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Testing osu!catch Autoplay without hyperfruits


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Hyperfruits (marked as red) are generated when the next fruit/droplet/object is impossible to reach even with dashing.

If you remove the function of hyperfruits, this turns osu!catch from a possible game to an impossible game (in some scenarios).

Autoplay defies the laws of osu!catch and catches all fruits. Even ones guaranteed to be impossible for players (due to lack of required hyperfruits).

And Therefore, Autoplay is technically cheating. Because it can catch fruits that require hyperfruits when there isn't any.

Does this matter? No. I just did this little thing that applies to no one but code. Yes, Autoplay is generated through code. It's also a generated replay. Is that enough technical details?

More info on Hyperfruits

Git repo with code changes (git checkout is-autoplay-cheating): https://git.sr.ht/~jacksonchen666/osu-lazer

Map: https://osu.ppy.sh/beatmapsets/1503591#fruits/3404573

Replays: TODO

(Video replaced on 2024-03-23T23:11Z to fix video quality issues)

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