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In Episode 31 of Solo Quests, I take a look at Tricube Tales, the rules lite RPG that has become my go-to system for solo roleplaying. After spending months creating settings, running adventures, and comparing it to other lightweight RPGs like Tiny d6, I’ve come to appreciate just how much Tricube Tales accomplishes with a remarkably simple set of rules.
In this episode, I discuss:
• Why Tricube Tales stands out among rules lite RPGs.• How Archetypes, Perks, Quirks, and Karma create memorable characters.• Why it excels at solo play.• How it handles nearly any genre with minimal preparation.• Why it has become my favorite rules lite RPG.
If you’ve been searching for a rules lite RPG that gets out of the way and lets your adventures take center stage, this is one you won’t want to miss.
Pick up a copy of Tricube Tales at Drivethrurpg
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Tom Mallory is now deeply entangled in a situation. After managing to escape with Pablo, things take a turn for the worse. They soon realize they are being pursued, and the tension escalates when their car is strategically boxed in, leaving them with limited options. In a desperate bid to evade capture, Pablo decides to part ways with Tom, forcing him to continue his escape on foot.
Alone and under immense pressure, Tom navigates to Storage Unit 12. Upon reaching the storage facility, Tom delves into the contents of the unit, seeking answers that could potentially alter his fate. However, the revelations he uncovers are far from reassuring, presenting him with new challenges and a deeper understanding of the dangerous path he is on.
In this first episode, I use the Army of Darkness Roleplaying game, which is perfect for solo play, as it's mostly player facing rolls. I am using Miro as the software, along with the One Page Mythic Oracle. Tom Mallory, an average everyday worker, gets caught up in the life of Ash and Co. This game takes place during the Second Season of Ash vs Evil Dead.
I originally recorded this on my Youtube channel, but I wanted to continue it on my podcast, so I uploaded here in preparation for new episodes that will be coming out and already recorded. Enjoy!
⁍ Donate via Paypal⁍ https://paypal.me/LuFinali~~~~~⁍ Donate to the channel Buy Me a Coffee:⁍ https://Buymeacoffee.com/Soloquests~~~~~⁍ Donate to the channel via Ko-Fi:⁍ https://ko-fi.com/LouFinali~~~~~⁍ Follow my solo TTRPG blog:⁍ https://solodnd.com~~~~~⁍ Connect with me on Twitter:⁍ https://twitter.com/@LouFinali~~~~~⁍ Email me:⁍ soloquests(@)solodnd.com
In this final episode, Jack recovers in the forest area, as he looks for more information on the Raven. Is the Raven alive? Will Jack get out alive and away from the Soviets? Listen to this exciting conclusion to the story!
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In this exciting episode our hero Jack wakes up in a holding cell, and discovers he’s trapped. In his quick thinking, he manages to get past some guards and finds out his being held at a listening post that is spying on the area. Questions are answered, but more questions are obtained as Jack’s run continues.
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Captain Jack Turk finally gets a break in his investigation after examining documents recovered from a KGB agent. The papers reveal that the surveillance report on him was written the same day and include instructions to report to a mysterious woman named Anastasia at a nearby apartment complex. With few leads remaining and Soviet authorities already searching for him, Turk decides to follow the trail and learn who Anastasia is and how she fits into the growing conspiracy surrounding The Raven.
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What begins as a simple surveillance mission quickly spirals out of control. Soviet troops unexpectedly search Turk’s safe house, forcing him into hiding before he narrowly slips away. Reaching the apartment complex, he carefully investigates the location and eventually breaks into Anastasia’s apartment. Instead of finding answers, he walks directly into a trap. Anastasia reveals that she knows exactly who he is, why he is in Soviet territory, and what mission brought him to Volkov Station. With Soviet forces closing in and Turk knocked unconscious, the episode ends with America’s lone operative completely at the mercy of his enemies.
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Captain Jack Turk’s mission inside Soviet territory takes an unexpected turn in Episode 2 of Tiny Spies. After surviving his first night inside Volkov Station and arranging a meeting through a mysterious shopkeeper, Turk returns at dusk expecting to finally make contact with the resistance operative known as The Raven. Instead, he finds only silence. The meeting place is deserted, the old woman never arrives, and the strange lack of military activity raises more questions than answers.
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As Turk attempts to return to his safe house, he discovers he is being followed through the dark streets of the village. A tense cat-and-mouse pursuit leads to a confrontation in a narrow alley, where Turk overpowers his pursuer and uncovers a disturbing truth. The man is KGB, carrying orders to identify and capture a suspicious newcomer matching Turk’s description. Somehow the authorities already know he is in the village. Now Turk must determine who betrayed him, why the KGB is searching for him, and whether The Raven was ever real to begin with. With the village closing in around him, the mission has become far more dangerous than anyone expected.
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Episode 1 begins the Cold War solo campaign of Captain Jack Turk, a Green Beret Special Forces operative dropped behind Soviet lines in 1986.
Sent into the isolated village of Volkov Station, Turk must locate a missing resistance contact known only as “The Raven,” who may possess critical intelligence connected to Soviet missile movements. Using the Tiny Spies RPG alongside the Mythic Game Master Emulator, the episode follows Turk as he sneaks through snowy backroads, avoids Soviet patrols, searches abandoned homes for supplies, and slowly works his way into the occupied village. Tension builds as he realizes the town may be watching him more closely than expected, and a mysterious old woman offers him a possible lead that could change the mission entirely.
Swords & Wizardry Complete Box Set just landed on the channel. Today I crack open the full boxed set from Frog God Games and take a close look at everything inside. We go through the Player Book, Referee Book, Monsters Book, Spells & Magic, the dice, character sheets, and talk about why Swords & Wizardry still stands as one of the best OSR versions of classic D&D.
I also talk about the difference between White Box and Swords & Wizardry Complete, why I think this version hits the sweet spot for old school gaming, and why it works so well for solo roleplaying and traditional campaigns alike. If you enjoy AD&D, OSR games, classic fantasy roleplaying, or old school box sets, this one is worth a look.
You can also find the podcast version over at soloquest.substack.com
Today's ramble video was inspired by @easy_rpg video that came out a few days ago talking about system hopping. It's something I've always done in my life since I was a kid playing game. Even as an adult and solo role-player.Link to his video:
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From the publisher's feed