Godot 'sandbox' demo highlighting recent experiments including:
compositional C# (alongside GDScript)use of Immersive First Person Controller (plugin) for non-VR (testing) sceneseparate cloned scene for VR (w/ diegetic UI)worldspace video texturecharacter to rigidbody physics via Jolt (plugin)Terrain3d (plugin) for texture painting & ground deformations (non-repeating grass, mountains...)animated custom skyboxuse of Material Maker (app) for normal-mapped block texturesimported FBX meshes & materials for "item box" shader (...free from the "Shader Bible" guy!)testing SVG workflow via Inkscape (app) for dynamic item box contentWill be adding a couple new features (e.g. shader magic, multi-player...), and then will probably open-source the project. : )
tools used:
https://godotengine.org/asset-library...
immersive first person controller:
https://godotengine.org/asset-library...
https://godotengine.org/asset-library...
https://godotengine.org/asset-library...
proton-scatter: (not working for me?)
https://godotengine.org/asset-library...
https://www.materialmaker.org/
https://jettelly.com/store/the-godot-...
https://www.ableton.com/en/
music:
https://www.wiptune.com/iffiii/projec...