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Hyperfruits (marked as red) are generated when the next fruit/droplet/object is impossible to reach even with dashing.
Autoplay defies the laws of osu!catch and catches all fruits. Even ones guaranteed to be impossible for players (due to lack of required hyperfruits).
Does this matter? No. I just did this little thing that applies to no one but code. Yes, Autoplay is generated through code. It's also a generated replay. Is that enough technical details?
More info on Hyperfruits
Git repo with code changes (git checkout is-autoplay-cheating): https://git.sr.ht/~jacksonchen666/osu-lazer
Map: https://osu.ppy.sh/beatmapsets/1503591#fruits/3404573
Replays: TODO
(Video replaced on 2024-03-23T23:11Z to fix video quality issues)
By videos.jacksonchen666.comHyperfruits (marked as red) are generated when the next fruit/droplet/object is impossible to reach even with dashing.
Autoplay defies the laws of osu!catch and catches all fruits. Even ones guaranteed to be impossible for players (due to lack of required hyperfruits).
Does this matter? No. I just did this little thing that applies to no one but code. Yes, Autoplay is generated through code. It's also a generated replay. Is that enough technical details?
More info on Hyperfruits
Git repo with code changes (git checkout is-autoplay-cheating): https://git.sr.ht/~jacksonchen666/osu-lazer
Map: https://osu.ppy.sh/beatmapsets/1503591#fruits/3404573
Replays: TODO
(Video replaced on 2024-03-23T23:11Z to fix video quality issues)