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POSH reaches Drulft's gates and must get past the orc guards, and then navigate the city streets to find Andraste. But what awaits them in the city?
After opening the mysterious door, the party exits the cathedral and makes their way down the service stairs. But what lies in wait beneath them, stalking the road between them and Drulft?
After falling Sceona, the party leaves and must find a way to Drulft. In their path lies a door... but will they find out how to open it? And what lies behind in the dark?
The party felled Sceonama... only to have him rise again, calling himself Sceonamta. Will our heroes defeat this new abomination, and how many iterations are there?
The party learns why the portals activated and where the lead orcs were headed. They follow through, and find themselves facing off against a nightmare.
The party arrives in Everdusk City Hall, and finds the mysterious archway, an ancient, roughly-hewn polylith surrounded by ornate, modern beauty. What secrets does it hold, and who is behind the light?
The party goes to Everdusk, and while waiting to be called upon to help with the odd event in the city hall, the members of P.O.S.H. individually meet with people from their lives, whether by choice or happenstance.
After roasting the Deep Horde, the party goes to Monhollow, the capital of Bradsnen, to meet Queen Gonfi and receive a well-earned reward. They then meet an... eccentric gnome with a talent for artificing.
The party descends into the chasm camp itself, and must destroy the Deep Horde and its means of picking itself back up. Will they set the world aflame, or be burnt themselves?
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