Stormwood & Associates: An Actual Play RPG Podcast

Stormwood & Associates: An Actual Play RPG Podcast

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Stormwood & Associates: An Actual Play RPG Podcast episodes

  • 20. Meet the Parents (Reins of Terror Part 1)

    It’s time for a new job! Bill’s still feeling pretty down from the events of the previous adventure, but life moves on, and the team needs to pay the bills. An affluent family’s seventeen year old is acting like a seventeen year old, and her parents want the Stormwood team to find out what exactly is going on. It sure looks like easy money for the team.

    But you know nothing ever is.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 20. Meet the Parents (Reins of Terror Part 1) first appeared on Nerd & Tie Network.

    54 min
  • 19. And the Walls Fell (Town of Phoebe Part 7)

    Things have come to a head in the town of Phoebe. The team went into a mysterious forest along with N.K., Barrow Macai, and Pat. Somehow the team got separated, and Bill, Raz, Kel and Babbitt found themselves separated from the rest at a campfire, while a duplicate of Pat (who is definitely not Pat) sat on top of a tree being all weird and stuff. The closest trees then transformed into more of the worm monsters, and the fighting started.

    It’s been a pretty eventful day.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 19. And the Walls Fell (Town of Phoebe Part 7) first appeared on Nerd & Tie Network.

    1 hr 14 min
  • 18. By the Campfire’s Light (Town of Phoebe Part 6)

    The team, still stuck in the cursed town of Phoebe, thinks they know where it all began — the Wilson estate. So, alongside Barrow Macai, N.K., and Pat, the team has headed into a mysterious wooded area that has sprung up where the Wilson house used to stand. Confronted by illusions, separated from each other, and with an odd whistling coming from down the path, our heroes may be headed to their most dangerous fight yet.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 18. By the Campfire’s Light (Town of Phoebe Part 6) first appeared on Nerd & Tie Network.

    49 min
  • 17. Into the Woods (Town of Phoebe Part 5)

    The team is trapped in a cursed town alongside Pat, Bill’s fugitive brother. Also trapped there are Barrow Macai and N.K. (who were hunting Bill’s fugitive brother). There are giant worm monsters, illusions of things that aren’t there, and a lot of scared people huddled in a school gym. Having discovered that the curse started at the mine owner’s estate, the team has decided to check it out.

    Stuff’s getting weirder, y’all.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 17. Into the Woods (Town of Phoebe Part 5) first appeared on Nerd & Tie Network.

    51 min
  • 16. You’ll Never Learn (Town of Phoebe Part 4)

    Trapped in a cursed town, the Stormwood team (with the help of Barrow Macai and N.K.) just killed a giant worm. Bill’s escaped convict brother Pat was absolutely no help in that fight either. With limited options, they decide that it’s high time they figure out what the heck is going on.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 16. You’ll Never Learn (Town of Phoebe Part 4) first appeared on Nerd & Tie Network.

    54 min
  • 15. Walk Without Rhythm (Town of Phoebe Part 3)

    So the team is trapped in a small mining town that is under a curse, Bill’s outlaw brother Pat is there, and so are Barrow Macai and N.K. of the ARC Team. Barrow, N.K. and Pat have gone to check out the mine, while the rest of our heroes are trying to locate where the heck the townspeople disappeared to.

    Oh, and there’s a giant worm monster slowly eating the place. That’s important.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 15. Walk Without Rhythm (Town of Phoebe Part 3) first appeared on Nerd & Tie Network.

    56 min
  • 14. Family Reunion (Town of Phoebe Part 2)

    The team has ended up in a cursed town where the only people they’ve found are uncanny facsimiles with no apparent means of escape. Also, to make things even more complicated, Bill’s outlaw brother Pat (recently escaped from prison) is also in the town, with the ARC Team’s Barrow Macai and N.K. in hot pursuit of the bounty. Well, by “hot pursuit” we mean “also trapped in this cursed town with no apparent means of escape.”

    Having met up with our heroes, they’ve decided to go see if they can find Patrick in the one place Bill think’s he’ll be — in a bar.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 14. Family Reunion (Town of Phoebe Part 2) first appeared on Nerd & Tie Network.

    1 hr
  • 13. An Empty Search (Town of Phoebe Part 1)

    Kel has finally decrypted a clue from that cellphone our heroes recovered back during their Prupip technologies job, and it indicates that a small mining town may be involved in the resurrection of a certain dark wizard. The team packs up to go investigate, and things get… weird. They get really, really weird.

    But hey, they run into some familiar faces along the way, so that’s neat at least.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 13. An Empty Search (Town of Phoebe Part 1) first appeared on Nerd & Tie Network.

    57 min
  • 12. A Truck and a Hard Place (Farm Barn Farm Part 2)

    The team has been hired by family owned hardware store Farm Barn to infiltrate their frustratingly similar named competitor Barn Farm. Or was it the other way around. I’m not sure anymore.

    Anyway, the team has infiltrated a Barn Farm office, Kel has stolen the data from their network, Raz is wandering around dressed as a janitor, and Babbitt is finding himself in way over his head.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 12. A Truck and a Hard Place (Farm Barn Farm Part 2) first appeared on Nerd & Tie Network.

    1 hr 9 min
  • 11. A Family Business (Farm Barn Farm Part 1)

    The team has been hired by a local family owned hardware chain to spy on their competitor. While it’s morally iffy, our heroes need the money — so they take the job. Weird corporate espionage here we come.

    Oh, and they have interns now. Terrible, terrible interns.

    “Stormwood & Associates” uses the in-development RPG system Super Awesome Action Heroes with the optional Fantasy expansion.

    The post 11. A Family Business (Farm Barn Farm Part 1) first appeared on Nerd & Tie Network.

    53 min

About Stormwood & Associates: An Actual Play RPG Podcast

From the publisher's feed

A Roleplaying Game Actual Play Podcast based in a modern fantasy world using the Super Awesome Action Heroes system. The show follows the titular Stormwood & Associates, a private investigator and licensed magic user agency based in the United States of Aremesia, as they take jobs, fight off surfer ninjas, run from dragons, and maybe (if they’re lucky) save the world.