The sports digital game is an artefact that aspires towards a completely accurate rendition of sport-as-played. Yet what these products instead present, and re-present, is the sport-as-mediated, and further, the sport-as-spectacle. Though such games position themselves as 'mirrors' held up to the sporting world, they are revealed instead as carnival mirrors, distorting and exaggerating the image to not answer the question "is it true?" but instead "will it sell?".
DataBlitz on 'Sport" was held on 27 April 2012.