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Grab your dice and join the party as we continue our fight against the undead in the spooky house on the hill! During the fight, a strange wizard appears with some interesting monologues, Keth runs really fast, and we get surrounded by ghouls and wraiths! Will we be able to hold our own? Who is that strange wizard guy? Did Jeremy finally figure out how challenge rating works? Find out in this perilous episode of Table Quests!
Grab your dice and join the party as we investigate a strange note Lukas finds in his bed! It seems to be written by someone in case they went missing, and it seems they have! Apparently, there's something odd going on with the old house on the hill in town. What could it be? Is the town secretly populated by fish people? Can Jake finally remember everyone's name? Find out in this gruesome episode of Table Quests!
Grab your dice and join the party as we make our way into Loudwater! We decide what to do with the hydra's body, have a sticky situation on the road, and Yahkeg can't keep a secret! What sort of encounter did we face? Is there something more to this town, hidden out of sight? Is the water loud? Find out in this arboraceous episode of Table Quests!
Grab your dice and join the party as we arrive in Secomber! We meet a strange old man who tells us that a scaly monster of some sort has scared away the others working on the reconstruction. What sort of beast could it be? A dragon? Three dragons? Four kobolds in a trench coat? Of course, Yahkeg decides it's a great idea to fire a light-infused metal crossbow bolt into the woods. Will we ever see him or his metal crossbow bolt again? Find out in this predacious episode of Table Quests!
Grab your dice and join the party as we prepare to head in the direction of the Artifact! Yahkeg suffers from being mostly dead all day, Izziah suddenly decides to take a walk, and Keth gets confused! Does the party take a long time debating to buy a wagon (again)? Is this the happiest day of Lukas' life? Are we going to put Yahkeg inside a lead box to keep him safe forever? Find out in this ceremonial episode of Table Quests!
Grab your dice and join the party as we reunite with Dusty! Oh, and also Yahkeg! Along the way, we meet a strange cleric, check back in with the assassin Sylvia, and remember that Ricky can read his own notebook! What sort of past has Izziah forgotten about? Are we any closer to stopping Isabelle and the Crimson Phoenix? Does Yahkeg still enjoy haggling? Find out in this eye-opening episode of Table Quests!
Grab your dice and join the party as we finally make our way back to Waterdeep! Keth hears a voice, Badger offers us a parting gift, and Lukas reunites with Dusty! Huzzah! Will the party remember about the chimera in the treasure room? Do we get free drinks for surviving the Undermountain? Does Lukas spend the night in the dresser drawer? Find out in this joyful episode of Table Quests!
Grab your dice and join the party as we attempt to defuse the death crystal bomb! Will Lukas' chainmail act like a Faraday cage? Will Keth be able to translate Elvish? Will we remember the Open Lord? Find out in this perplexing episode of Table Quests!
Grab your dice and join the party as we figure out what to do about the bomb threat! Will we manage to stop the bomb and save the citizens of Skullport? Did Badger copy down any useful spells? Will Keth be able to hit anything? Find out in this urgent episode of Table Quests!
Grab your dice and join the party as we infiltrate Skullport! After finally being able to deliver Lady Evelyn's letter to the Open Lord, she informs us of some strange magical forces here in Skullport. What could they be? Why are the houses boarded up with muffled noises inside? What is worth the value of a human soul? Find out in this eerie episode of Table Quests!
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