Spam Spam Spam Humbug

Spam Spam Spam Humbug

By The Ultima CodexLeisureVideo Games
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Spam Spam Spam Humbug episodes

  • Spam Spam Spam Humbug 60 - Game Review Systems
    Why do we still use arbitrary, numeric systems to review and rate games?

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who s

    1 hr 34 min
  • Spam Spam Spam Humbug 59 - Which Came First: The Story or the Game?
    What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon

    53 min
  • Spam Spam Spam Humbug 58 - DEFCON3 & NPC Dialogue
    What even makes dialogue interesting in RPGs? What works, and what doesn't?

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spa

    55 min
  • Spam Spam Spam Humbug 57 - NPC Dialogue and Voiceovers
    In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.

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    Co-Producers

    This episode of Spam S

    1 hr 5 min
  • Spam Spam Spam Humbug 56 - Conversation Systems, Part the Second
    We had so much fun talking about conversation systems last week, we decided to give it another go.

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone wh

    1 hr 23 min
  • Spam Spam Spam Humbug 55 - Conversation Systems
    Let's take a look at different forms of conversation systems that crop up in games.

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always,

    1 hr 25 min
  • What Kind of Bad Behaviour Should Be Allowed in Games?

    In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?

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    Full show notes at spamspamspamhumbug.com.

    1 hr 39 min
  • Spam Spam Spam Humbug 53 - Game Development Challenges II
    Let's look at some (more) of the pitfalls that can affect game development.

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who suppo

    1 hr 37 min
  • Spam Spam Spam Humbug 52 - Shroud of the Avatar: Persistence and Land Rush (Starr Long Interview)
    Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar's Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to

    2 hr 30 min
  • Spam Spam Spam Humbug 51 - Game Development Challenges
    Let's look at some of the pitfalls that can affect game development.

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    Co-Producers

    This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always, a hearty thank you to our

    1 hr 16 min

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