Tales of the Broken Realms

Tales of the Broken Realms

By Tavern Talks EntertainmentLeisureGamesHobbies
Download on the App Store

Tales of the Broken Realms episodes

  • Tales of the Broken Realms Episode 12: Only Good Demigod, Is a Dead Demigod

    The devious gang of Malakar's top agents finally succumbs to the town's will of summoning a demigod. Will they be able to stop the monstrosity that follows, or will they die at the hands of this omnipotent being? 

    00:00 Previously On Recap

    04:36 Rooftop Ritual Watch

    06:28 Last Minute Prep

    09:07 Ritual Roll Results

    11:32 Reality Tear 

    17:26  Fiend Emerges

    20:41 Arguing The Next Move

    28:22 Charging Into Combat

    43:37 Banishment Clutch Play

    47:19 Poisoned Healing Problem

    48:47 Poison Logic Debate

    49:22 Rage Reset and Ready Action

    50:32 Lesser Restoration and Scroll Talk

    52:45 How to Close the Gate

    56:58 Yet Another Monstrosity Emerges

    01:02:42 Dispel Magic Attempt Fails

    01:07:40 Poison Fumes and Chains

    01:13:06 End it

    01:16:03 Convincing Thalea to Help

    01:21:30 Ritual Retry with the Gem

    01:23:22 Betrayal Strike and Wild Magic

    01:29:38 Surprise Round Chaos

    01:30:50 Massive Crits

    01:32:54 Adam’s Save 

    01:35:07 Wild Magic Booming Blade

    01:37:59 Breath Weapon Drops Party

    01:39:40 Desperate Counterattack

    01:42:32 Flame Strike and Relentless Endurance

    01:52:20 Preps Meteor Scroll

    01:57:46 Spiritual Weapon 

    02:03:44 Aftermath Loot and Intimidation

    02:09:32 Epilogue Wild Magic Fallout

    02:15:33 Final Send-Off and Consequences


    2 hr 18 min
  • Tales of the Broken Realm Episode 11: Countdown to the Ritual

    00:00 Back at the Tavern

    01:41 Quick Recap and Stakes

    03:38 Mysterious Tiefling Appears

    07:10 Dead Body Cave Meeting

    09:09 Valkyrie Reveals the Plot

    12:34 Sabotage Plan Brainstorm

    27:05 Split Up and Move Out

    32:25 Secret Scroll Pickpocket

    35:32 Forge Infiltration Begins

    39:47 Disguise Self Into the Basement

    48:37 Listening In on the Ritual Forge

    55:44 Cursed Spell Scroll

    58:26 Dome Recon Begins

    01:00:23 Heat Metal Diversion

    01:04:46 Inside the Black Dome

    01:09:42 Report Back and Regroup

    01:11:43 Spying on the Vessel

    01:19:40 Shantytown Exodus

    01:25:51 Sowing Panic in the Camp

    01:32:17 The Dome Gong Returns

    01:39:44 Earplugs and Infiltration

    01:43:43 Cultist Rotation Ritual

    01:45:05 Disguise Argument

    01:46:40 Robes and Betrayal

    01:49:01 Echo Chamber Scream

    01:50:29 Memory Away

    01:53:22 Window Into Ritual

    02:04:17 Dragon Scales Revealed

    02:07:22 Meteor Scroll Standoff

    02:13:49 Sabotage Plan Forms

    02:23:57 Invisibility Gem Swap

    02:33:15 Tracking the Vessel

    02:38:33 March to the Grove

    2 hr 43 min
  • Tales of the Broken Realms Episode 10: The Lamentation of Lacefield

    Two Murders, a Black Dome, and the Seven-Band Vessel


    00:00 Recap and Setup

    03:23 Party Plans Split Up

    04:54 Kel Breaks Into Shop

    09:39 Mulwrath Waits

    12:17 Tailor Delivers Cult Fits

    18:56 Melora Flirts Then Strikes

    28:55 Office Duel and Escape Plan

    38:47 Cover Story and Fallout

    45:17 Kel Tracks Down Nolan

    48:19 Forge Recon and Nolan

    53:01 Bernard Shares Blueprints

    56:33 Avon Orders Secret Sashes

    59:21 Kel Returns to Mulwrath

    01:05:53 Reuniting at Final Draft

    01:10:45 Tailor Pickup and Dome Run

    01:13:28 Inside the Black Dome

    01:19:38 Sashes Delivered to Talaea

    01:25:57 Party Tails and Gets Spotted

    01:34:04 Spy Note 

    01:35:29 Spy Board

    01:36:30 Shadowing 

    01:38:43 Crime Briefing

    01:46:32 Bodies In The Mines

    01:50:30 River Corpse Autopsy

    01:52:46 Planting Fake Evidence

    01:56:25 Raise Dead Ritual

    02:03:41 Victim Names The Killer

    02:08:45 Wife Finds The Note

    02:12:48 Back To The Inn

    2 hr 15 min
  • Tales of the Broken Realms Episode 9: Graceful Villainy

    A villainous adventuring party travels from Tideswell toward Lacefield, chooses to camp rather than risk exhaustion, and encounters a lone halfling merchant; after coercing her for future intel, they cut off her hand as leverage, cauterize the stump, and loot her company wagon, including a journal. Entering Lacefield, guards inspect and magically catalog weapons; one member successfully uses a fake name, another is caught, prompting Mulwrath to reveal himself and intimidate Ferrison into wiping the records and allowing entry. Inside, the party secures rooms at the guest house connected to The Final Draught, learns about Moravael the jeweler, and hears that a black dome covers the old temple and that “The Pious” cult follows a priestess linked to Pelor. They pressure Moravael to flee, pursue information about a “lucky” sword and cult plans to contain divinity, and bribe/pressure Ferrison to retrieve the sword and obtain schematics, then regroup to plan infiltration using commissioned cult-like outfits.

    00:00 Road to Lacefield

    03:04 Making Camp

    07:47 Night Watch Spotting

    11:27 Approaching Stranger Camp

    14:21 Merchant Interrogation

    25:35 Hand as Leverage

    27:54 Looting the Wagon

    31:57 Morning Travel Banter

    34:43 Checkpoint Preparations

    36:38 Weapon Registry Ruse

    52:22 Fake Names and Trouble

    56:17 Mask Off at the Gate

    58:54 Records Wiped and Promises Made

    01:01:18 Inside Lacefield and the Black Dome

    01:04:54 Securing Rooms at Final Draught

    01:10:43 Temple Hunt and Tailor Gossip

    01:22:07 Halfling Hit and Run Bribe

    01:25:51 Moravael the Jeweler Threatened

    01:37:23 Blacksmith Rumors of Divine Orb

    01:49:31 Regrouping for Town Hall Plans

    01:52:53 Town Hall Recon

    01:57:37 Guards and Appointments

    02:01:47 Minister of Trade Meeting

    02:05:17 Cult Rumors The Pious

    02:09:05 Searching the Ledgers

    02:11:54 Farison Sword Shakedown

    02:16:38 Plans and God Birth

    02:19:32 Regroup at the Inn

    02:26:13 Infiltration Outfit Scheme

    02:31:04 Night Wrap and Banter


    2 hr 35 min
  • Tales of the Broken Realms Episode 8: Dungeons & Dragons & Donkeys?

    The party recaps last session’s chaos at Duke Armand’s masquerade, where magic beans spawned a potion-bearing tree, monster-making toads, a 60-foot pyramid with an angry Mummy Lord, and a geyser. Initiative begins amid the wrecked ballroom: Perry polymorphs Lady Silvara into a donkey, Larry eats random fruit that shrinks him and then fully restores him, and he recklessly engages the Mummy Lord, suffering paralysis and mummy rot. Alynia summons an emerald draconic spirit whose psychic breath harms the Mummy Lord, while Perry’s firebolts exploit its fire vulnerability. After the Mummy Lord is slain and its heart retrieved, the group eliminates the toads, Larry loots a cursed Beholder Crown, and they execute a plan to drop Silvara from the sky, then finish her with disintegrate, melee strikes, and blight. Duke Armand demands answers, offers rewards, and agrees to burn the estate and erase evidence, but an epilogue reveals shipments of Malakar/Silvara hybrid creatures escaping the city.

    00:00 Recap and Chaos Beans

    04:54 Rerolling Initiative

    07:52 Polymorph the Host

    15:03 Mystery Fruit Effects

    20:52 Mummy Lord Strikes Back

    26:50 Dragon Joins the Fight

    32:51 Firebolt Finisher Setup

    41:12 Mummy Dust Dash

    43:20 Heart of the Mummy

    44:06 Mummy Heart Deadline

    44:35 Toad Trap Brainstorm

    46:31 Larry Loot Run

    47:26 Grappling The Donkey

    49:44 Duke Sees The Chaos

    53:28 Cursed Crown Nat 20

    55:56 Plan The Cliff Drop

    01:02:21 Botanical Garden Ambush

    01:06:52 Silvara Gets Nuked

    01:14:57 Duke Confrontation Papers

    01:17:34 Rewards And Cleanup Deals

    01:25:33 Epilogue Smuggled Hybrids

    1 hr 29 min
  • Tales of the Broken Realms Episode 7: The Mystery of Moonveil Masquerade

    Lost Episode Recap: Masquerade Mayhem, Mutations, and the Bag of Beans


    The hosts explain a recording failure erased Caleb’s first episode, so Caleb paraphrases: Larry the myconid monk, Olinya the half-orc druid, and Goose the human fighter arrive at Duke Armand Vethral’s Wyghula City masquerade, don magical mind-reading masks, mingle, and explore side rooms, including a fortune-telling setup and dueling pits where Larry defeats a boasting dragonborn. A gnome guest collapses; Olinya casts Revivify, and newcomer Periwinkle “Mr. Fletcher” investigates, noticing the gnome’s bird-like legs. Suspicious Lady Selvara Vaethal blocks the party from following staff, prompting Periwinkle and Olinya to wild shape and infiltrate a mask-lined hallway, discovering Selvara’s metal-skin grafted legs and a hidden stair. The party finds a lab with hybridized victims, fights a mutated gnome-bird creature, learns Selvara and Dr. Elian are creating sleeper-agent hybrids for Lord Malakar, kills Dr. Elian, confronts Selvara, and Larry plants four magic beans that spawn a pyramid with a mummy lord, a fruit tree, polymorph toads, and a geyser, ending on a cliffhanger.

    00:00 Lost Episode Setup

    01:36 Masquerade Arrival

    04:07 Party Shenanigans

    05:32 Duke’s Secret Task

    06:46 Library Clues

    09:43 Dueling Pit Drama

    13:03 Scream in Ballroom

    17:01 Revivify and Newcomer

    20:35 Odd Leg Discovery

    24:32 Silvara Shuts It Down

    31:19 Sneaking In Wildshape

    37:02 Hall of Masks

    39:27 Locked Door Chaos

    48:49 Watched in the Hall

    49:51 Invisible Movement Suspected

    50:21 Doorway Voices and Concern

    51:02 Rat and Cat Door Ruse

    54:01 Inside the Sickroom

    54:52 Metal Legs Under Skirt

    56:03 Slip Into the Room

    56:46 Back to Ballroom Bear Chaos

    59:17 Goose Sneaks Into Hallway

    01:02:36 Herbert’s Infernal Treatment

    01:06:11 Cat Knocks Over Vials

    01:08:58 Barging In and Bird Awakens

    01:09:51 Initiative and First Strikes

    01:21:51 Elf Escapes Through Painting

    01:22:22 Rat Investigates Secret Door

    01:23:46 Cat Claws Miss

    01:24:58 Bird Mutates Attacks

    01:26:38 Monk Combo Knockdown

    01:31:06 Secret Torch Door

    01:38:35 Break And Banter

    01:47:05 Spiral Stair Scout

    01:49:14 Two Tunnels Two Threats

    01:54:25 Overheard Villain Plot

    01:57:27 Lab Fight Acid Vats

    02:02:12 Closing the Distance

    02:03:01 Larry Unleashes Flurry

    02:05:52 Stopping Goose Cold

    02:08:35 Masks and Mad Science

    02:16:14 Goose Executes the Doctor

    02:17:57 Looting the Lab Notes

    02:24:51 Back to the Ballroom

    02:28:15 Bag of Beans Strategy

    02:33:15 Perry the Platypus Reveal

    02:34:44 Ballroom Illusion Revealed

    02:36:37 Coat Hook Ambush

    02:37:45 Initiative and Stinking Cloud

    02:44:51 Moonbeam and Dagger Rush

    02:49:23 Sylvara Scalpel Mutation

    02:53:44 Beans Unleashed Chaos

    03:02:54 Next Session Cliffhanger

    3 hr 5 min
  • Tales of the Broken Realms Episode 6: Fables of the False Hydra

    The House of Velma Thorn and the Spider-Rat Below

    The party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town.

    00:00 Session Recap Begins

    03:41 Graveyard Dog Tags Curse

    07:08 Spider Rat Leads to Crypt

    09:55 Elora Thorn Crypt Entry

    13:03 Split Level Crypt Exploration

    15:25 Treasure Room Mimic Reveal

    19:25 Sarcophagus Trap and Portal

    23:04 Oil Painting Gateway to House

    25:50 Van Alone in the House

    34:47 Guestbook and Time Dilation

    44:10 Study Clues and Clock Mystery

    48:06 Living Paintings and Bat Crash

    51:49 Dining Hall Feast

    53:39 Grandfather Clock Curse

    58:19 Modron Butler Appears

    01:04:38 Guestbook Names Explained

    01:06:07 Marks and Library Plan

    01:07:51 Library Darkness Test

    01:13:55 Deciphering the Cursed Book

    01:20:40 Incantation Triggers Staircase

    01:27:47 Attic Lab Time Stop

    01:33:45 Velma Thorn Diary Reveal

    01:35:44 Trapdoor Under the Bed

    01:36:56 Down the Trapdoor

    01:38:55 Ceiling Horror Revealed

    01:41:09 Initiative and Opening Volley

    01:45:30 Grapple and Shadow Minions

    01:54:13 Shatter Brings It Down

    02:01:13 Turn Undead Cleanup

    02:13:53 Final Push and Kill Shot

    02:18:13 Claiming the Orb Cipher

    02:20:12 Curse Lifted Finale


    2 hr 22 min
  • Tales of the Broken Realms Episode 5: Counting Nightmares

    Tavern Illusions, Tally Marks, and a Graveyard Infection


    Adam from Tales of the Broken Realms apologizes for missing the first 30 minutes of Sam’s episode two due to audio issues and provides a recap: the party reaches a mist-shrouded town, discovers a magical “immersion” around a tavern, and heads into the mist toward the church after hearing screams, where they meet Sky’s paladin and enter combat with hulking undead. The session features a long fight with heavy necrotic damage, Anya being downed and killed, then revived with revivify after the party finishes the enemies. The group rests at an illusory tavern (The Hollow Flask), notices strange tally marks, confirms a False Hydra–like memory effect, and finds the town’s church defaced and preaching power rather than Tyr. At the cemetery they identify “Homie,” retrieve dog tags, and Is becomes infected by black symbiote goo.

    00:00 Audio Issues Notice

    00:55 Recap Into The Mist

    01:13 Tavern Illusion Breaks

    02:00 Town Square Ambush

    02:30 Combat Begins

    03:49 Turn Undead Tactics

    05:44 Crits And Big Damage

    19:29 Anya Drops And Returns

    27:44 Fatal Blow And Revivify Debate

    31:09 Guiding Bolt Comeback

    35:14 Big Bad On The Ropes

    36:16 Hellfire Blocked

    37:10 Dorian Finishes Boss

    39:11 Roofshot Revenge

    41:40 Last Enemy Falls

    44:07 Revivify Aftermath

    46:35 Searching for Shelter

    51:10 Inside The Hollow Flask

    53:53 Something Feels Off

    55:46 Illusions and Tally Marks

    01:04:30 Reggie Breaks the Spell

    01:09:37 Long Rest Mysteries

    01:13:11 Gift Ring and Deductions

    01:17:06 Reggie Wears the Hat

    01:17:39 Tally Marks Mystery

    01:19:37 False Hydra Explained

    01:22:57 Plan to Visit Church

    01:26:27 Illusion Breaks Outside

    01:27:30 Deviant Pauldron Evidence

    01:31:13 Church Recon as Bat

    01:34:49 Tyr Temple Revealed

    01:36:40 Van’s Prayer and Infiltration

    01:42:27 Confronting the Priest

    01:50:18 Cemetery and New Tally

    02:00:54 Homie’s Tags and Infection

    2 hr 5 min
  • Tales of the Broken Realms Episode 4: Echoes in the Mist

    Omega Seven’s One-Way Briefing and the Mist Beyond Camp Ilmar

    In a rain-soaked opening, the party—Dorian the rock gnome artificer, Van Draven the hooded archer with glowing green eyes, Anya the halfling rogue, and Reginald the muscular gnome—are briefed as “Omega Seven” and cleared for the Blackthorn Division to investigate deviants and a town where teams vanish, with magic communication disrupted; they receive items, sending stones, and visit R&D (including a theft attempt). Traveling through the forest, they spot a teleporting, corrupted bear-like creature, witness it obliterate a passing caravan, and kill it after a chase, collecting symbiotic black ooze and learning it spreads corruption. At Base Camp Ilmar, survivor Jonathan—partially afflicted—describes a mist-shrouded town with a church, tavern, graveyard attack, and a creature that reappears. Camp tensions rise via Reginald’s antics and Dorian’s intelligence headband prank, then an infected apothecary kills two patients and later dies in front of the party. The group enters the northern mist, fails wisdom saves, and experiences fear visions before the episode ends.

    00:00 Rainy Mission Briefing

    00:58 Meet the Squad

    05:48 Omega Seven Orders

    08:40 R&D Gear Upgrades

    13:05 Pastry Bribe Sidequest

    21:08 Into the Forest

    22:34 Teleporting Shadow Stalker

    30:14 Caravan Ambush Fallout

    35:14 Initiative Chase Begins

    42:22 Ensnare and Escape Plan

    55:25 Bear Revealed Rage Time

    57:28 Rage Damage Math

    59:46 Ooze Venom Save

    01:00:56 Backpack Sniper Shots

    01:02:34 Creature Counterattacks

    01:05:08 Locate and Mark

    01:08:19 Finishing Blow

    01:09:19 Harvesting Symbiote

    01:12:45 Caravan Aftermath Loot

    01:18:16 Resistance Outpost Found

    01:20:07 Awkward Gate Password

    01:26:33 Lieutenant Voss Briefing

    01:29:21 Camp Downtime Plans

    01:30:59 Reggie Card Game

    01:34:13 Jonathan the Survivor

    01:36:51 Lesser Restoration Clue

    01:40:45 Town in the Mist

    01:46:03 Artificer Upgrades

    01:46:56 Headband Prank

    01:54:08 Pastry Professor Reggie

    01:57:16 Wrestling Bet Chaos

    02:00:10 Arm Wrestle Goes Wrong

    02:04:58 Kitchen Donut Distraction

    02:07:33 Tense Truce With Draven

    02:15:00 Camp Prep And Intel

    02:17:36 Surgical Tent Investigation

    02:23:33 Apothecary Executes Infected

    02:27:55 Infection Spreads To Doctor

    02:45:03 Deck Of Many Things Draw

    02:50:48 Into The Mist Northbound

    02:53:58 Fear Visions Cliffhanger

    3 hr
  • Tales of the Broken Realms Episode 3: Echoes of the Ethereal

    The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, opening the next door. In a corridor with Celestial inscriptions (“to pass into the sacred flame, one must first leave the light behind”) and a Watcher’s Seal, touching the seal opens the gate, so Sham holds it open while the others proceed, leaving him behind. In an antichamber, six braziers ignite when characters confess fears and secrets, revealing new magic effects and opening a descending staircase. Below, they reassemble and cleanse a mosaic to form a glowing scroll/cipher, triggering an attack by an Ethereal Champion and two wolves; after a hard fight aided by a summoned unicorn, they win, loot gold, potions, a Misty Step scroll, and an ethereal spear, confess more truths to reopen the exit, reunite with Sham, and escape as the temple collapses.

    00:00 Last Session Recap

    03:55 Entering the Temple

    04:17 Trial of Light Puzzle

    07:11 Light Beams and Damage

    11:43 Solving the Light Trial

    18:10 Second Gate Riddle

    24:27 Watcher Seal Sacrifice

    32:56 Antichamber of Braziers

    35:40 Speak Your Truth Trial

    40:02 Zeeb Confession Ignites Flame

    45:13 Anya Steps Up Next

    45:27 Jacket Sacrifice Ignites Tattoos

    49:47 Celine Pressed to Confess

    55:25 Gods Clash and Stairway Opens

    58:59 Descending to the Hidden Chamber

    01:00:50 Restoring the Mosaic Cipher

    01:06:40 Guardian Appears and Initiative

    01:19:40 Battle Turns Desperate Escape Plan

    01:29:02 Dire Wolves Strike

    01:30:23 Champion Blocks Escape

    01:33:10 Lightning Bolt Desperation

    01:35:27 Wild Magic Unicorn

    01:37:05 Sneak Shot Setup

    01:39:34 Guiding Bolt Finisher

    01:43:00 Unicorn Turns Tide

    01:45:42 Last Wolf Stand

    01:54:50 Looting The Champion

    01:56:19 Ethereal Spear Reveal

    02:00:26 Gate Flames Confessions

    02:02:12 Sham Debrief Escape

    02:03:11 Temple Collapse Finale

    2 hr 5 min

About Tales of the Broken Realms

From the publisher's feed

Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and…