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By Kai Ashford-hatherly
The podcast currently has 6 episodes available.
Matt has been in and out of the game development and software industries. At a point in his life where everything lined up, he was able to devote a solid few months full-time to complete his game Streets of Rogue.
After presenting his game at GDC, he picked up a publisher who helped promote it to the success it is today.
Matt's journey is truly inspiring and unconventional. I feel a lot of people will be in this situation now, and maybe it's the best time for you to build your game.
If you're a solo developer and want to join our community for support, access to content and a chance to be on the next podcast, join our discord:
https://discord.gg/xWNCnyK
Matt Dabrowski details:
Discord Group: https://discordapp.com/invite/k6G26Vg
Twitter: https://twitter.com/madguy90
Game: https://store.steampowered.com/app/512900/Streets_of_Rogue/
Its raw and fresh, check out the unedited version of our interview with Tim.
Tim has been building games since he was a child, with a focus on strategy games. As Tim grew older he went to university as he was told to "get a real job". He left uni before finishing his degree and went into marketing, later starting his own company, sold it and now returns to his passion for making games full time.
Learn how Tim deep dives into what makes a game enjoyable, as he goes on a discovery mission to find out the point between enjoyable strategy and complexity.
Listen to how he manages to fund his current game development and learn about what makes a game sticky or enjoyable.
If you're a solo developer and want to join our community for support, access to content and a chance to be on the next podcast, join our discord:
https://discord.gg/xWNCnyK
Tim Ruswicks details:
Game Dev Undeground channel: https://www.youtube.com/channel/UC_hw...
Discord Group: https://discord.com/invite/cYMGA77
Twitch: https://www.twitch.tv/timruswick
Twitter: https://twitter.com/timruswick
Games:
https://store.steampowered.com/app/13...
https://store.steampowered.com/app/10...
Jonas Tyroller has done what most of us dream of: go to university to study games, build a game with friends, release it, and make a living.
Full length, unedited (except for intros) and super raw. Hear the unedited version of our conversation.
Huw Millward failed university as a software developer, travelled the world and learnt how to program c++ from YouTube tutorials. While building a side project called Warsim, he spent his free time learning how to market, code and build a DOS game which has now lead to 20,000 sales and enough money to develop games full time.
Find out how he managed this amazing success, what marketing techniques worked and some insights to the developer behind the amazing game Warsim in our first podcast of Solo Game Developers.
If you're a solo developer and want to join our community for support, access to content and a chance to be on the next podcast, join our discord:
https://discord.gg/xWNCnyK
Tim has been building games since he was a child, with a focus on strategy games. As Tim grew older he went to university as he was told to "get a real job". He left uni before finishing his degree and went into marketing, later starting his own company, sold it and now returns to his passion for making games full time.
Learn how Tim deep dives into what makes a game enjoyable, as he goes on a discovery mission to find out the point between enjoyable strategy and complexity. Listen to how he manages to fund his current game development and learn about what makes a game sticky or enjoyable.
If you're a solo developer and want to join our community for support, access to content and a chance to be on the next podcast, join our discord: https://discord.gg/xWNCnyK
Sick of listening to this podcast and want to watch our faces check out the youtube: https://youtu.be/VuRaFED6M2c
https://store.steampowered.com/app/1305780/Battle_Barn_Tactics/
Huw Millward failed university as a software developer, travelled the world and learnt how to program c++ from YouTube tutorials. While building a side project called Warsim, he spent his free time learning how to market, code and build a DOS game which has now lead to 20,000 sales and enough money to develop games full time.
Find out how he managed this amazing success, what marketing techniques worked and some insights to the developer behind the amazing game Warsim in our first podcast of Solo Game Developers.
If you're a solo developer and want to join our community for support, access to content and a chance to be on the next podcast, join our discord:
https://discord.gg/xWNCnyK
If you want to see the interview video, check out our YouTube:
The podcast currently has 6 episodes available.