Terminal7

Terminal7

By Idle Thumbs
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Terminal7 episodes

  • Terminal7 33: Let's Get on this Weird Steamboat
    The Underway belongs to the Muertos. They can be powerful allies to the Runners, but be careful, once you step on their turf, you're playing by their rules. The fourth pack in the SanSan Cycle sees a host of new Criminal cards, including one very unique ID. Not to be outdone, the corporations can now out Runners for working with such merciless criminals or just simply hire a hitman. For both sides, the seedy depths of the Underway offers some very interesting possibilities.
    1 hr 7 min
  • Terminal7 32: Fundamentally Fundamental
    Finally wrapped up a much dispersed series about Runner archetypes, Nels & Jesse discuss the high-level archetypes of each faction and what makes them distinct. Also "fundamental" is said a lot.
    1 hr 21 min
  • Terminal7 31: A Dog Steals Your Skull
    The BC Regional took place last weekend, and Terminal7 was out in full force. Jesse constructed his Corp deck by drafting against himself, join to learn how such things are possible.
    We have also arrived in the dark alleys of Chrome City and their greymarket cyberware dealers. Is it worth having your face peeled off so your boring normal skull can be upgraded to a rad metal skull? Only one way to find out!
    1 hr 30 min
  • Terminal7 30: Some Bass Next Door
    Nels & Jesse arrive at the University of the Californias at Breaker Bay and it's game day! Getting a campus tour from a young astrophysics student, the scale of the London Library and the Tyson Observatory are both quite impressive. And all the megacorps are on campus today, at a hiring fair. They're scouting for new talent, showing off their impressive new server-specific ICE. Excitement, energy and one wicked party out by Monterey Bay.
    So, only one question remains - who is inside the Finn mascot costume?
    Go Sharks!
    1 hr 7 min
  • Terminal7 29: Out of Work Intellectual Camp
    Netrunner's art director Zoë Robinson of Fantasy Flight Games joins Nels & Jesse to talk about the creative and visual design processes behind bringing the game to life. Everything from working with freelancers to what sounds like the world's best meetings to how to an artificial intelligence sees itself in cyberspace. And if that didn't go deep enough, a long-shared but hitherto unknown family secret between Nels and Zoë is also revealed!
    1 hr 16 min
  • Terminal7 28: I Believe Denzel is Symmetrical
    The SanSan Cycle begins in the biotech hub of northern California. The Valley hosts the best and brightest biotechology companies in the world and their breakthroughs are now available for both corporations and runner. A new Jinteki ID has one of the three different abilities, secretly selected by the corp at the start of the game. Runners can now splice their genetic code to be smart, faster, better. Cyberware is tired and primitive, the future is modifying the very programming of life itself.
    1 hr 14 min
  • Terminal7 27: The Worst was Had by You
    Picking up where things were left off all the way back in episode 23, the discussion of deck archetypes return! This time it's subtle but dangerous Jinteki and the wealthy and unscrupulous Weyland. What are the most common archetypes with each faction and what IDs enable these archetypes? Nels and Jesse discuss this, plus an exciting announcement that Terminal7 has fully sold out! (Note: not really)
    1 hr 28 min
  • Terminal7 26: Life as a Dung Beetle
    Live from the Terminal City Tabletop Convention, Nels and Jesse are joined by Eddy Boxerman and Dave Burke, the creators of the new competitive (but non-LCG) card game, Karmaka! As big fans of Netrunner, Eddy and Dave talk about how Netrunner influenced Karmaka, how they differ and what their experience has been like designing a competitive card game.
    55 min
  • Terminal7 25: Code Gates are Creamy
    Continuing to the Anarch half of Order & Chaos, Quinns from Shut Up & Sit Down returns to throw caution to the wind and live like there's no tomorrow! Little unifies the Anarchs beyond their proclivity for destruction and oh boy, does Order & Chaos ever offer up destruction. Between Kim's hammer, Valencia's truth-at-any-cost and MaxX's two finger salute, Anarchs have never been more varied or more vibrant.
    1 hr 28 min
  • Terminal7 24: Encountering Cosmic ICE
    Order & Chaos has finally been released! Netrunner's newest deluxe expansion focusing exclusively on the Weyland consortium and the Anarchs is here, providing myriad new options for both factions. Not to break with tradition, Quinns from Shut Up & Sit Down joins Terminal7 to discuss these new developments.
    In this first of a two-part O&C extravaganza, the new acquisitions of the Weyland consortium are discussed. Replete with credits and infamous for their sometimes harsh measures, O&C sees Weyland aim for the stars with extraterrestrial facilities, ICE and initiatives, perhaps this is a more charitable, progressive Weyland. Then again, they're "liberating" people from tyrants they didn't even know they had, so perhaps not.
    1 hr 34 min

About Terminal7

From the publisher's feed

Nels and Jesse talk about the card game Netrunner and its strategy, design and everything else fascinating about it.

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