It’s not Dungeons & Dragons. It’s a simulation of grief. 🎭🏳️🌈 We investigate Nordic LARP, a game design movement that prioritizes intense emotional immersion over winning. We break down "Just a Little Lovin'," a multi-day simulation of the 1980s AIDS crisis, where players live through three Fourth of July parties (1982-1984), watching their friends die and their community disintegrate.
1. The "Bleed" Mechanism: We analyze the psychology. In traditional games, you protect your ego. In Nordic LARP, you invite "Bleed"—where the player's real emotions spill into the character and vice versa. We explain how designers use "Steering" to guide players toward tragedy rather than victory, creating a "safe container" for processing profound grief.
2. The Mechanics of Death: It’s random, just like real life. We expose the system. There are no hit points. We discuss the "Lottery of Death," where players draw cards to see if they contract HIV. We explain how this mechanic forces players to confront the arbitrariness of the epidemic, breaking the "hero narrative" that usually defines gaming.
3. The "Alibi" for Intimacy: Why pretend to suffer? We explore the purpose. We discuss how the game provides an "Alibi"—a social excuse to touch, cry, and be vulnerable in ways that modern society forbids. We ask: is this "trauma tourism," or is it the most effective empathy engine ever designed?.
The full list of sources used to create this episode can be found on our Patreon under https://www.patreon.com/c/Morgrain