This month (July) we took a look at Donkey Kong Country: Tropical Freeze on the Wii U and Nintendo Switch as a last look at one of our favorite series that we ultimately liked a lot better on the SNES.
The conversation is mostly a continuation of a previous episode, and a bit of a rehash, considering our opinion of the “modern” Donkey Kong Country games hasn’t changed all that much in light of the latest entry (check out the DKC Returns cast here to catch up on that if you like). But we did give it a shot!
Things to enjoy here were strong production values in art design and sound and the kind of rube goldberg aspect of the stages which move and transform around you — which could be quite cinematic and interesting as it happens. Interestingly, the rube goldberg aspect is also non-interactive, which could make it less appealing over time, and the game’s mechanics, how it feels to move around the levels and use the characters were where we had the most issues. A button for acceleration (or “run”) locked to a roll was an interesting choice, which had us stumbling in places that seemed unfair, as well as occasionally rolling off to die when the “bang on the drums” move was intended instead. The level design seemed to halt any sense of momentum in certain (strange) places as well, which we didn’t really understand.
We’d like to hear from those of you that strongly disagree with our view of the modern DKC games, in particular if you have also grown up with the Rare games on SNES. We seem to be stuck in the past on this one (and is that nostalgia talking or legitimate)? Feel free to drop in your consideration of Retro Studios’ offers as well as your memories of playing Donkey Kong Country in the comments.
Also check out the liner notes here for our usual lineup of music, speedrunning, and other interesting links or commentary happening around each game we play.
And next month (August) is Marvel’s Midnight Suns. We expect to have a lot to say about Firaxis’ take on a Superheroic cardbattler/social sim.
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