Terminal7

Terminal7

By Idle Thumbs
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Terminal7 episodes

  • Terminal7 73: Hanged in the Bloo Moose
    The world changed and, this time, the game did too. Not content to simply shake up the game with rotation, Netrunner now also has a Banned/Restricted list. And the episode was recorded *after* the news this time!
    The Bloo Moose is blown, Aaron is axed, Faust is forbidden ... what are Runners and Corps to do in this new world? Join Nels and Jesse as they try to find out, because they aren't sure yet either.
    54 min
  • Terminal7 72: The He3 Conspiracy
    Terminal7's final broadcast from Mars arrives, bearing news of Crimson Dust and their machinations. There's quite the broadcast lag from Mars, but certainly not much has changed since the transmission was sent ... right?
    54 min
  • Terminal7 70: The Biggest Canyon
    After a long hiatus (sorry!), Nels and Jesse return to discuss the penultimate pack in the Red Sands cycle, Free Mars.
    Also, this was recorded before the announcement of the Revised Core, so please ignore all the bits that were made obsolete/inaccurate less than twelve hours after this episode was recorded. FFG, you scamps!
    56 min
  • Terminal7 69: Save Our Fetuses
    The rotation conversation continues, as Nels and Jesse move on to discuss what will happen with the cooperative of clones at Jinteki and the wily Weyland Consortium. There are many friends we'll miss, but could there be any we'll miss as much as a weird deadly psychic baby? Join and find out!
    47 min
  • Terminal7 68: Stop Stealing My Son
    The rotation situation continues to evolve, and Nels and Jesse dig into what this means for the Anarchs and Criminals. Are DLR going to be missed? Probably not, but what about everyone's favourite maybe-or-maybe-not bioroid son?
    49 min
  • Terminal7 67: Firing Only Silver Bullets
    Terminal7 is joined by Dan Spinosa (aka CodeMarvelous)to discuss all the wonderful things he does, as well as how rotation is going to alter the game in general and shape the Shaper game in particular.
    1 hr 6 min
  • Terminal7 66: That Warroid is a Dick
    Blood, water and other fluids dampen Mars as Nels and Jesse talk about the fourth data pack in the Red Sands cycle- Blood & Water! Obokata is Obo-killer, we're going down to old Maui and we love dumptrucks. Join us and we learn the secrets of Martian construction, no matter what the cost.
    1 hr
  • Terminal7 65: The Opal Bites Back
    In the third pack of the Red Sands cycle, we see Jinteki has bamboo wackiness, Weyland has shipping locked down, the Anarchs love to keep on punchin' and, apparently, you can never trust the cleaners on Mars.
    59 min
  • Terminal7 64: Dean Dean Lister
    Nels and Jesse are back of a bit of a scheduling fiasco to discuss the cards from Terminal Directive as just general parts of the card pool. And, more importantly, they attempt to discover if one truly can be chosen from birth to become a provost.
    1 hr 13 min

About Terminal7

From the publisher's feed

Nels and Jesse talk about the card game Netrunner and its strategy, design and everything else fascinating about it.

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