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This month’s podcast (April) was on Final Fantasy X a favourite of Toben’s and a new Final Fantasy for me. We discuss characterization, Sin, the battle system, leveling, as well as position this entry within its long-varying series. How does it compare to some of the more action-oriented final fantasies of the last few years — and what is the best way into the series now that there are so many viable options? How does the pace of this game work to dole out the narrative beats?
Also, please check out the liner notes for great ways to further explore FFX outside the game. And then, of course, check us out in May for our discussion of Tethergeist, an indie platformer with fun movement mechanics and great art that we’ve had our eyes on.
By Toben and AlexThis month’s podcast (April) was on Final Fantasy X a favourite of Toben’s and a new Final Fantasy for me. We discuss characterization, Sin, the battle system, leveling, as well as position this entry within its long-varying series. How does it compare to some of the more action-oriented final fantasies of the last few years — and what is the best way into the series now that there are so many viable options? How does the pace of this game work to dole out the narrative beats?
Also, please check out the liner notes for great ways to further explore FFX outside the game. And then, of course, check us out in May for our discussion of Tethergeist, an indie platformer with fun movement mechanics and great art that we’ve had our eyes on.