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Part one of two for the end of this chapter of adventures within the Star System! Our heroes meet a quirky shopkeeper and make deals, fight a swamp monastery, and go somewhere very dangerous! Party note: probably the most fun we've had all campaign!
New friends, new quests, new world! Our adventurers navigate a lot of new on the Cyberpunk planet, and learn a lot about the world at large!
This ones a big'n! The heroes spend another (and perhaps final?) session in the city, and are faced with dire decisions! Innocence Keats ancestry is discovered, devils are bargained with, and A new face is found in the city, the stakes have never been higher for our heroes, will they find a way??
Shaking things up this week, we have one-shot DM'd by our very own Jacob where we test out the rules for ship combat, in space! New party, new universe, new encounter! Get ready for Stellar Conflicts, because it's totally not Star Wars. *wink*
Things are getting tense! The cold magic of the city and the frustration of a lost asset put the party at each other's throats. The city is explored, and a possible lead is found, if they can survive its guardian!
Our heroes begin their search for a way out of the frozen city! They discover a strange artifact, a friend with a sickness, and an old museum full of creatures that know things they shouldn't!
It's getting cold! One of our heroes has a strange vision, and the party ventures deeper into the north! There, they come face to face with the dangers of nature, awkward flirting, and a frozen city!
Into the frozen north! Our party journey's towards the north pole of Convergence has twists and turns, and a fateful encounter that leaves much of the party soul-searching.
Mind Flayers, Astaru, and sheep, oh my! The party is transported to the mysterious planet Convergence and Kr1N has a touching encounter with sheep. The Astaru tell the party of their people and beliefs, and of a recent tragedy in the frozen north.
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