Science is one of the toughest subjects to get kids interested in, made more challenging by the relatively high cost of supplies. That’s where Labster comes in; gamifying the experience in digital labs, and imparting life skills along the way.
Julie: Welcome to the XR for
Learning Podcast. My name is Julie Smithson, and today I have Michael
Bodekaer Jensen from Labster. Michael is a tireless visionary and the
founder of multiple technology companies. Michael is also part of
Labster, a fast-moving, award-winning company that focuses on
revolutionizing the way science and lab safety is taught at
companies, universities, colleges and high schools all over the
world. The platform offers advanced virtual laboratory simulator,
where students and employees can work with real-life challenges in an
online environment that stimulates reality. Welcome, Michael.
Michael: Perfect. Thanks so
much, Julie, it's an honor to be here. And thanks much for the great
intro. I think you're covered perfectly many of the things that I was
hoping to say.
Julie: That's awesome. Well,
please tell us a little bit more about Labster. I know that in
today's world we're looking for those accesses to education and
learning. And I'd love for you to share with us more about Labster
and what you offer.
Michael: The overall vision of
Labster is to empower the next generation of scientists to change the
world. We're really of the strong belief that if we are going to
solve big global challenges -- such as global warming -- we need
thousands of young, bright minds working together and trying to solve
these important challenges. I think innovation always is, what we've
seen over and over again, the key driver for solving important,
critical global challenges.
So my co-founder myself started out
with this idea that, OK, as individuals, there's no way we are going
to be able to solve these gigantic global challenges. But what if we
could inspire thousands of students to try? And not only try; also,
to believe in their own ability to solve these challenges and then
give them the skills, the concepts, the knowledge that they would
need to go out and solve these challenges. So that was sort of the
main motivation and driver, when we started business nine years ago,
and it still is today, really trying to understand this concept.
Also, it was driven a lot by us realizing the way science is taught
today. And my co-founder, he's a science teacher as well. We found
that it was really hard to engage the students. It was often, as
science is seen as one of the most boring topics, and at the same
time, one of the most expensive topics to teach today. So it was mind
boggling for us to see that. And knowing how important science
education is for solving global challenges and for innovation, why
are we not really solving that? So we thought, OK, why don't we try
and solve that? And I had some background as well in the gaming
industry. So we thought of, well, what if we just build, basically, a
flight simulator, but for science? Where we could create or use the
innovative gaming technologies and game designs, as well as learning
pedagogies, and try and create the most immersive, interactive
experience that you can imagine, to teach science in a much more fun
way? And then, how that would empower and inspire these students to
solve these challenges and believe in their own ability to solve
these global challenges, which they can. We often find the students
struggle with their own self-belief or confidence. And those were
some of the main things that we really wanted to tackle. So, yeah,
the very short pitch of what Labster is is essentially a flight
simulator, but for science.
And then there's a lot more to it. We
have interactive animations that shows concepts. You can zoom in and
fly into cells and