jacksonchen666

jacksonchen666

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jacksonchen666 episodes

  • nudel.cc solo set 2026-04-21: NOISE (it's very loud and flashy)

    Warnings:

    • Flashing visuals. It's just too much now at this point that I'm just gonna declare that
    • Very loud audio. It's always clipping. Turn down your volume.
    • starts at 0:54. ends at 44:50.

      This set was all about being LOUD and NOISY.

      This set contained more technical hiccups lol (especially the audio just glitching out). Also the most intensive parts of this video had a bitrate of 400 megabit/s, and generally 100 megabit/s. I wonder how PeerTube handles it.

      47 min
    • nudel.cc solo set 2026-04-10 (2): change

      Warnings:

      • Intense flashing starting at around 59:03 (1 minute before the point), ending at 01:04:00 (12 seconds after the point)
      • Potential for motion sickness (constantly moving elements, which are also quite stuttery)
      • Not looking at the video is recommended if you're affected by those things, as there's not much interesting visually.

        • Part 2: 43:42
        • Some changes (in progress):

          00:00 Nothing.

          00:08 Percussion
          01:22 Testing some bass
          03:15 oh! (open hihat)
          04:07 Some bass changes
          05:03 rim!
          06:13 crash! (the sound, not strudel)
          07:04 Visuals
          08:08 Piano chords
          09:03 brb isolating some sounds to change bass
          09:36 ok back
          09:53 Sine wave with piano!
          10:32 Repeat the piano!
          11:03 It's a crow!
          11:15 Remove some stuff
          11:21 Mess with the crow
          11:46 Oops I lagged nudel
          12:19 Revert back!
          12:31 Some low pass filters!
          13:08 Idle...
          14:24 Make the short long
          14:43 Idle again...
          17:01 Make the long short and clipped
          17:57 Clip it more, mess around with it more
          19:17 Oh right, the .size is being set elsewhere
          20:04 More messing with piano
          20:54 Euclidean rhythm the piano!
          22:06 Make other sounds weird!
          22:38 More piano messing around
          23:32 Hey that's more euclidean now. And longer
          24:28 Rim alternating!
          25:11 Quick smashing piano
          25:53 Changing the bass
          26:13 C Cr ro ow w
          26:19 Crow
          26:48 Offbeat casio
          27:01 Different piano
          27:43 More different casios
          28:31 Hi bass again!
          29:19 It's less percussion time
          30:01 More bass messing around
          31:21 Noise!
          33:05 Roomy casios
          33:21 What can you do with white noise?
          35:15 Pitched casios
          37:28 Scales aren't real
          38:23 Dynamic messing around with white noise!
          39:00 Different chorded pianos time
          39:35 Stop the excessive rooming
          40:11 Complex white noise!
          40:31 Get noisy
          41:52 No more casios, just mess with white noise
          42:33 Drum!
          42:43 I don't know rhythms
          43:42 No more chords
          44:07 Higher bass chords
          44:40 Introduce other noises
          45:30 More chords!
          47:02 Introduce other things!
          47:03 [These chapters are not complete.]
          51:30 The birth of a siren.
          52:11 It's a siren!
          52:24 That's some weird noises!
          53:31 4 on the floor
          53:32 [These chapters are not complete.]
          55:00 Extend the siren!
          55:43 No more siren.
          56:40 Siren is back for more sirening!
          57:58 [Intense color and FLASHING visuals start here.]
          1:00:48 End of siren (and flashing)
          1:00:29 Siren again! [FLASHING]
          1:02:02 Smaller flashing [FLASHING]
          1:02:40 Deeper siren [FLASHING]
          1:03:13 Even deeper siren! [FULL SCREEN FLASHING]
          1:03:32 Full octaves siren! [STILL FLASHING]
          1:03:50 End of all siren.
          1:04:07 Return to basics.
          1:04:13 Mess with noises
          1:04:38 2 instruments left.
          1:04:39 [These chapters are incomplete.]

          1 hr 48 min
        • Balatro set seed modded automated speedrun (for fun)

          Start: 0:14

          I just took https://www.speedrun.com/Balatro/runs/m7ln1n9y and then modded the game to basically remove all animations, add full keyboard driven stuff, and then wrote a very long command to automate all the inputs.

          Self-timed (according to speedrun.com rules): 2.542 seconds (2 seconds and 78 frames in 144 fps). This run is against the rules (for using other mods) but that's where the fun starts :3

          Command:

          delay=25; hold=15; sleep 5; ydotool mousemove -a -x 2000 -y 2000; ydotool click 0x40 0x80; ydotool mousemove -a -x 1000 -y 2540; ydotool type -H $hold -d $delay "ss k asdfg sc "; for i in s d s d s f; do sleep 0.03; ydotool type -H $hold -d $delay "ss $i "; done; sleep 0.05; ydotool type -H $hold -d $delay "ss "

          This command is not 100% reliable, because Balatro isn't reliable at such a fast speed, and sometimes inputs get missed. (It is modded, and the mod's animation skipping is set to "Unsafe", so)

          Note about the command: There are 3 raw tab keys in the type commands. Something like this:

          • "ss[space]$i[space][space][tab]"
          • "ss[space]k[tab]asdfg[space][space]sc[tab]"
          • Use Ctrl-V (raw character mode) and press tab to type a raw tab character into your command, in case it is not copied correctly. Yes, it's required for closing shop and discards.

            Everyone on speedrun.com seems to be using this seed (in plasma deck and white stake), so have fun: 6DZVEPI

            1 min
          • Repel mod on osu! Daily Challenge 2025-02-05

            The osu!'s daily challenge on 2025-02-05 features a beatmap with most hitcircles in the center, focusing on reading rhythm difficulty. This was also combined with the Relax and Repel mod, the latter of which revealed a major issue in osu!lazer: Replays are unreliable with this beatmap and the Repel mod. This video demonstrates that with a recorded gameplay on the side (for https://github.com/ppy/osu/issues/31807).

            See 4:38 for a section that isn't broken.

            This video is just 4 videos interposed upon each other, using gameplay scaling to achieve a seamless look (except for the bottom left).

            Map: https://osu.ppy.sh/beatmapsets/1531566#osu/3428141 (yes, it is 9 minutes)

            Mods: Relax + Repel

            Top left is provided as a view of the map without any mods. (Repel also isn't possible with Autoplay, but that's not the point)

            Top right info:

            Player: https://osu.ppy.sh/users/10625776
            Replay: https://osu.ppy.sh/scores/4299465500

            Bottom left is the same as bottom right, but as a video recorded during gameplay.

            Bottom right info:

            Player: https://osu.ppy.sh/users/26820178
            Replay: https://osu.ppy.sh/scores/4299334827

            Skin (only bottom left): https://jacksonchen666.com/another-infomational-osu-lazer-skin/

            Skin (except bottom left, for this video's purpose only): https://files.jacksonchen666.com/crammed playfield (Unknown).osk

            Took about 6 hours to edit (30 minutes at least to record, it's 9 minutes long after all)

            Video replacement on 2025-03-10T00:33:08: Adjusted audio forward by about 50 ms to match visuals with audio

            10 min
          • Testing osu!catch Autoplay without hyperfruits

            Hyperfruits (marked as red) are generated when the next fruit/droplet/object is impossible to reach even with dashing.

            If you remove the function of hyperfruits, this turns osu!catch from a possible game to an impossible game (in some scenarios).

            Autoplay defies the laws of osu!catch and catches all fruits. Even ones guaranteed to be impossible for players (due to lack of required hyperfruits).

            And Therefore, Autoplay is technically cheating. Because it can catch fruits that require hyperfruits when there isn't any.

            Does this matter? No. I just did this little thing that applies to no one but code. Yes, Autoplay is generated through code. It's also a generated replay. Is that enough technical details?

            More info on Hyperfruits

            Git repo with code changes (git checkout is-autoplay-cheating): https://git.sr.ht/~jacksonchen666/osu-lazer

            Map: https://osu.ppy.sh/beatmapsets/1503591#fruits/3404573

            Replays: TODO

            (Video replaced on 2024-03-23T23:11Z to fix video quality issues)

            3 min

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