This month (July) was Yoshi’s Island. The SNES/GBA original (GBA we’re counting as a port rather than a massive update or remaster, although the liner notes will have more information on that). You may also know it as Super Mario World 2: Yoshi’s Island, or, Yoshi’s Island: Super Mario Advance 3.
Regardless, if you aren’t familiar or don’t remember, it’s the one where Yoshi-family must safely transport a baby Mario across a dangerous landscape. You can shoot eggs, collect keys and other currencies/collectables are more prevalent here than previously in Mario (good for replaying). You play and run and jump as Yoshi, who must not get hit or else risk Baby Mario getting captured and taken away. A timer lets the player how long they have to re-seat Baby Mario before you lose a life and various pickups and other elements let you add to that timer (to a maximum of 30 seconds, minimum of 10).
The levels progress linearly and there are still a lot of hold-outs and obvious influences from Super Mario World (the first), but then in the end we sort of feel this is more of a new branch of the Mario tree that quickly becomes a Yoshi tree (with subsequent sequels on the DS and 3ds and Wii/Wii U, and now Switch). It’s obviously quite influenced by the Mario mainline games that preceded it, but then it’s quickly also its own thing, owing to a different feel to the previous (mainline Mario) games, a focus on exploration, as well as its hand-drawn aesthetic.
This branch of the grand ol’ platformer tree is more exploration-heavy, more accessible in certain ways with its difficulty (no timer on the level overall), uses a relatively less expansive move-set with less modifications from items and no mount-based different abilities when holding things, for example (odd a bit for a Yoshi game that the colour of Yoshi seems to mean nothing here), etc. We discuss this auspicious (and a bit bewildering at times) beginning for Yoshi-platformers as well as what we’ve been playing recently, and, as is want to happen, Pokemon stuff.
Check out the liner notes for links to what we discussed and usual ephemera. Catch you next month (August) for Yooka-Laylee and the Impossible Lair.
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