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Tuve un bug medio raro con el pathfinding así que le hice un pequeño refactor al algoritmo para que sea un poco más facil de testear (y mantenible, ya que estamos).
Links
Solve one problem at the time: https://www.nickrobinson.org/solve-one-problem-time/
C# Reference y Value types: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/value-types
Level Up, The Guide to Great Game Design: https://www.oreilly.com/library/view/level-up-the/9780470688670/
Unity DOTS: https://unity.com/dots
Game Design Document: https://unity.com/dots
The Formal Systems of games: https://www.gamedeveloper.com/design/the-formal-systems-of-games
By PabloTuve un bug medio raro con el pathfinding así que le hice un pequeño refactor al algoritmo para que sea un poco más facil de testear (y mantenible, ya que estamos).
Links
Solve one problem at the time: https://www.nickrobinson.org/solve-one-problem-time/
C# Reference y Value types: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/value-types
Level Up, The Guide to Great Game Design: https://www.oreilly.com/library/view/level-up-the/9780470688670/
Unity DOTS: https://unity.com/dots
Game Design Document: https://unity.com/dots
The Formal Systems of games: https://www.gamedeveloper.com/design/the-formal-systems-of-games