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This week on Spellburn, we’ll dive into a hot topic: How to win over the uninitiated to the game of Dungeon Crawl Classics RPG! We’ve all been there before– trying to sell DCC to oldschool grognards, or devotees of newschool games. We’ll discuss how to prepare a game for newbies, whether at a convention or a FLGS. And we’ll talk about resources to find new players, as well as the differences between DCC and other systems and how to handle some common questions or perceptions. And if that’s not enough, we welcome a new judge to the fold! All this on Spellburn!
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This week on Spellburn, we’re going somewhere totally different. Over the last 45 episodes, we’ve talked about many different aspects of the games: The classes, the magic system, the mighty deeds, the monsters, and more. In this episode, we’re going to talk about how people actually use the rules and specifically how people abuse the rules: What players do to twist and break the game and what Judges might do to respond to those tactics! And we’ll do it with an eye on con games as well as long term campaigns.
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This week on Spellburn, we’re taking a deep, dark look at the world of DEMONS. Sure they’ve been around since the days of AD&D, although they apparently got a little too hot for some game companies in the late 80s. But they’ve always been a part of Appendix N and nothing could be more old-school than featuring them in your Dungeon Crawl Classics game. We’ll talk about how to use them as bad guys, Patrons and NPCs, the spells that bind them and even thoughts about running campaigns on their home turf– in the Abyss.
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Dungeon Denizen (art by Benjamin Marra): Mantrikrex
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This episode on Spellburn, we’re introducing an additional permanent co-host to the show, a long-time DCC RPG organizer and game designer. Listen to find out! In addition to this overload of awesome, we’re welcoming the notorious Brendan LaSalle for his first visit to Spellburn. Listeners may know Brendan as “the guy you send emails to for Road Crew swag”, or as the most insane judge at conventions. He’s also the author of the funnel, “Hole in the Sky,” and he is the mastermind behind X-Crawl, one of the most entertaining settings for DCC.
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The Goodman Games crew discusses their views on how to write good adventures at Gencon 2016.
This is an audio dump of the video by Diogo Nogueira and David Baity. View the video here:
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