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"Le Loup: Adapting a 2D Graphical Novel with a 3D Cinematic Storytelling in Blender" by Achille Biais at Blender Conference 2026
Following the success of I Lost My Body, Xilam Studio continued its exploration of mature, cinematic storytelling with Le Loup, adapted from Jean-Marc Rochette’s graphic novel. To capture the emotional journey of Gaspard and the shifting moods of the wilderness around him, we felt we needed to combine a compelling 3D cinematography and acting with a radically 2D graphic aesthetic. We developed new tools and workflows to build on what Blender has to offer and allow artists to collaborate seamlessly in 2D and 3D, creating a painterly and emotionally powerful experience
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Motion Sculpting: A New Animation Paradigm" by Nacho de Andrés at Blender Conference 2026
Rigging has always been a tax you pay before animation can begin: build the controllers, wire the constraints, then hope the setup survives the next revision. What if the rig were disposable? This talk introduces a stateless, motion-path-driven approach where lightweight rigging is generated on the fly driving a dense animation FK rig. The result is a near-realtime workflow that collapses the boundary between setting things up and actually moving them. I'll cover where the idea came from, how it works, and what it changes about how we animate.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Refactoring & Modernizing Code" by Bastien Montagne at Blender Conference 2026
This talk aims at raising awareness and knowledge over code refactoring, from a code and architecture quality perspective. It covers what should be part of a refactor's goals, and some of its common pitfalls.
It also presents some well established principles which contribute to good quality of both the code itself, and the higher-level software architecture.
To illustrate these principles with a real-life example, it does a short retrospective over a decade of ID management refactoring and improvements in Blender codebase.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"The Art of Real-Time Viewport Cheats" by Bao-Thinh Dinh at Blender Conference 2026
Viewports and Eevee are no longer just for quick previews; they are a powerful end-to-end production tool for modern artists. In this talk, Bao-Thinh Dinh breaks down a viewport-first approach for commercial visuals, moving seamlessly from practical production hacks to experimental interactive workflows.
Discover node-based tricks across three core pillars: Shaders for instant visual hacks, the Viewport Compositor for real-time post-processing, and Geometry Nodes to push boundaries by building interactive product prototypes directly in the viewport.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Blender Codes: A Treasure Hunt Inside .blend File" by Olivier Amrein at Blender Conference 2026
Come to participate in this geeky social treasure hunt inside of blender files and around blender community that will allow to connect people at the conference.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"Future of Flight: Building Aviation Worlds" by Stefan Zorzor, Justin Uijldert at Blender Conference 2026
INK is a London-based creative studio specialising in CGI, animation, design and creative technologies. For over a decade, we have worked at the intersection of art and technology, helping global brands including McLaren F1 Racing, Air Canada, adidas, Aston Martin and Disney bringing ideas to life through compelling storytelling.
In this session, our CG team will explore how Blender powers INK's production pipeline, focusing on aircraft, cabin experiences and large-scale environments. Through real-world case studies, we'll share insights into CAD integration, pre-lighting, linked assets, scene optimisation and rendering workflows behind world-class aviation campaigns.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
GRABAR CASSETTES EN 3 PASOS
1º Cinta
Todo el contenido de este video fue creado por ser un humano con material propio (sin IA ni hostias).
"Rigify - Future Proof Rigging Concepts" by Ivan Cappiello at Blender Conference 2026
Current state and future development of one of the most used blender rigging tools.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
"How We Built the BCON26 Visual Identity" by Filippo Martinelli, Federica Amico at Blender Conference 2026
Blender is more than a tool. BCON is more than a meetup. So its identity should be more than just a pretty image. We took Blender, mixed it with our illustration and motion design skills, and threw a LAN party. A real one. The kind where everyone actually parties hard. In this talk we'll walk you through the whole process: sketching, illustrating, bringing 3D and mixed media characters to life, all to celebrate this community the way it deserves. Concept, creative and technical, in equal parts. Because making assets that make you feel part of the party is both an art and science.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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