pipeline, allowing developers to upload documents, code, and other text data, automatically generate embeddings, and query their knowledge base. We wanted to understand how the DeepMind team designed a general-purpose RAG system that maintains high retrieval quality.
Animesh Chatterji is a Software Engineer at Google DeepMind and Ivan Solovyev is a Product Manager at DeepMind, and they worked on File Search Tool. They joined the podcast with Sean Falconer to discuss the evolution of RAG, why simplicity and pricing transparency matter, how embedding models have improved retrieval quality, the tradeoffs between configurability and ease of use, and what’s next for multimodal retrieval across text, images, and beyond.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post DeepMind’s RAG System with Animesh Chatterji and Ivan Solovyev appeared first on Software Engineering Daily.
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