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Nick, Chip, and Kurabara are back to talk about their experiences playing Mass Effect Andromeda. This week, they finally get to board the Tempest and meet the full crew.
They talk about getting the Tempest on the Nexus. Nick brings up the first person navigation through the galaxy and how it is unsettling, while Chip appreciates it. They compare the design of the Tempest to the Normandy and complain about the size of the ship. In particular, they discuss the quarters assigned to Ryder as being large. They also mention how the characters migrate around the ship and how the map portrays the different levels.
They start talking about their interactions with the crew by bringing up the message board. They talk about Liam and the saga of his couch. Chip mentions that Liam can be a hothead. They talk about Peebee being direct and get into a discussion about her eyeblack.
Nick gets confused and thinks Kallo sounds vaguely like Seth Green. They talk about Kallo and Suvi playing off each other in the cockpit. They talk about the romances and how some of them progress rapidly in the early game. They discuss how easy it is to accidentally flirt with some of the characters such as Suvi in particular. They talk about her thoughts on religion and science.
Chip talks about feeling bad for Cora. They talk about her biotic powers and her relationship with Alec, and how that affects her relationship with Ryder.
Chip and Kura debate how memorable the characters are. Nick points out that the Tempest has minimal crew. They contrast Lexi with Doctor Chakwas. They mention that people without families are more likely to try to come to Andromeda.
They discuss their interactions with Gil and try to parse his accent. They then wonder about how alien accents work. They talk about Vetra and her relationship with Ryder. Nick complains about the graphics. They are excited you can climb on the Tempest.
Thank you for listening to Squad Goals – A Mass Effect Andromeda Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7.mash.gg on Bluesky.
Episode URL: mtb.gg/3la
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Nick, Chip, and Kurabara are back to continue talking about their experiences playing through Mass Effect Andromeda. This week, they begin by talking about Habitat 7 and what name it was supposed to have. Then, they discuss the cinematic that introduces the Kett leader. They talk about his appearance with a halo and a cape and what looks like a ghost from Destiny. They then try to rate him as compared to prior Mass Effect villains. They also talk about their interest in Alec Ryder after he interfaced with the alien technology.
Next, they discuss the arrival of the Hyperion on the Nexus. They compare the Nexus to the Citadel and talk about how we are still seeing it being constructed. They talk about how the Hyperion fits into the Nexus and how the entire structure is a feat of engineering.
They then start discussing several of the characters you meet on the Nexus, such as Director Tann, who was just an accountant and is now in charge of the place. They also talk about Addison who is one of the more unlikeable Mass Effect characters. They also talk about Nakmoor Kesh, the Krogan in charge of security, and this leads to a discussion of how the game handwaves away the genophage. They then discuss how the facial graphics don’t seem quite right. They talk about Kandros’ cousin being Nyrene from ME3 and Kura suggests that other such easter eggs will be found.
Next, they discuss the origins of the word Kett, as Kandros simply identifies them as the alien race from Habitat 7 without explaining how we learned that name.
They talk about Tann assigning Ryder to find a Golden World as the situation is getting dire on the Nexus. They talk about meeting privately with SAM to start recovering memories from Alec Ryder.
Finally, they discuss some of the quests on the Nexus, including one to solve a murder and one to find a saboteur. They also talk about Cora being an Asari Commando which confused Nick.
Thank you for listening to Squad Goals – A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on X.
Episode URL: mtb.gg/3l1
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Nick, Chip, and Kura are back to continue talking about their experiences playing Mass Effect Andromeda. They begin by Chip resuming his point from last week that Alec Ryder is stupid for rushing to get everyone on the planet. Every decision Alec makes leads to problems on the planet.
Chip does not understand how the long range scanners from the Milky Way could even work. They talk about how the planets are named like Habitat 7. Chip talks about how they scanned these planets 600 years ago when it’s a distance of 600 light years. Kura responds with an explanation that the Geth had the technology for scanning deep space.
Nick points out that the cryo chambers look like cars. They discuss how you can overhear other characters conversations as a way to learn about the world. They complain that sometimes an action can cut off someone’s dialog and the rest of that conversation is simply lost. They consider how everything in Andromeda changed in the 600 years between scanning it and their arrival.
They talk about the reckless decision made by Alec to go planetside so quickly after awakening the team from the pods. They talk about their first impressions of Cora and Liam. They discuss SAM filling role of team AI, like EDI. They talk about the angry robot on the planet. They question the decision by Alec to let SAM interface with the alien triangle computer, and the various risks of letting an AI interact with unknown alien technology.
They talk about the designs of the aliens and how they remind everyone of Destiny. They talk about how the Kett follow the same design principles as the Milky Way characters. They wonder if we’ll ever have a meaningful conversation with the Kett. And wonder if the Kett will be in ME5.
They share their reactions to the arks and compare the arks to the Collector ships. They evaluate the strength of the graphics.
Thank you for listening to Squad Goals – A Mass Effect Andromeda Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on X.
Episode URL: mtb.gg/3l2
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Nick, Chip, and Kura are back to finally start talking about Mass Effect Andromeda proper. First, they talk about the game having multiplayer and how it is not required like it originally was for Mass Effect III. Chip confirms he is not yet playing with mods. They discuss how the multiplayer can help you get resources, but there is some resource scarcity in the game. They also mention that there is an app you can download to help track your playthrough of the game on your phone. Kura downloaded some shady software on his computer to play it.
After a recap of the introductory tutorial and the first mission, the guys start discussing Andromeda. Nick points out that he was unable to save freely during the priority mission, which was a problem because he needed to stop playing to deal with his kids. They also mention this will affect their ability to savescum, which was probably the point. Nick complains that as a podcaster, he likes being able to quickly go back and see what the other outcomes a decision might have so he can discuss them.
Chip asks Nick if he did everything on Habitat 7 and Nick is unsure. They talk about the chances of going back to Habitat 7 to get all the optional stuff that they may have missed.
They start talking about the system and Kura compares the scanner to the tool in Metroid Prime. Nick complains that the escape key does not put the scanner away. Nick also had some problems adjusting to playing on an Xbox 360 controller. He also complains that they changed the space bar from cover to jump and fly.
They talk about the changes to the dialog options, with the conversation happening through an emotion-based click-wheel. They talk about how this builds a psychological profile of your character.
They mention that the only relevant fact from the prior trilogy was the gender of Shepard. They talk about combat and cloaking, hovering, and grenades. They compare their Ryders.
They compare the new crew to the old cast from the prior Mass Effects. Nick wonders who is the Kaiden and the Ashley, but concludes that Kirkland is the new Jenkins.
They talk about Alec Ryder and Chip complains that he makes stupid decisions. He also complains they should have had spare helmets.
Thank you for listening to Squad Goals – A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected].
Learn more about your ad choices. Visit megaphone.fm/adchoices
Episode URL: mtb.gg/3kz
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
WELCOME TO ANDROMEDA!!! Nick, Chip, and Kurabara are back after quite the hiatus to finally talk about Mass Effect: Andromeda! They begin with Nick admitting that this will be his first playthrough of the game so he will be looking to Chip and Kura to guide him as they go. Chip and Kura admit that its been a while and they do not remember everything that happens.
First, they talk about character creation and how the appearance you choose for your Ryder impacts the appearance of Ryder’s dad. They talk about how they are in a localized area in the Andromeda galaxy and not exploring the whole thing (and speculate that DLC or expansions may have intended to cover that space). There are no Mass Effect Relays, so the game does not feel quite like the original Mass Effects, but there are callbacks and easter eggs to find.
They mention that you should be able to purchase the game on sale or get it through EA Play or Gamepass. They talk about how some of the graphical jank at release affected the game’s reception. Chip mentions that he still liked the game enough to beat it, and on his replay he will try to see how long he can go without using mods. They complain about the inventory but praise the vehicle controls. Chip says the combat may be the best form of Mass Effect combat.
They talk about structural problems for the game, as the main story is loose and there is too much of an open nature, that it is easy to loose the plot. Chip talks about liking all the characters and even when he disliked a character they were still interesting. They compare Ryder as a nepobaby with Shepard as a military superstar and discuss how that affects your reaction to your character. They discuss the crew and the various relationships you can have. They compare the crew members to Garrus and Tali or Kaiden.
Thank you for listening to Squad Goals – A Mass Effect Andromeda Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.
Episode URL: mtb.gg/3kp
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Nick, Chip, and Kurabara are checking in from their hiatus to talk about the recent N7 about the recent Mass Effect teaser and ARG that Bioware released on November 7th, N7 day.
The guys talk about the countdown leading up to the trailer and how the bits of the trailer were released throughout the day leading up to the assembly of the full trailer at the end. They then recap the trailer and Chip talks about how people had to decode clues to unlock the parts of the trailer. He also points out that the ARG started with a distress signal from Andromeda. Nick wonders if these trailers could be endlessly merchandised without ever requiring a game to come out.
Chip talks briefly about how Bioware had been releasing games early like Anthem and Andromeda. They then wonder about how long its going to take for Mass Effect 5 to be ready. They reference an article about how long it is taking for Bioware to get Dragon Age Dreadwolf out, with that taking precedence before the next ME game. They talk about how long six years can be in video game time, with studios rising and falling and vast changes in hardware to come between now and 2029.
Nick talks about the theory that Liara accidentally got pregnant from Shepard and thus the main character of the next game would be Shepard’s secret asari daughter. Then, they start trying to figure out how the Andromeda distress signal would work reaching the Milky Way Galaxy. Nick talks about the meta-context of a distress signal back to the original trilogy characters after the problems of Andromeda.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Look for more Squad Goals next year sending distress signals from the Andromeda galaxy!
Learn more about your ad choices. Visit megaphone.fm/adchoices
Episode URL: mtb.gg/3fg
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Episode URL: mtb.gg/39n
Hosts:
Jarret Redding
bsky.app/profile/jaastradam.us
Nick Zielenkievicz
twitter.com/WookieeBH
Cory Treadway
twitter.com/kurabaras
Chip Locke
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Episode URL: mtb.gg/39g
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Jarret Redding
bsky.app/profile/jaastradam.us
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Episode URL: mtb.gg/38c
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Episode URL: mtb.gg/383
Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Cory Treadway
twitter.com/kurabaras
Chip Locke
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
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