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By Aaron & Zak
5
1212 ratings
The podcast currently has 78 episodes available.
This week, Zak and Aaron sit down with notable Austinite John Henderson, who has shipped numerous games and made a name for himself in the local development community for hosting Game Dev Beer Night and supporting aspiring professionals as they try to make sense of their careers.
John was kind enough to share his insights on a wide range of topics from advice on finding fulfillment in your job to maintaining motivation to the state of the industry at large. A few technical difficulties during the recording may have changed the shape of this episode a bit, but John's perspective and honest opinions are well worth the listen.
Also, apparently Aaron doesn't know what the word "erstwhile" means, and he deserves your scorn and derision.
Please, enjoy.
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Alas, poor Concord, we hardly knew thee.
That's right, Sony's next big foray into the wild world of live service shooters, is no more. And the real kicker? It barely lasted two weeks.
This week, Zak and Aaron sit down to discuss the unprecedented failure of Concord. In addition to enumerating some of the factors that led to the AAA game's unceremonious sunsetting (namely questionable character design and a general lack of innovation in a decade-old genre), our intrepid hosts also speculate on the title's tentative future.
Just for good measure, they also spend some time dunking on internet imbeciles who blame this mess on Concord being "too woke."
Please, enjoy.
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When you look at a game like Monopoly Go!, your first thought is probably not that its marketing budget was nearly twice the annual GDP of the Marshall Islands. That's right, Hasbro and Scopley spent a borderline-obscene $500 million to get their new mobile title in front of as many eyes as possible... and it seems to have worked.
This week, Zak and Aaron sit down to talk about the cost of marketing games both huge and humble, and why the mobile sector tends to see such enormous price tags when compared to their AAA counterparts.
Please, enjoy.
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Xbox Game Pass has been called the best deal in gaming, and for a while that was hard to dispute. But the times are changing, and with it comes a new era for Microsoft's subscription service - one that costs considerably more than it used to.
This week, Zak and Aaron sit down to discuss the Xbox Game Pass price hike, and why it's far more significant than it may seem at face value. Between the impact of Call of Duty, flagging growth numbers, freefalling console sales, and the full weight of the Activision Blizzard merger all in play at once, there's a lot to unpack here.
Please, enjoy.
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Every few years, notoriously sadistic game studio From Software releases a new title, and with it comes a heated debate about game difficulty. Well, that time has come again with the launch of Shadow of the Erdtree, the one and only (massive) expansion for auteur director Hidetaka Miyazaki's magnum opus, Elden Ring.
So, with some people conflating the DLC's brutal skill requirements with a legitimate accessibility issue, Zak and Aaron sat down to discuss game difficulty, easy modes, artistic integrity, and the difference between impairments and impediments. Aaron also complains a lot about the Tree Sentinal. So there's that.
Please, enjoy.
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Among the bombastic trailers showcased in the Xbox showcase at Not E3™ — er, I mean Summer Game Fest™ — was one particular reveal that some fans have been waiting for for the better part of a decade: Dragon Age: The Veilguard. And boy oh boy, was it ever a bewildering first look.
This week, Zak and Aaron sit down to discuss their impressions of the newest iteration of Dragon Age 4, and why it seems to feel so little like the beloved games that came before it. They also discuss what's lost when IPs that used to have a strong identity throw what made them unique by the wayside in favor of mass appeal.
Please, enjoy.
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Hello, everybody, and welcome to the latest episode of Consolidation Watch - a show where we puff out our proverbial chests and celebrate all of the excellent acquisitions that mega-corporations have completed recently! This week, we've got a doozy for ya' from the world of games media, where IGN successfully ate up the Gamer Network, home of mainstays like GamesIndustry.biz and Rock Paper Shotgun!
Clearly this is all for the best, and won't in any way damage the media landscape at large by winnowing down the diversity of content on the internet until we're left with one voice and one opinion, communicated through the broken language of AI and overseen by the editorial integrity of shareholders. So join us as we celebrate this milestone and don't think or talk critically about what it means at all.
Please, enjoy.
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This week, Zak and Aaron chat with Josh Bowlby, a UI/UX designer (user interface and user experience, for the neophytes out there) who has experience at companies like Virtuix and Wayfinder developer Airship Syndicate, among others.
Not only was he kind enough to speak on some of his experiences in that space, but also his active role in the Austin, TX, game development community. From tips on networking to thoughts on how to get through a rough layoff, Josh proved to be a font of wisdom and good advice.
Please, enjoy.
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War. War never changes... but the media landscape sure does. With Amazon's new Fallout show dominating headlines and streaming charts alike, Zak and Aaron returned to the vault this week to dust off an old favorite topic: video game adaptations.
This time, the question at hand isn't the program's quality (spoilers: it's pretty good), but rather what its success means for the future of some of your favorite IPs. Namely, are we moving towards a world where successful games will be forced to operate as multimedia franchises to maximize profit? And how will that ultimately impact the already troubled world of AAA development?
Please, enjoy.
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Ahh, Apple. Creators of the smartphone, pioneers of industry, the gold standard for excellence, the last bastion of inspiration in a world that's gone dull, and... an illegal monopoly? That's what a recent set of lawsuits allege - and they're gaining traction.
Between an all-out assault from Epic Games' Tim Sweeney and an 88-page treatise on illegal practices from the US Department of Justice, Apple's lawyers almost certainly have their briefcases full to the brim. But what does any of this mean for the games industry and the future of the platforms you use every day? Maybe everything.
Please, enjoy.
Editor's Note: Episode 69. Nice.
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The podcast currently has 78 episodes available.