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Warnings:
Warnings:
starts at 0:54. ends at 44:50.
This set was all about being LOUD and NOISY.
This set contained more technical hiccups lol (especially the audio just glitching out). Also the most intensive parts of this video had a bitrate of 400 megabit/s, and generally 100 megabit/s. I wonder how PeerTube handles it.
Warnings:
Not looking at the video is recommended if you're affected by those things, as there's not much interesting visually.
Some changes (in progress):
00:00 Nothing.
Warnings:
Start: 0:14
I just took https://www.speedrun.com/Balatro/runs/m7ln1n9y and then modded the game to basically remove all animations, add full keyboard driven stuff, and then wrote a very long command to automate all the inputs.
Self-timed (according to speedrun.com rules): 2.542 seconds (2 seconds and 78 frames in 144 fps). This run is against the rules (for using other mods) but that's where the fun starts :3
Command:
This command is not 100% reliable, because Balatro isn't reliable at such a fast speed, and sometimes inputs get missed. (It is modded, and the mod's animation skipping is set to "Unsafe", so)
Note about the command: There are 3 raw tab keys in the type commands. Something like this:
Use Ctrl-V (raw character mode) and press tab to type a raw tab character into your command, in case it is not copied correctly. Yes, it's required for closing shop and discards.
Everyone on speedrun.com seems to be using this seed (in plasma deck and white stake), so have fun: 6DZVEPI
The osu!'s daily challenge on 2025-02-05 features a beatmap with most hitcircles in the center, focusing on reading rhythm difficulty. This was also combined with the Relax and Repel mod, the latter of which revealed a major issue in osu!lazer: Replays are unreliable with this beatmap and the Repel mod. This video demonstrates that with a recorded gameplay on the side (for https://github.com/ppy/osu/issues/31807).
See 4:38 for a section that isn't broken.
This video is just 4 videos interposed upon each other, using gameplay scaling to achieve a seamless look (except for the bottom left).
Map: https://osu.ppy.sh/beatmapsets/1531566#osu/3428141 (yes, it is 9 minutes)
Top left is provided as a view of the map without any mods. (Repel also isn't possible with Autoplay, but that's not the point)
Top right info:
Bottom left is the same as bottom right, but as a video recorded during gameplay.
Bottom right info:
Skin (only bottom left): https://jacksonchen666.com/another-infomational-osu-lazer-skin/
Took about 6 hours to edit (30 minutes at least to record, it's 9 minutes long after all)
Video replacement on 2025-03-10T00:33:08: Adjusted audio forward by about 50 ms to match visuals with audio
https://jacksonchen666.com/posts/2023-08-01/20-25-57/
(there's a tiny cut at 1:47 but who cares (i accidentally quit minecraft ๐))
Hyperfruits (marked as red) are generated when the next fruit/droplet/object is impossible to reach even with dashing.
Autoplay defies the laws of osu!catch and catches all fruits. Even ones guaranteed to be impossible for players (due to lack of required hyperfruits).
Does this matter? No. I just did this little thing that applies to no one but code. Yes, Autoplay is generated through code. It's also a generated replay. Is that enough technical details?
More info on Hyperfruits
Git repo with code changes (git checkout is-autoplay-cheating): https://git.sr.ht/~jacksonchen666/osu-lazer
Map: https://osu.ppy.sh/beatmapsets/1503591#fruits/3404573
Replays: TODO
(Video replaced on 2024-03-23T23:11Z to fix video quality issues)
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