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Our conclusion of Ex Libris, and some initial thoughts on The Dee Sanction
The year is 1593. Spared the hangman's rope for their heretical transgressions, four gentlemen of London - under the orders of Master John Dee - make a clandestine trip to Deptford to retrieve a prized book from one of England's greatest seafarers (no, not that one), only to find themselves embroiled with enormous vermin, mechanical men, and a bloodthirsty playwright (no, not that one). It's much ado about copious amounts of blood in our first foray into "The Dee Sanction" (http://thedeesanction.com/)
The Candlecreeps finally arrive at the market in Millport and attempt to track down the source of Candlekeep's seemingly cursed books? Will diplomacy prevail, or will it end in utter chaos like the Saskatoon Harry Potter and the Half-Blood Prince in-store of 2005?
A chance encounter on the road to Millport gets waaaay out of hand for the Candlecreeps, in the second installment of our playthrough of "Mazfroth's Mighty Digressions" from "Candlekeep Mysteries".
Books are attacking browsers at Candlekeep's library. Could a shady book hawker be the cause? Have no fear, for the Candlecreeps are on the case. If anyone can get to the bottom of this mystery it's this gang including definitely not Swamp Thing, what's that video game character?, and certainly not reassuring daytime television attorney Matlock. And remember to always eat something, kids.
"Sorry, son. There's no Jesus for you here."
After last week's attack on Lord Scurlock's minions, the Sun Chasers kick back and enjoy some much needed downtime, as our GM Rob leads us through DOWNTIME! (and you can come too).
https://www.evilhat.com/home/blades-in-the-dark/
"The beetle-faced woman has the ghost under control."
https://www.evilhat.com/home/blades-in-the-dark/
A missing girl, a mysterious medusa, a troublesome new hire, and a horrendous bar tab. Our heroes get more than they bargained for every step of the way, as they stumble through the thrilling conclusion to our playthrough of Gary Gygax's 1979 D&D classic "The Keep on the Borderlands" using Baz Stevens' "The King of Dungeons" ruleset.
https://goodman-games.com/store/product/original-adventures-reincarnated-1-into-the-borderlands/
What treasures lie in the secret flap beneath a brutal torturer's sweaty loincloth? What about Ars Magica? What about World of Darkness? These, and other pressing questions will be answered in this week's episode, as we draw ever nearer to the conclusion of our playthrough of Gary Gygax's 1979 classic "The Keep on the Borderlands", played here using Baz Stevens' marvelous "King of Dungeons".
https://goodman-games.com/store/product/original-adventures-reincarnated-1-into-the-borderlands/
Our characters level up, and our relationship with King of Dungeons enters its difficult second stage, where its little quirks begin to annoy us, but the sex is still very, very good so we overlook them. Our heroes, aided by the bandit captain Dee Dee Raven, enter into the caverns that house the Temple of Evil Chaos in a bid to free Millicent from the clutches of the vile Osseus the Filthy. Along the way, Bohdi makes an unusual new friend.
Loosely using the scenario from "Into the Borderlands" published by Goodman Games, and using the ruleset from King of Dungeons.
https://goodman-games.com/store/product/original-adventures-reincarnated-1-into-the-borderlands/
From the publisher's feed