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The team has run into a future version of their friend NK in a post apocalyptic desert. NK’s leading a caravan of folks to a mythical oasis called Mer-cour, but they’re currently being attacked by raiders.
Which isn’t good.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E114. The Night (Bunny) Rider (The End of the World Part 2) first appeared on Nerd & Tie Network.
The team emerges into a post apocalyptic wasteland, just miles of dirt and sand with mountains in the distance. They soon find themselves on top of a caravan of barely functional vehicles, led by a very familiar face.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E113. Caravan (The End of the World Part 1) first appeared on Nerd & Tie Network.
We got a cult. We’ve got Gary. We’ve got magical recreations of Axl Little. We’ve got an angel with flaming wings. We’ve got Obie covered in watches. Sometimes the most chaotic solutions are the best solutions.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E112. Bus to Ohio (Mild Mild Country Part 4) first appeared on Nerd & Tie Network.
The team has infiltrated Gary’s compound, and by “infiltrated” we mean “snuck in quite poorly.” Right now, after avoiding the guards (poorly), they’re trying to make their way to Gary’s mansion.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E111. Watch This (Mild Mild Country Part 3) first appeared on Nerd & Tie Network.
The team has arrived somewhere called “Oregon” at a small town in the high desert. Arriving at a local iteration of the Quicksmoke, our heroes soon learn from Fiona that a cult has set up outside town and is trying to influence the local election.
Oh, and the cult is run by Gary. Y’all remember Gary from campaign one, right?
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E110. Old Man Obie (Mild Mild Country Part 2) first appeared on Nerd & Tie Network.
The team emerges in a new reality somewhere near a desert town in a place called “Oregon.” They soon find some familiar faces — one welcome, and another… not so much.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E109. A Dark Desert Highway (Mild Mild Country Part 1) first appeared on Nerd & Tie Network.
The team is currently in a world that appears to be an artificial construct created by an unknown being. Originally together, they’ve now been separated. Amy is demanding answers, Obie is trying to befriend it, and D is apparently just embracing the fantasy of it all.
And who the hell knows what Liz is doing.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E108. A Long Goodbye (Adaptable Part 6) first appeared on Nerd & Tie Network.
The team seems to be in some sort of constructed reality drawing on their memories. While they were together before, whatever is running the show has now separated our heroes from each other.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E107. What Am I? (Adaptable Part 5) first appeared on Nerd & Tie Network.
The team is trapped in a simulated reality, and after repeatedly pushing at its borders the entire world went black. Now they find themselves separated, and no idea how to find each other again.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E106. Off Course (Adaptable Part 4) first appeared on Nerd & Tie Network.
The world our team is in seems to be a magical construct, and it’s kind of driving some of our heroes up the wall. Amy’s response seems to be to drive the magical constructs she encounters up the wall in retaliation.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E105. Of Course (Adaptable Part 3) first appeared on Nerd & Tie Network.
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