Guest Aaron Pollyea comes on to talk about his latest project: Saucer Squadron. Then we dive into sectors and star systems in Star Trek Adventures Exploration Guide!
https://linktr.ee/studiotembo
This podcast features Jim Johnson, Michael Dismuke, and Aaron Pallier discussing Aaron's recent projects. The conversation centers around Saucer Squadron, a 1950s-themed tactical wargame about a Roswell-inspired alien conspiracy, available as a PDF and print-on-demand, with future STL miniatures planned. They also delve into the Star Trek Adventures Exploration Guide, releasing October 3rd, which boasts detailed astronomical accuracy, facilitating in-depth exploration gameplay and world-building. The guide's scientific rigor, layered approach to exploration (sector, system, planet), and compatibility with tools like Starforged are highlighted. The discussion expands on potential uses for the guide in various game formats, including large-scale fleet battles and integrating it with other RPG systems like Captain's Log. Finally, the podcast touches upon Aaron's extensive science fiction movie podcast (covering 270+ films) and the team's future projects, including a new game, "redacted," co-created with Al Spader.
00:21:44 - Intro: Aaron Pallier's Sci-Fi Project
03:28 - Saucer Squadron Game Design
07:00 - Saucer Squadron: Pulp Sci-Fi
10:29:27 - Sci-Fi Movie & Future Plans
13:18 - Star Trek Adventures Guide
16:30 - Scientific Accuracy in Games
20:00 - Star Trek Adventure Design
23:02:22 - Sector Creation in RPGs
25:35 - Expanding Star Trek Systems
29:08 - Detailed Space Battles in Star Trek
37:38 - Closing Thoughts on Guide
40:30 - Childhood & Cosmic Inspiration