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A podcast about living and learning in the age of screentime. Welcome to Episode 2 of Season Two: Sharenting.
Moments from our lives: Kristen and Ian consider what it means to sharent and whether they should be more mindful in asking their children for permission to share info and photos of them.
Big questions: What is sharenting? How are we taking privacy from our kids when we share photos and info online?
What we’re reading:
The research piece:
Steinberg, S. (2017). Sharenting: Children’s privacy in the age of social media. Emory Law Journal, 66. pp. 839-844
The reported summaries:
The Problem with Sharenting – Anya Kamenetz
Instagram, Facebook, and the perils of “sharenting” – Hua Hsu
The Perils of “Sharenting” – Adrienne LaFrance
The media:
Why Kids are Confronting Their Parents about “sharenting” – YouTube
Helpful Tools:
Terms of Service Didn’t Read browser extension
How to set up Google Alerts to let you know when you (or your children) pop up online
A podcast about living and learning in the age of screentime. Welcome to Episode 11: Digital Detox & Summer Fun.
As a programming note, we are heading into the summer, and this will be our last episode for Season 1. We will regroup over the summer and have plans to launch season 2 in the fall.
Moments from our lives:
Digital detox? Yes or no, how?
Kristen read a question on a local Facebook page in which a parent was asking for guidance about a “screen free summer break.”
What we’re reading:
What To Do With Your Kids During the Summer: Read, Write, Play, & Hack
A food pyramid for kids media consumption – Wired Magazine
Big questions/Takeaway:
With all of these options, the key is to carve out time in your summer to get to know your child, and let them explore their interests. You may choose to share your interests and let them get to know you. This might also be a great time to push pause on your own work and reflect on the experiences your child is having.
A podcast about living and learning in the age of screentime. Welcome to Episode 10: ABC ScreenTime Special: Thoughts and Reflections
Moments from our lives: Kristen and Ian recap the ABC ScreenTime special and share their thoughts and connections to their own lives.
What we’re reading:
Diane Sawyer reports on the Screentime Age
ABC Screentime Special
Big questions/Takeaway: Humans learn through interactions with each other. As parents, we need to be mindful of how we and our children are using screens.
A podcast about living and learning in the age of screentime. Welcome to Episode 9: What to do when your child gets a random message from a stranger.
What we’re reading:
Livingstone, Sonia and Kirwil, Lucyna and Ponte, Cristina and Staksrud, Elisabeth (2013) In theirown words: what bothers children online? with the EU Kids Online Network. EU Kids Online, London School of Economics & Political Science, London, UK.
National Cyber Security Alliance (2016). Keeping up with generation app: NCSA parent/teen online safety survey. https://enough.org/objects/Keeping_Up_With_Generation_App_Findings_Summary_2.pdf
Big questions/Takeaway:
Kristen and Ian talk about what to say when your child gets a random message from a stranger. Dialogue and digital audit, but keep the technopanic at bay.
A podcast about living and learning in the age of screentime. Welcome to Episode 8: Because of Next Generation Technology.
Moments from our lives: Kristen talks to her 11 year old daughter about the impact of “next generation technology” on her life.
What we’re reading:
Ito, M., Baumer, S., Bittanti, M., Cody, R., Stephenson, B. H., Horst, H. A., Lange, P. G., Mahendran, D., Martínez, K. Z., Pascoe, C. J., Perkel, D., Robinson, L., Sims, C., & Tripp, L. (2009). Hanging out, messing around, and geeking out: Kids living and learning with new media. MIT press.
Boyd, D. (2014). It’s complicated: The social lives of networked teens. Yale University Press.
Special Guest: Megan Turner
Big questions/Takeaway: Ian and Kristen reflect on Megan’s interview and decide that kids will be fine if we listen to them and keep open communication. In some ways, they are doing screentime better than their adult “mentors.”
A podcast about living and learning in the age of screentime. Welcome to Episode #7. Inside the Video Game Industry.
Moments from our lives: Ian and Kristen talk to a video game producer about the role and purpose of video games in our lives.
What we’re reading:
Perrin, A. (September 2018). 5 facts about Americans and video games. Pew Research Center. http://www.pewresearch.org/fact-tank/2018/09/17/5-facts-about-americans-and-video-games/
In the U.S., the Entertainment Software Rating Board (ESRB) maintains a system for educating “consumers, especially parents” by offering guidance and information about each game. The rating system includes a basic rating (six categories from Early Childhood to Adults Only), content descriptions, and a list of interactive elements.
Parent friendly video game reviews from Common Sense Media, PixelKin, Ask About Games, PluggedIn, Everybody Plays.
Special Guest: Matthew Hawley, Lead Producer, Overwatch, Blizzard Entertainment
Big questions/Takeaway: What are video game developers trying to create? What does the purpose behind the creation mean for us as teachers/parents when we consider the games we bring into our children’s/teens’ lives? Kristen and Ian learn about the concept of “budgeting” in video game design and apply it to education and parenting. Ian learns that gamers can be “salty.”
A podcast about living and learning in the age of screentime. Welcome to Episode #6. Video games – balance, aggression, & setting limits.
What we’re reading:
The Netflix quarterly report claimed that it competes for screen time with Fortnite more than it does HBO. “We earn consumer screen time, both mobile and television, away from a very broad set of competitors.” Think about that for a minute, and consider the growing place of gaming in our lives as screens fight for our attention.
“Violent Video Games and Aggression” by Lauren Goldbeck and Alex Pew, National Center for Health Research.
Big questions/Takeaway:
Kristen and Ian talk about the positives and negatives of video games and suggest that parents need to monitor, to interact about the games, and to set limits so that kids learn to reflect and set their own limits.
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