Swords Against Madness

Swords Against Madness

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Swords Against Madness episodes

  • Episode 34: Crocodile

    Edryk, Miria, and Kale face a terrifying onslaught on the dismal beaches of Abzû.

    This game sues the crocodile stats from Swords & Wizardry, It also delves pretty deep into the Dungeons & Dragons theory of the Soul that was made central to the concept of planar travel in Advanced Dungeons & Dragons starting later in the 1st edition and refined in the Planescape setting.

    I also wanted to share the Enuma Elish, if you want to read some ancient Mesopotamian myth.

    Roger Dean’s Cover for the first Asia album self-titled “Asia” was a huge inspiration for the setting of Abzu. I spent a great many hours staring at this album cover and listening to the record when I was a kid. In fact a great deal of the campaign aesthetics in – in my head at least – are inspired by Dean’s art.

    Roger Dean was a major influence on the aesthetics of the Psychedelic art and music movement and redefined what Fantasy looked like through the 60s and 70’s.

    I would be remiss if I didn’t send a link to his homepage where you can get prints of this truly amazing work.

    Abzu Random Encounter Table
    3d6categoryEncounter#Mein3SettlementForlorn Camp*specialSuffering4SettlementDuregar mining camp**specialFeasting on HER flesh5IntelligentScorpion Men1d4Worshipping HER6IntelligentIxitchatil2d10Hunting7IntelligentBeast Men3d10Digging a burrow8TravellerJaani2d4Lost9TravellerNight Hag1Performing Dark Rites10MonsterGiant Scorpion1d3Frozen in despair11MonsterLarge Giant Centipede1d6Mating12MonsterCrocodiles2d6Sleeping14MonsterSea Serpent1Exploring14SupernaturalLarvae3d10Tormenting15SupernaturalShedu1Cultivating HER wisdom through alchemy16SupernaturalElsewhale1Desperately trying to get elsewhere17AtmosphericTiamat Stirs***n/aGoing Mad18AtmosphericStormm/aGrieving

    Notes

    *Forlorn Camp: a wretched set of huts of bone, skin, and scale overrun by wasp’s nests. Most inhabitants are dead, but 1d6 diseased and mad cultists linger.

    **Duregar Mining Camp: 2d10 Duregar oversee 5d20 beast-men slaves in mining scale and bone from Tiamat.

    ***Tiamat Stirs: The ground shakes and strange omens fill the sky before a deafening scream splits the sky. All creatures must save vs spells or be paralyzed with terror for 1d3 turns. Check for additional encounter.

    Voice Talent in this Episode:

    Owen Rideout as The Psisquid

    Music in this Episode
    • “COMBAT: Classic Metal Chugga-Chugga” by Jon Cohen, used with permission.
    • From the Free Music Archive:

      • “King Edward” by Mr. Smith a CC-BY song released through the FMA
      • From Pixabay:

        • “Apex” by Alexander Nakarada
        • “Scorched Fields” by Alexander Nakarada
        • “Crossroads” by Alexander Nakarada
        • “This Metal” by Mr. Claps
        • “Melodic Metal” by Alex Koff
        • “Powerful stylish rock” by Sound for You
        • “Island of the Lost” by OB-LIX
        • 28 min
        • Episode 33: Abzu

          Miria, Kale, & Edryk cross the shimmering plane of Amber, and then into the darkness of Abzû, beset on all sides by monsters and mysteries.

          This episode includes a classic Dungeons & Dragons monster: the Aurumvorax, reproduced here based on the stats in the AD&D2e Monstrous Manual for Swords & Wizardry.

          I did take liberties with the speed of the aurumvorax to make it more of a threat and more weasel-like.

          Aurumvorax

          The Aurumvorax or gold-gorger is an eight-legged weasel-like creature about 12′ long. It can burrow through solid rock. The aurumvorax eats gold, which it processes in order to produce teeth, claws, and fur of naturally shaped gold, and its flesh is infused with the metal.

          Aurumvorax: HD: 12; AC: 0 [19]; Att: bite (2d4 + grab); SV: 3; Special: grab, bludgeoning resistance; MV: 24 or Burrow 3; AL: Neutrality; ML: 11; No. Appearing: 1; CL/XP: 15/5,800

          • Grab: When an Aurumvorax hits with its bite, its target must make a saving throw or be grabbed. Once an aurumvorax grabs a foe only death can make it let go. At the beginning of each round, the aurumvorax deals 8 bite damage automatically, anc makes 2d4 claw attacks on the target that deal 2d4 damage each,
          • Bludgeoning Resistance: An Aurumvorax takes half damage from bludgeoning attacks.
          • Pelt: An aurumvorax pelt is worth 17,400gp
          • The Amber Random Encounter Table
            3d6categoryEncounter#Mein3WeirdnessChaos Shock Troops*specialMarching to war4WeirdnessThe Yearning**n/aWeeping5IntelligentTitan (Lawful)1Creating Beauty6IntelligentJaani2d3Wandering7IntelligentArcane1Trading8HumanoidElves2d10Exploring9MonsterArumvorax1Foraging10MonsterArchon1d3Guarding11MonsterGriffon1d6Hunting12MonsterLeucrotta1d3Plotting14HumanoidParagons†2d10Patrolling14SupernaturalSprite2d4Frolicking15SupernaturalSirine1d3Resting16SupernaturalDemon, Greater1Destroying17AtmosphericSight of the Palace‡n/aBlessing18AtmosphericScar of Chaos⁰m/aResearching

            Notes

            *Chaos Shock Troops: roll 1d6: 1-2: 3d6 Orcs, 3-4: 3d6 Gnolls, 5: 3d10 beast men; 6: 1d6 Ogres; led by an evil fighter level 2d4+2.

            **The Yearning: All mortals must make a save or feel compelled to rest, stay, and seek service at the castle. They become blissful, being automatically surprised by later encounters, and at -2 to attacks and damage until they leave Amber. If all members of the party fail, they will seek to serve at the castle.

            †Paragons: Nearly perfect divine reflectiosn of humanity. Generate an adventuring party but all statrs are at 2d4+10, maximum hit points, magical equipment. Loyalty to the Prunces of Amber

            ‡Sight of the Palace: A view of the crystal palace of Amber.

            ⁰Scar of Chaos: A rent in reality caused by wars to rule amber. Roll for an encounter from another random plane.

            Music in this Episode

            Original Music:

            • “The Colonists’ Shanty” by Brian C. Rideout
            • From the Free Music Alliance:

              • King Edward by Mister Smith (CC-BY) from the Free Music Archive
              • From Pixabay:

                • “Cyberpunk Futuristic City” by INPULSMUSIC
                • “Powerful Stylish Rock (Motivational Indie Rock Trailer)” by Sound for You
                • “Gritty Blues Riff” by Catch-22 Music
                • “Massive 90s Trip-Hop” Musinova
                • “Dead Sci-Fi Ambient” by Everything is Dead
                • “Dark Ambient Soundscape” by DELOsound
                • “Danger” by SergePavkinMusic
                • “Acidcore” by Jumping Bunny
                • 29 min
                • Episode 32: Cruel

                  Miria contemplates her past as she, Edryk, and Kale cross the Divine Seed of Amber, a place of beauty, perfection, and cruelty.

                  This episode draws its inspiration from the setting of the Chronicles of Amber by Roger Zelazny, one of the top six inspirations for Dungeons & Dragons listed in AD&D‘s Appendix N.

                  This scifi-dense story is mostly told in flashback. Much of my Scifi elements of my campaign are played using Cepheus Deluxe and White Star: Swords & Wizardry in Space, Galaxy Edition.

                  I also mention a classic D&D monster, the Flail Snail.

                  This issue introduces a race of humanoid cyborgs, The Zaeth.

                  Zaeth: HD: 1; AC: 5 [14]; Att: Sonic Disruptor (1d6); SV: 18; Special: agility, bionics, sonar; MV: 12; AL: Neutrality; ML: 7; No. Appearing: 1d4; CL/XP: 3/90

                  • Agility: Zaeth have thief abilities at a level equivalent to their hit dice.
                  • Bionics: Zaeth are immune to poison and disease. Their body temperature is always the same as the room. They cannot be healed with healing magic.
                  • Ultrasound: Zaeth can see texture in perfect darkness up to 120 feet away.
                  • I am also collecting emails for an AMA bonus epsiode!! Get in touch with me here!

                    Music in this Episode

                    Used with permission:

                    • “Classic Metal Chugga Chugga” by Jon Cohen
                    • From the Free Music Alliance:

                      • King Edward by Mister Smith (CC-BY) from the Free Music Archive
                      • From Pixabay:

                        • “Opus 7” by Christian D
                        • “Crystal” by Tyler Gill
                        • “Punk Rock” by Alex Grohl
                        • “The Enchantress” by OB-LIX
                        • “Turkish Bazaar” by Simon LeGrec
                        • “MR Arabian Nights 2” by Antipodean Winter
                        • “Dark Suspense Trailer” by Nastel Bom
                        • “Japan Background” by Yellow Bird Beats / Tunetank
                        • “Cyberpunk Futuristic City” by INPULSMUSIC
                        • “Stylish Blues Rock (Wild West)” by Brightest Avenue
                        • “Outlaw’s Reckoning” by Moodmode
                        • “Acidcore” by Jumping Bunny
                        • 36 min
                        • Episode 31: Where Time & Space Don’t Really Matter

                          Miria, Edryk, Kale, The All-Knowing, and the Squid set sail across the Astral plane and discover that it is anything but empty.

                          This episode uses a mix of planar travel rules found in Advanced Dungeons & Dragons, Dungeons & Dragons 3.5e, and the D&D3.5e Planar Handbook, as the players travel across the Astral Plane.

                          It also features a monster from Dungeons & Dragons3.5e: The Elsewhale.

                          Elsewhale

                          Elsewhale: HD: 16; AC: 6 [13]; Att: bite (4d8); SV: 4; Special: plane shift, adaptation, telepathy; MV: swimming 18, flying 18; AL: Neutrality; ML: 9; No. Appearing: 1d3; CL/XP: 20/2,4,400

                          Elsewhales are magical cetaceans that can be found on almost any plane. They wander the multiverse endlessly in pursuit of their own ineffable ends, devouring astral krakens and other planar creatures. They can sometimes be bribed to carry small groups in their mouths from plane to plane.

                          Elsewhales Originally appeared in the Dungeons & Dragons Planar Handbook.

                          • Adaptation: An elsewhale immedatiely adapts to any ambient hazards of a plane, anything within 1′ of the elsewhale’s hide is likewise protected. An elsewhale can create a bubble of breathable hair that can last for 4 hours in its mouth.
                          • Plane Shift: An Elsewhale can cast plane shift at will.
                          • Telepathy: An elsewhale can communicate with any creature within 100′ that is capable of using language.
                          • Music in this Episode

                            From the Free Music Alliance:

                            • King Edward by Mister Smith (CC-BY) from the Free Music Archive
                            • From Pixabay:

                              • “Opus 7” by Christian D
                              • “Psychedelic Atmospheric Dream Guitar” by Sonican
                              • “Stylish Blues Rock (Wild West)” by Brightest Avenue
                              • “Outlaw’s Reckoning” by Moodmode
                              • “Psychedelic Atmospheric Dream Guitar” by Sonican
                              • “Dark Ambiental Experiments” by Natarjan Connection
                              • Western Duel Rock by Abydos Music
                              • “The Collapse” by Alexander Nakarada
                              • “Dark Pagan Ritual Chant” by DOMARTI-LAB
                              • “Saffron Skies” by Lumine Wave
                              • “Sands of Alba” by Lumine Wave
                              • “Culprit Massacre” by Alexander Nakarada
                              • “Crystal” by Tyler Gill
                              • Awesome Pink Floydish Guitar by Palle1958
                              • “Acidcore” by Jumping Bunny
                              • 29 min
                              • Episode 30: Strange Journeys

                                A summary of Episodes 21-29.

                                Swords Against Madness episode 30 is a summary of the plot from episodes 21 through 29. An opportunity to catch up on the plot or just refresh your memory. It adds nothing to the main plot-line.

                                Cast

                                This episode includes performances by:

                                • Jon Cohen from Tale of the Manticore
                                • Music in this Episode

                                  From the Free Music Alliance:

                                  • King Edward by Mister Smith (CC-BY) from the Free Music Archive
                                  • REVELATION by Soularflare (CC-BY) from the Free Music Archive
                                  • From Pixabay:

                                    • “Acidcore” by Jumping Bunny
                                    • 15 min
                                    • Bonus: Bullets Against Madness 1: Wahpettons

                                      This is a special bonus episode of Swords Against Madness featuring my new TTRPG, Undeadwood: Weird West RPG. Follow the Lost Soul Carson Swift, as he tries to help a bounty hunter track down a stolen item, only to be dragged into a battle between a powerful land-owner and a dark cult of alien mystics.

                                      This episode is played using my Undeadwood: Weird West TTRPG system, and its dark, American folklore-enriched setting of Wonkatonkwa County.

                                      The game is available on DriveThruRPG.

                                      You can also learn more about it through the game development podcast, Dead Man’s Dice, and on my weblog: Welcome to the Deathtrap.

                                      All music and Sound Effects are courtesy of Pixabay.

                                      51 min
                                    • Episode 29: Wizard Wagon

                                      Miria, Edryk, and Kale finally reach the place where the All-Knowing believes there is a means to travel to the planes. The object they discover is far stranger than anything they could have imagined.

                                      In this session I reference the amazing role-playing game Dungeon Crawl Classics RPG from Goodman Games. DCC catches the strange psychedelic vibe of the books that inspired D&D – and Swords Against Madness – better than any other game on the market.

                                      It also borrows some rules for planar travel and plane shifting from Advanced Dungeons & Dragons and Dungeons & Dragons 3rd Edition to fill in the gaps in the Swords & Wizardry rule-set.

                                      Magic Item: The Wizard Van

                                      The Wizard Van is an enchanted 1974 Ford Econoline with air-brushed fantasy art on the sides and comfortable couches in the back. It is fuelled by magic-user spells. Each level of spell cast into its Flux Capacitor provides two hours of fuel. The van can shift to the Astral Plane by using 2 hours of fuel. It can also fly at 55 miles per hour, but has a ceiling of 50ft. and consumes twice as much fuel.

                                      Some Inspiration

                                      I mentioned the song Wizard Wagon by Glitter Wizard; if you want to check out this awesome (if explicit) song, you can hear it here!

                                      Cast

                                      This episode includes performances by:

                                      • Jon Cohen from Tale of the Manticore
                                      • Owen Rideout of The Boy in the Submarine
                                      • Music in this Episode

                                        From the Free Music Alliance:

                                        • King Edward by Mister Smith (CC-BY) from the Free Music Archive
                                        • AI Generated Pieces:

                                          • Fire up the Wizard Van by Doughnut Elemental (That’s me!)
                                          • From Pixabay:

                                            • “Stylish Blues Rock (Wild West)” by Brightest Avenue
                                            • “Outlaw’s Reckoning” by Moodmode
                                            • “Night Detective (no beats)” by Amaksi
                                            • “Deep Forest” By NNChannel
                                            • “Psychedelic Atmospheric Dream Guitar” by Sonican
                                            • “Acidcore” by Jumping Bunny
                                            • 33 min
                                            • Episode 28: Friend

                                              The party may have destroyed the Dread Silkworm, a half-giant-caterpillar-half-god monster… but there are still more creatures devouring the juju garden, and a mission to fulfill.

                                              This episode opens with rounds 8-14 of a brutal gruelling battle! The Dread Silkworm may have fallen, but it is far from the only threat that the party was facing!

                                              This is an AI-free episode of Swords Against Madness.

                                              Cast

                                              This episode includes performances by:

                                              • Jon Cohen from Tale of the Manticore
                                              • Music in this Episode

                                                From the Free Music Alliance:

                                                • King Edward by Mister Smith (CC-BY) from the Free Music Archive
                                                • Used with special permission:

                                                  • Combat Cookie Tin by Jon Cohen
                                                  • From Pixabay:

                                                    • Aggressive Metal (Sinister) by Brightest Avenue
                                                    • Cybertech (Tense News Background) by Tune Tank
                                                    • “Stylish Blues Rock (Wild West)” by Brightest Avenue
                                                    • “Outlaw’s Reckoning” by Moodmode
                                                    • Magical Ritual Shaman Amazonian Indian by Denis-Pavlov Music
                                                    • Night Detective (no beats) by Amaksi
                                                    • Interstellar Dark by Lumine Wave
                                                    • Undeadwood: Weird West RPG

                                                      Sometimes folks head out West, and just fall off the edge of the world. 

                                                      They end up here. Wonkatonkwa County. 

                                                      They just show up, confused, frightened, missing a year off their life with no idea where it went. A place full of walking dead, prehistoric monsters, black magic.

                                                      t takes a special kind of grit to make your way here. You gotta be crazy, or nearly so just to make sense of what you are seeing. And if you weren’t crazy before, circumstance will be happy to oblige you.

                                                      Best thing to do is get yourself a gun, and sober up the preacher so that he can give it a proper blessing, then find yourself something to hold on To. A bible. A bottle. It don’t really matter which… 

                                                      After all, You ain’t in Texas anymore.

                                                      Undeadwood: Weird West is a dark weird west game that doesn’t take itself too seriously. It embraces some of the stranger, more offbeat elements of American Folklore. Along with the devils, ghosts, cursed treasure, and mad scientists, you can expect to see hodags, jackalopes, and thunderbirds. My goal is to play a game that has all the action and grit of a pulp Western story from Lariat or Triple-X, but fused with the humorously macabre of The Addams Family or Buffy the Vampire Slayer.

                                                      Played using 2d6. And featuring work from some of the greatest artists to ever grace the pages of pulp western magazines.

                                                      Now available on DriveThruRPG

                                                      28 min
                                                    • Episode 27: Silkworm

                                                      The party attempts to help the Nilkin clear the Ravenous Caterpillars from their sacred garden, only to find the threat is much greater than anyone anticipated.

                                                      Mythic Game Master Emulator throws a number of crazy curve-balls at the PCs this session, showing just how wild and unpredictable it can make a game become…

                                                      …Especially when you are willing to truly let your imagination run wild with the prompts it creates.

                                                      This is the first fully AI free episode of Swords Against Madness.

                                                      Cast

                                                      This episode includes performances by:

                                                      • Jon Cohen from Tale of the Manticore
                                                      • Carl White from The Lone Adventurer
                                                      • This episode includes two home-brewed monsters.

                                                        Ravening Caterpillar

                                                        Ravening Caterpillar: HD: 4; AC: 4 [15]; Att: bite (d6) or silk (ranged, entangle); SV: 15; Special: poison spines, regeneration; MV: 3; AL: Neutrality; ML: 7; No. Appearing: 1d4; CL/XP: 8/900

                                                        • poison spines: any creature attacking a ravenous caterpillar with a melee or natural weapon takes 1d2 damage and must save (at +2) vs. poison or die.
                                                        • regeneration: regains 1 hp at the beginning of every round, cannot regenerate damage done by fire or acid.
                                                        • Silk: has a range of 60′. A hit target is entangled and may not move unless it first makes a save to break free.
                                                        • The Dread Silkworm

                                                          The Dread Silkworm: HD: 6 (27 hp); AC: 4 [15]; Att: bite (d8) or silk (ranged, entangle); SV: 15; Special: poison spines, regeneration, spells; MV: 3; AL: Neutrality; ML: 10; No. Appearing: 1 (unique) CL/XP: 11/2,400

                                                          • poison spines: any creature attacking a ravenous caterpillar with a melee or natural weapon takes 1d2 damage and must save vs. poison or die.
                                                          • regeneration: regains 1 hp at the beginning of every round, cannot regenerate damage done by fire or acid.
                                                          • silk: has a range of 60′. A hit target is entangled and may not move unless it first makes a save to break free.
                                                          • spells: Casts spells as a 5th level Druid. Spells prepared: 1st level: Faerie Fire, Entangle, Darkness; 2nd: web; 3rd: plant growth
                                                          • Music in this Episode

                                                            From the Free Music Alliance:

                                                            • King Edward by Mister Smith (CC-BY) from the Free Music Archive
                                                            • From Pixabay:

                                                              • “Zulu Sunrise” by LumineWeave
                                                              • “Acid Lands” by Emmeraan
                                                              • “The Wanderer” by OB-LIX
                                                              • “Deep Forest” By NNChannel
                                                              • “Brain Implant” by Soundbay
                                                              • “War Metal” by Lite Saturation
                                                              • “Suspense Tension Background” by DELOSound
                                                              • “Heavy Cyberpunk Metal” by Bertsz
                                                              • “Stylish Blues Rock (Wild West)” by Brightest Avenue
                                                              • “Outlaw’s Reckoning” by Moodmode
                                                              • “Dark Marimba” by Grand_Project
                                                              • “Valhalla” by Nakaradalexander
                                                              • “Acidcore” by Jumping Bunny
                                                              • 34 min
                                                              • Episode 26: The Nilkin

                                                                The Party joins the mysterious wild halflings, the Nilkin, in their village in hopes that the local shaman might be able to help them find the planar travel device. The Nilkin are not as firendly as they might seem, and have a dangerous task that needs doing.

                                                                This episode of Swords Against Madness includes a discussion of the Dungeons & Dragons module Hot Springs Island by Jacob Hurst et al. at Swordfish Islands.

                                                                This age-of-sail tropical island hexcrawl has set the standard for me for adventure design and I used many of its monsters and encounters in designing Nar. It consists of two books: A Field Guide to Hot Springs Island and the Dark of Hot Springs Island, although some of the dungeons included are also sold separately as The Lapis Observatory and Toxic Elvish Smut.

                                                                Monsters mentioned in today’s episode included:

                                                                Kuji Bird: HD: 3+3; AC 2 [17]; Bite: 1d4; MV: 12; SV: 16; AL: N; ML: 7; CL/XP: 3/60

                                                                • Kujibirds have naturally ocurring gold feathers and talons. A kuji bird’s body is worth 300gp.
                                                                • Wild Halflings: HD: 1d6; AC 6 [13]; Atk: sling (1d3) or short sword (1d6); SV: 19; AL: N; ML: 8; CL/XP: B/10

                                                                  Plant Zombie: HD: 2; AC 5 [14]; Atk: slam (1d6); SV: 17; AL: N; ML: 11; CL/XP: 1/15

                                                                  Music in this Episode

                                                                  From the Free Music Alliance:

                                                                  • King Edward by Mister Smith (CC-BY) from the Free Music Archive
                                                                  • From Pixabay:

                                                                    • “Dark Intentions” by UniversField
                                                                    • “Zulu Sunrise” by LumineWeave
                                                                    • “Technology Game App Marimba informational Music” by Denis-Pavlov Music
                                                                    • “Hyper Adventure Action” by Sonican
                                                                    • “Bloom, Spice Mirage” bu ODennehy
                                                                    • “Dark Magic Music” by Onetent courtesy of Pixabay
                                                                    • Generated with Suno

                                                                      • Reign of Shadows
                                                                      • Eternal Nightmare Initiation
                                                                      • 29 min

                                                                      About Swords Against Madness

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                                                                      A Weird Fantasy Old-School Solo Role-Playing Game

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