This podcast, our last of 2024, was about The Banner Saga Trilogy. In the spirit of our enduring preference for turn-based strategy games, we compared this one to Fire Emblem when it seemed like a good idea or was relevant, but Banner Saga is so much its own mix of genres and influences that it wasn’t always useful to compare across the other things we’ve played. Check out the liner notes, with further information and cool links, as usual, here.
The thread of our conversation, after a while, seemed to settle in on the ways in which there is a lot happening to ground Banner Saga in a consistent and consistently stylized world. The caravan or banner clan management aspects, often interspersed with branching narrative decisions, create a mundanity and a pace that feels different and contrasts against the just-over-there possibility of unending battle (represented by frequent turnbased battles). The trudging along and bleakness of the scenarios the game pits you against, with frequent caravan decisions resulting in disaster or loss, set a bleak tone for this world and your place in it. The interplay and eventual perspectival switchs between the cosmic mythological level and the human (or Varl/Horse Friend) level of politics creates a feeling of a wider lived-in world than the perspectives of the characters shown directly to the player.
And nevermind the art and music (which we didn’t even touch on), being incredibly well-realized and deployed, while evoking possible visual influences (like Sleeping Beauty or Don Bluth’s animation), and just being satisfying to see happen (that bow animation though).
We highly recommend people check out the The Banner Saga Trilogy if you’re at all interested in Norse mythology, branching narratives, or even as a first turnbased strategy RPG. It’s well worth the (relatively short but well-paced) journey.
Next month, January 2024, is Firewatch! If you’re new, hello!
And if you’re a subscriber than thank you for listening in 2023!
Cheers,
Alex and Toben
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