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🖱️ In this video, we dive into using PS/2 mouse support directly within SuperBasic on the Foenix F256K2! Whether you're exploring retro computing, building hobby projects, or just curious how modern peripherals work on 8-bit inspired systems, this tutorial shows how simple it is to get started.
👉 Watch as I walk through connecting a PS/2 mouse, demonstrate its functionality in SuperBasic, and explain the basics of interpreting mouse input—all without leaving the comfort of BASIC.
đź”§ Perfect for:
Retro developers
SuperBasic tinkerers
Foenix system enthusiasts
Anyone wanting to expand their input options on the F256K2
📎 Don’t forget to like, subscribe, and leave a comment if you want to see more retro hardware tutorials and SuperBasic experiments!
Here's the link: https://amzn.to/43UCj1Y
Atari 2600+ Review: https://www.youtube.com/watch?v=vYURhEuQX7s
Price Tracking: https://uk.camelcamelcamel.com/product/B0CG9SVRJY
Main Channel: https://www.youtube.com/ctrlaltrees
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In this video, I dive into the status of development of a SuperBasic version of Video Poker for the Foenix F256K2, an 8-bit retro computer. I’ll be walking through my progress, showcasing the code, and sharing some challenges and breakthroughs I’ve encountered so far.
Whether you're into retro gaming, 8-bit development, or Foenix F256K2, this is a fun project that combines nostalgia with programming! If you love retro game development, SuperBasic, or building classic arcade games, you won’t want to miss this update.
What’s covered in this video:
SuperBasic programming for the Foenix F256K2
Video Poker mechanics and some game logic
Retro development tips and tricks
If you enjoy this kind of content, make sure to like, subscribe, and hit the bell icon to stay updated on more retro dev tutorials and projects!
🎨 Sprite Attack! Making & Loading Sprites in SuperBasic
Ever wondered how to bring pixels to life on the F256K2? In this episode, I dive straight into creating and loading sprites with SuperBasic—live, unscripted, and slightly chaotic (in the best way).
🎬 What’s inside:
Drawing and formatting sprite graphics
Loading them into memory the SuperBasic way
Exploring sprite attributes, positions, and quirks
Some “oops” moments, live experiments, and real-time discoveries
🕹 Whether you're building a retro game or just curious how sprites actually work on an 8-bit-style system, this is your hands-on, no-fluff intro to making pixels move.
đź’ľ Warning: Contains large amounts of PEEKing, POKEing, and nerdy excitement.
đź§ SuperBasic PEEKs and POKEs: Unleashing the Power (and Chaos)
Ever wonder what PEEK and POKE really do in SuperBasic? In this video, I fire up the F256K2 and go hands-on—exploring memory like a curious 80s kid with no manual and too much time.
🎬 Watch as I:
Experiment with different memory addresses in real time
Explain what PEEK and POKE actually mean in SuperBasic
Trigger odd behavior, happy accidents, and "aha!" moments
Try (and sometimes fail) to bend the machine to my will
It’s part tutorial, part live lab experiment—and 100% retro-nerd fun.
🕹️ If you’ve ever wanted to tinker with the guts of your favorite 8-bit machine or just watch someone else break things in SuperBasic so you don’t have to, you’re in the right place.
đź§Ş What Even is EVENT?
Join me as I poke, prod, and test what this thing actually does, how it behaves, and where it might fit into a real SuperBasic program. It's raw, it's nerdy, and it's the kind of dev session where “let’s see what happens” is basically the whole plan.
🕹️ Expect:
Live coding
Real-time debugging
A few “aha!” moments (and probably a few “what the heck?” ones too)
If you're into retro development, experimenting on the fly, or just watching someone else do the trial-and-error so you don’t have to—this one’s for you!
Yoo Tae Yong et son travail
Retrouvez-moi :
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