Tabletop Tune Up

Tabletop Tune Up

By Ben Dyer and Mark LehmanLeisureGames
Download on the App Store

Tabletop Tune Up episodes

  • Raise Your Rogues Gallery

    In this episode of Tabletop Tune Up, Mark and Ben dive into the world of villains and how to craft memorable antagonists for your RPG campaigns. Drawing inspiration from cinema, they explore how different villain archetypes—like the Authority, the Bully, and the Mastermind—translate to the tabletop and the unique challenges of portraying them. They discuss effective ways to reveal villains and create emotional stakes that keep players on edge. Learn how to create complex, memorable foes and bring your rogues gallery to life.

    33 min
  • Tools of the GM's Trade

    In the this episode of Tabletop Tune Up, Mark and Ben explore the myriad tools available today to enhance player immersion and spark imagination in tabletop RPGs. From sourcing evocative music—like soundtracks from iconic films and ambient tracks on YouTube—to the importance of maps and miniatures, they discuss how each element can elevate your game. Learn about the benefits and costs of using miniatures, the role of dice and accessories like dice trays and towers, and the power of concept art to fire creativity. Tune in for practical advice on how to create an immersive environment that captivates your players and enriches your storytelling!

    We mentioned Stat Trackers for D&D 5e, you can check them out here. If you want to get into painting, check out the Miniac, and if you want to try your hand at building terrain, visit Black Magic Craft. Chessex Battle Mats are a staple item for many GMs. The music by Jo Blankenburg you can sample on YouTube.

    38 min
  • Heighten Your Horror!

    In this special Halloween episode of Tabletop Tune Up, we explore how to craft immersive horror experiences that leave players trembling. Discover how to set the mood with ambiance, sound, and props while building suspense through subtle hints of unseen threats. Learn to limit planning time to maintain urgency and use dice sparingly to enhance emotional impact. We’ll discuss tough choices that elevate stakes and the strategic use of splitting the party to amplify fear. Finally, master vivid descriptions that engage all senses and create a truly terrifying atmosphere. Join us for spine-tingling insights into heightening your horror RPG sessions!

    32 min
  • Fire Up Your Factions

    This week Mark and Ben induct you into the fascinating world of factions within your RPG civilizations. We explore what factions are, and how they play a critical role in driving conflict and drama in your campaigns.

    Factions help your characters align their moral compass, and add layers to your story by challenging your players to navigate their agendas. Learn practical strategies for incorporating factions into your campaigns effectively by giving them clear goals that drive your story forward and create depth for both heroes and villains. From secret societies and cults to military organizations and criminal guilds, we’ll explore how factions can create compelling narratives and enhance the stakes of your game.

    27 min
  • Chris Robichaud on Horror RPGs

    In this episode of Tabletop Tune Up, we sit down for an insightful conversation with Chris Robichaud, a philosopher, an RPG enthusiast, and most importantly, our guide into the dark realms of the horror RPG genre. Join us as Chris leads Mark and Ben into the chilling world of horror GMing to explore the elements that make it both captivating and unique.

    We kick off the discussion by asking Chris about his favorite horror films and novels, setting the stage for a deeper exploration of the emotional experiences GMs aim to create in horror RPGs. Learn about the crucial role of player buy-in, the importance of vulnerability, and the art of information control in crafting an unforgettable horror RPG experience. Chris also shares valuable advice on how to get started that will inspire and prepare new GMs looking to dive into the world of horror RPGs.

    Bonus! Here as promised is Chris's list of horror films and books.

    Films
    The Exorcist
    Frankenstein
    King Kong
    The Shining
    Texas Chainsaw Massacre
    The Thing (1982)
    Night of the Living Dead
    Alien
    Godzilla
    Halloween
    The Devil Rides Out
    Bram Stoker’s Dracula
    Psycho
    The Fly (1986)
    Suspiria
    Howling
    Hellraiser
    The Wicker Man
    Invasion of the Body Snatchers (1978)
    Ringu
    The Haunting
    House of Usher
    Get Out
    Poltergeist
    Rosemary’s Baby

    Books
    Frankenstein
    Dracula
    IT
    Haunting of Hill House
    Poe Collected Stories
    Lovecraft Collected Stories
    Books of Blood
    Ligotti Collected Stories
    Turn of the Screw
    Ghost Story
    Hell House
    Vampire Lestat
    Tales of Terror & the Supernatural
    The Dark Descent
    Don’t Look Now
    House of Leaves
    The Case Against Satan
    Come Closer My Death
    The Strange Case of Jeckle/Hyde Island of Doctor Moreau
    Let the Right One In
    The Ceremonies
    Haunted - Joyce Carol Oates
    Ghosts - Edith Wharton

    35 min
  • Putting Wonder In Your World

    In this episode of Tabletop Tune Up, Mark and Ben dive into the magical concept of wonder—an essential element that makes RPGs a unique and shared experience. Moments of wonder not only inspire players but also serve as story high points that elevate campaigns to unforgettable heights.

    We’ll explore how you can invest wonder in the nouns of your game, persons, places, and things. Additionally, we’ll discuss wondrous items, as highlighted in previous episodes, and how their reveal can create unforgettable moments. Create impossible things that players can interact with and time your wonders to enhance the impact of your campaign's great moments.

    Join us for a deep dive into cultivating wonder in your RPG sessions, and learn how to spur your players’ imaginations to create truly memorable experiences that resonate long after the dice have been rolled.

    34 min
  • Worldbuilding History and Civilizations

    In this episode of Tabletop Tune Up, Mark and Ben explore the intertwined topics of civilizations and history in worldbuilding. We dive into how civilizations shape cultures, characters, and narratives. History is the backdrop to your players' adventures, influencing motivations for villains and allies alike. You can help your players experience a realm that feels alive and deeply rooted in its history.

    Join us for an insightful exploration of how to create captivating civilizations and histories that elevate your RPG campaigns and draw your players into a world full of depth and intrigue.

    28 min
  • When Things Go Wrong

    In this episode of Tabletop Tune Up, Mark and Ben dive into the challenging topic of recovering from a campaign that has hit a rough patch. We'll explore a range of issues that can derail a campaign, including story problems, bad social dynamics, poor system fit, and the ever present hazard of a dice attack!

    We’ll discuss strategies for assessing what went wrong, evaluating player engagement, and ensuring a healthy group dynamic. When facing setbacks, should you push forward or take a break? Explore the importance of self-care and maintaining perspective. Reset player dynamics with open conversations about what went wrong. We’ll also cover practical steps to fit the game system to your group, how to get inspired by other GMs, exploring new influences outside of gaming, and how to use setbacks as opportunities for growth.

    32 min
  • Mapping Your Realm

    In the fourteenth episode of Tabletop Tune Up, Mark and Ben tackle the art of world mapping—an essential aspect of crafting immersive RPG settings. This episode offers practical guidance on creating maps that support every kind of adventure, from fantasy realms and superhero cities to futuristic sci-fi worlds.

    We’ll explore how to start with a broad, “low resolution” overview of your world and gradually add detail as your campaign unfolds. Learn how to incorporate geography, points of interest, and the impact of historical and mythological events on your world’s layout. Discover strategies for making travel interesting, whether it’s seafaring, superhero commuting, naming conventions, subjective cultural perspectives, or navigating hazards in deep space. We’ll also discuss the value of player input, such as having them contribute points of interest or even create their own maps.

    Join us as we dive into the practical aspects of mapping your world and enhancing your RPG setting with dynamic and engaging geography!

    29 min
  • GM Interview - Randy

    In this episode Mark and Ben interview a GM who's been an important influence on their games and growth as GMs. Meet Randy, whose homebrewed world began drawn with colored pencils on letter-sized paper inspired decades of gameplay with several local groups. We'll ask Randy about Kiras, about how he weaves character stories and player inputs into his world, and some of his mapping ideas. We hope you'll learn a few new tricks from his work ethic and attention to detail, just as we once did.

    38 min

About Tabletop Tune Up

From the publisher's feed

Here's a podcast for you, the rpg gamemaster (or dungeonmaster). Join your hosts and GMs Ben Dyer and Mark Lehman as they give you the short-form tips and tricks on how to make your rpg adventures…