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While looking for medicine for Thell, our friends encounter the Head of one of the Main Houses of Stey Caria. With a little assistance, they are able to find the necessary medicines but now to answer the question: who hurt Thell and where are they now?
Our heroes have finally made their way to the fabled Lenneth Academy where Val has spent the last 5 years. They arrive on the eve of the Conclave of the Nine and another student has noticed their arrival. With no time to waste, they must make their way to Thell, who is in need of help, but will our friends arrive in time?
Now that our friends are back in Alcore, just for a spell, they are informed on what will be happening in Stey Caria; A Conclave of the Nine. Will they be able to navigate the political machinations and make it to Thell in time, or will there be danger and delay?
After traveling for a few days, our friends finally make their way to the town of Moonshade Haven, a small town in Numire that there are reports that they might find a teleportation circle. With time being of the essence, will our group be able to deliver the stone and make it to Stey Caria in time?
After a near death experience in the mines, our heroes learn a little more about Cavino's past and the wonders he carries in his bag. Val gets an urgent message from a familiar figure that asks for her to trek north. Now their journey must continue but will they face any more threats on the way?
As our friends finally made their way to the mine, they come into an encounter with a giant spider who seems to be guarding the gem that they are seeking. Will our friends be able to escape with the gem and their lives or will they lose it in the process?
After meeting with Cavino, the growing group heads to the lake where nearby there is a mine owned by Val's family. Inside they are hoping to find a source of what has been happening at the lake but also using it as an opportunity to find some items that they can take back to lure out the Pyre. But once inside, will they find more than they bargained for?
After encountering twins Catriona and Talaya, our group makes their way to Sir Gregory's home to rest and figure out what could be causing people to start going missing. Once there they encounter the Mousefolk, they also encounter an old friend of Gregory's who has some sage advice.
Whispers start to manifest as the empty town seems to have been taken. As our friends are getting ready to leave, danger arrives. Will they make their great escape, or will the curse on this town take our heroes too?
Our friends have been able to save this new companion from a group of dire wolves. They continue on the road to Ravenford, the travel destination of Lake Elder. But when they arrive, not everything is as it seems. What will happen as our group finally reaches Lake Elder?
From the publisher's feed
A live action role-playing game of all baristas