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The Heroes of Lasthammer have not been home in over five years, what awaits their return to the land they liberated from the Goblins so long ago? Part one of two of the prelude to the dramatic conclusion of our first season.
The time for subterfuge is over as the war against the Shadow King has ignited from a spark into a raging inferno. What will befall the people of Bromhelm as the forces of darkness descend upon them?
previously on SBH: The heroes three find a way to disguise their entire group to look like a circus. This gets them access to the city as entertainment(since Cade and Dos have both been exiled from the city) but are then conscripted into party entertainers by none other than King Thotharus himself.
The circus is in town! The skills of our heroes are put to the test when they have to disguise an entire troupe of people! Will they be able to infiltrate the city of Bromhelm and speak to King Thotharus or will they be thrown in the dungeons yet again?
The Elves trek their way back to the Bandit King to turn in their ill gotten gains, but a potentially more righteous yet more deadly path has revealed itself. Will these three choose the right way or the easy way? Meanwhile, things are set in motion deep in the forest that may change the land forever.
Although Korvain is now behind bars there is much more work to be done in the fight against the Shadow King. Sharp tounges and tampered evidence won't get them through the mighty gates of Bromhelm. There must be another way...
Korvain is on trial, now the case must be built to make sure he is convicted. Witnesses and evidence must be collected, the boys may need to get a little creative to ensure crime doesn't pay.
Korvian is standing trial for his crimes and our heroes must gather the evidence needed to ensure he is put away forever. Let's face it, it is the only way Bellamy can stop Dos and Cayde from executing him.
Korvain has been captured and the village has thrown a festival marking the end of a plight upon the land. As toasts are made and games are played someone falls ill and whispers of deception are in the air. Can our heroes find the scent and track down this wolf among the sheep before it is too late?
The more things change the more they stay the same... The heroes have enlisted to aid a small community against the tyranny of Korvain but first they have to catch him. In the depths of the Bitterbrew Caverns a new adversary emerges. What's worse than a demonic threat? One that knows what your AC is.
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