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Starting a new campaign for any gaming group can be tough. Different personalities, characters, systems, levels of knowledge, and expectations all play a part. Today we're not talking a "Session Zero," we are discussing some design choices that the GM can make to ensure a great kickoff (not a six session) campaign!
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By INFAMOUS Media Group2.8
2525 ratings
Starting a new campaign for any gaming group can be tough. Different personalities, characters, systems, levels of knowledge, and expectations all play a part. Today we're not talking a "Session Zero," we are discussing some design choices that the GM can make to ensure a great kickoff (not a six session) campaign!
***
SUPPORT THE SHOW!
Be a Check Mark Hero:
https://www.paypal.com/donate/?hosted_button_id=VREXR2J3E6GGA
***
Episode Sponsors and Affiliates
We earn a small commission for each purchase at no additional cost to you!
Looking for dice?
https://onlycrits.com/nerdcognito
Grab something from DriveThru!
http://drivethrurpg.com/?affiliate_id=3908211
Get YOUR T-shirt!
https://amzn.to/3D5xr0z
Shop Amazon and Support the Show:
https://amzn.to/3djotja

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