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With some kids in tow, Ejoq must escape the city of Finery before combat in the streets catches up with them. But where can they possibly go...?
Having escaped one conflict, Ejoq finds himself in curious company. The city of Finery is burning, and the Revolution is on the rise!
Ejoq finds himself wandering in an alien city at night. Between new, young allies, and frenzied rioters, there's no clear path, and plenty of danger!
Ejoq finds a warm, quiet place to rest, which is just the thing he needs -- until he finds out exactly why it's so quiet!
Ejoq is on the ground, while the planet is in revolt! Without allies, resources, or any idea where to go, how can he rescue his shipmates? How can he even rescue himself?!
Ejoq and his companions have barely escaped from the highdock, and a difficult spacewalk back to the ship is yet ahead. But with crew mates still missing, and answers unknown, would it really be such a bad idea to have another look around...?
Ejoq and a shipmate sneak aboard the Barlow highdock, looking for their missing companions. But between terrified new friends, and some deadly new enemies, they may not survive long enough to find anything!
Ejoq dons his spacesuit to do a little recon. Can he find Grizzelda's missing people without getting shot? Can he even make it to the station without getting lost?!
There's trouble aboard ship, and trouble on-station -- while some of Grizzelda's own go missing! With blood on the deck, and hatred in the air, Ejoq makes a dangerous decision!
A moment of levity aboard ship does little to help Ejoq's sense of isolation. Everyone is happy, and everyone loves everyone. Right?
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