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By Bill and Liam
The podcast currently has 39 episodes available.
On this episode, we cover some recent developments in tabletop gaming from both Wizards of the Coast and Fantasy Flight games. We discuss the recent announcement of Magic the Gathering's upcoming product Universes beyond and bitch about how MTG isn't how it used to be in the good ol' days. We also say goodbye to our favorite card game, Legend of the Five Rings, which Fantasy Flight has just announced they will be making no more of (after the next few expansions, of course).
Hey there fucko, ever wanted to design a compelling villain for your RPG campaign? Well you're in luck! In this titillating episode of Tabletop Trainwreck, Liam and Bill teach you (yes, you!) everything you need to know to design a villain for your games that is sure to leave your players sweaty and satisfied.
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Shush, I know it's November.
This is the episode we were going to do for Tabletop Terror this year, but I was lazy about editing it, oopsie poopsie. On this episode, Liam and Bill go through the first encounter of the Forgotten Age expansion for the Arkham Horror LCG.
Its Midnight Ramblers, what is there to describe?
Liam and Bill are raiding the tomb once again to talk about an LCG from Fantasy Flight games: Warhammer Conquest. In our usual fashion, we delve into our experience trying this game out, and attempt to rate it on our objective scale to give you a decent idea of what the game is like to play in the modern day.
Two uploads in a row? I'm a madman
On this episode of Tabletop Trainwreck, Bill and Liam are joined by "esteemed" guest Henry to once again do a world building exercise. This time however, we try to build a world with a horror theme in order to keep with the Halloween spirit (I know its November, shut up).
Today (or tonight) on Tabletop Trainwreck, Liam and Bill talk about what creates appeal in a card game. By examining the strongest points of the biggest card games in the industry, we attempt to find out what exactly makes them so popular decades after their release.
Back again from another hiatus, Liam and Bill cover the recent news from Wizards of the Coast regarding a controversial new crossover. In this episode, we discuss the changes that have been occurring in Magic, as well as where we think the game may be headed.
Also we kinda forgot Tabletop Terror, but hush.
Whaddup poopie heads, its ya boys back at it again with some spicy advice for playing an RPG. This time, we're diving into our favorite part of making any game, the worldbuilding. In this episode, we explain our strategies when worldbuilding, as well as build a world on the air so you can hear our process. Much like all of our episodes, it's much more freeform in nature, but we hope you can learn something of use from it either way.
Welcome to episode two of Card Game Crypt. Today we'll be exhuming one of the more recent corpses added to the crypt by Fantasy Flight Games, the hybrid dice and card game Star Wars Destiny. We recorded this episode quite some time ago, but couldn't be bothered to edit it until now. Hopefully with the pandemic winding down we can meet up more often to review some card games, but who knows.
The podcast currently has 39 episodes available.