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Wer überwacht, speichert oder schnüffelt, bekommt von uns seinen Preis: Bei den BigBrotherAwards zeichnen wir Firmen, Behörden, Organisationen, Politiker.innen und Technologien aus, die besonders gründlich in unsere Privatsphäre eingreifen, Daten zweckentfremden oder Überwachung salonfähig machen.
Hier ist die komplette Aufzeichnung der BigBrotherAwards 2026 vom 25. September 2026 aus der Hechelei im Ravensberger Park in Bielefeld.
Moderiert wird die Gala von Ralph Caspers. Die Laudationes halten Mitglieder der BigBrotherAwards-Jury Elisabeth Niekrenz, Dr. Thilo Weichert, Frank Rosengart und Rena Tangens sowie Gastlaudator Ralf Bendrath und „Slam-Poet“ padeluun. Auch die Teckids sind wieder mit einem eigenen Beitrag dabei.
Die BigBrotherAwards werden seit dem Jahr 2000 vergeben. Mit dem Datenschutz-Negativpreis bringen wir ans Licht, was Datenkraken lieber im Dunkeln halten würden. Die französische Zeitung Le Monde nannte die BigBrotherAwards deshalb die „Oscars für Datenkraken“.
Kapitel
00:00 Auftakt und Eröffnung
14:10 BigBrotherAward: [Kategorie 1]
27:10 Gespräch mit Leena Simon: Alternativen zu Big Tech und das Fediverse
32:10 BigBrotherAward: [Kategorie 2]
42:25 Vorstellung der Band
47:25 BigBrotherAward: [Kategorie 3]
58:15 Talk: Es gibt noch Hoffnung!
1:07:15 BigBrotherAward: [Kategorie 4]
1:17:25 Teckids
1:26:20 BigBrotherAward: [Kategorie 5]
1:37:40 Digitalcourage unterstützen und Mitglied werden
Alle Preisträger.innen, vollständigen Laudationes, Quellen, Hintergründe und Updates:
bigbrotherawards.de/2026
Mehr über die BigBrotherAwards:
bigbrotherawards.de
Die BigBrotherAwards werden von Digitalcourage organisiert. Unsere Recherchen, die Gala und unsere unabhängige Arbeit werden vor allem durch Spenden und freiwilliges Engagement ermöglicht.
Digitalcourage unterstützen:
digitalcourage.de/spenden
#BigBrotherAwards #BBA26 #Datenschutz #Überwachung #Digitalcourage
"Blender JAM: A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2026
The Blender JAM returns with its most ambitious challenge yet!
Participants will be split into small groups (micro studios) and given a shared theme that will be revealed on the spot.
Each team has one goal: create a short animation together, under a tight time limit, with no preparation and no safety net.
It's about creative instinct, fast decisions, and finding out what happens when a room full of creative Blender artists builds something none of them planned.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Closing Event" by Francesco Siddi at Blender Conference 2026
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"SciExplorer: From Microscopy Data to Interactive Scientific Visualisation" by Alisa Ovsiannikova at Blender Conference 2026
Just as telescopes reveal the wonders of our cosmos, microscopes uncover the secrets of life. Biologists use modern microscopy to produce 3D imaging data from tissues, single cells, and even subcellular structures. However, understanding these data remains challenging.
Blender already supports importing and scientifically rendering microscopy data, yet interactive analysis is limited.
In this talk Alisa Ovsiannikova will introduce SciExplorer, a Python-based UI panel linking microscopy-derived data with measurements, allowing scientists to study biological structures interactively in 3D. For example, measured distances between structures become more intuitive when visualised in 3D, as they exist in real life, rather than as a list of numbers.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"The Colleagtion: Phygital, Self-Funded and Lightning Fast" by Egor Basiubin, Nidzhat Guseynov at Blender Conference 2026
A guided tour of the Blender pipeline of 1 ½ animators & Co., which makes it possible to release a minute-long viral video every week while having fun and getting paid.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Scientific Data on Surfaces" by Nicole Feng at Blender Conference 2026
I'm a computer scientist working in "geometric computing", meaning I develop algorithms for working with geometric data like meshes, curves, and point clouds. In many projects, I've needed to accurately visualize data that lives on curved surfaces: Blender makes lighting, shading, and materials easy, but accurately communicating the behavior of a particular surface quantity, as it bends and wraps around 3D shapes, takes a little care. This talk is a short tour of basic techniques I've picked up for rendering surface quantities like scalar and vector fields, and also how I use Blender to help with scientific illustrations.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Designing Lattice Infills to Control Mechanical Behaviour" by Mehmet Kala at Blender Conference 2026
Mehmet Kala will present his procedural lattice generation system that explores how geometry can do more than simply fill space. By controlling the arrangement and movement of lattice cells, the same material can be guided toward very different mechanical responses. Through physical prototypes, early testing, and concept applications such as personalized cushioning, artificial muscles, and morphing structures, the talk explores how lattice infill can evolve from a lightweight internal structure into an active part of a product’s mechanical behavior.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"2D Comic Style in 3D: Shapes! Lines! Shading!" by Sacha Goedegebure at Blender Conference 2026
This talk explores the process of reconstructing a personal 2D comic style within a 3D workflow. This includes the use of Geometry Nodes and Grease Pencil on deformed or animated surfaces, and the importance of hand-drawn lines over computer-generated ones. Covering both creative and technical challenges, the presentation reflects on 3D shapes, line work, toon shading, and the constant search for a fast personalized workflow.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Porting Blender to Android" by Jonas Holzman at Blender Conference 2026
This presentation will give an overview of the Android Platform Support project. Reporting on current progress, showcasing an early Android build, going over the technicalities of a mobile platform port, and giving a general overview of the future of Blender on tablet devices.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"APX & AVX10: The Next Evolution of x86" by Leonhard Rannabauer at Blender Conference 2026
The x86 CPU instruction set continues to evolve with new extensions that matter for performance-critical software like Blender.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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