That's How We Roll

That's How We Roll

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That's How We Roll episodes

  • That's How We Roll: Season 03, Episode 03 - The Meta-Industry Show

    In this episode, Fred and Chris discuss; Metatopia, what's interesting about Metatopia as a convention, the area the podcast is focused on, and trying to nail down a definition for what the Hobby Industry is exactly.

    Show Notes

    Peter Adkison

    Shannon Appelcline - Designers and Dragons

    Metatopia (Rob's take on Metatopia)

    Divine Cow

    Double Exposure (Dreamation, Dex Con, Metatopia)

    Vincent (Vinny) Salzillo

    Metatopia has innovative pricing. $20 for playtesters, $50 for designers.

    Darren Watts

    Indie Press Revolution (I.P.R.)

    Ken Hite

    Jennisodes (Recording of Ken Hite's design seminar.)

    Kickstarter Bulletpoints from Metatopia

    Joshua A.C. Newman

    Shock

    Elevator Pitching Basics

    Elevator Pitching Advanced (Pitch why you do, how you do, then what you do.)

    Deadly Fredly: Foot in the Door (Article about how to enter the hobby industry.)

    Don't Rest your Head

    Transparency

    (Fantasy) Heartbreakers

    1 hr 8 min
  • That's How We Roll: Season 03, Episode 02 - Making D&D History with Peter Adkison

    It's this episode Chris and Fred talk to Peter Adkison about his time as the C.E.O. of Wizards of the Coast, which includes the time that period when WotC purchased TSR and acquired Dungeons and Dragons, among other things. This is a bit of a follow up on the last episode. It's very interesting and contains info I've never heard before. Show notes will be crazy.

    Show Notes

    Words in quotation are direct quotation. Word's not in quotation are my notes, to fill in or expand the quote.

    Peter's credentials

    1. Founder of Wizards of the Coast 1990

    C.E.O. until 2001. (Peter says 2011 by accident, he meant 2001.)

    During that time WotC; launched Magic: The Gathering, bought T.S.R., on day 2 after purchasing T.S.R. began developing 3rd Edition dungeons and Dragons, created the Open Gaming License and the D20 License, and was bought by Hasbro.

    He was not involved in 3.5 or 4E D&D.

    2. Bought Gen Con in 2002.

    C.E.O. of Gen Con L.T.D. until present (Present equals Nov 2011, I can't predict the future.)

    3. Cofounder of Hidden City Entertainment with Jasper Myfors in 2004

    C.E.O until 2011

    Hidden City licensced and created cards for Bella Sera. (Girls on horses.)

    Peter on TSR being purchased for 25 million, and it's actual value.

    25 million was roughly the amount of debt T.S.R. had acquired. Purchase price was actually higher.

    "25 million was way way way more than it was worth." If you used the 1997 revenue to determine the value. If you used 1996 revenue, "it was right on the mark." By 1998, WotC had increased the value to the 30 to 35 million range.

    Novels actually made up the larger share of revenue not games. It was "roughly 60 / 40 split."

    The purchase was more for strategic purposes. "By us it was strategic in nature... by buying T.S.R., Wizards became clearly the top dog in the industry." It changed WotC's positioning "from the head of a category to the head of an industry."

    This seems to pay off as they are purchased by Hasbro in 1998, and Peter reveals the D+D brand was at least 1/3 of how Hasbro valued the company. Wikipedia put's the purchase price of WotC by Hasbro at 325 million.

    Peter on Hasbro.

    Hasbro was hands off as far as managing WotC. Peter was told, "You will earn your way into integration through poor performance." Peter posits they were interested in WotC as their foot in hobby games. "Add it all up, it's as big as the mass market."

    Peter on the OGL.

    "The strategic vision behind it was, hey-- lets let other companies, frankly, do the part of the business that doesn't make money, and we'll just do the core books. I think that was a good strategy. The problem from Wizards perspective was that Wizards never really made good on the strategy. We kept... Wizards kept doing core books and kept doing companion settings. Whereas I think, Ryan Dancey, would say the original strategy was to cut the D&D team down to like half a dozen people. And that would have been painful. One of those painful decisions companies make, but might have been exactly the right strategy to do with the brand. That's kind of why it happened. I don't think anyone could forsee the repercussions of the Open Gaming License. The amazing response."

    "... if we do go down this strategy it means we do have to charge more sharply into the downsizing of our internal staff. Maybe that realization would have said, well let's not do that. why should we do that when the company overall is highly profitable."

    Peter on ideas that may have been left unexplored for growing the D&D brand.

    "My vision for D&D, at the time, was doing an MMO. You know a big... do it ourselves... we're making tons of money. Take all the Pokemon money, or not all of it, but a big chunk of the Pokemon money, start a studio... and this was before World of Warcraft came along... and that's what we were real excited to do. and that's what we thought would be the biggest driver towards making Dungeons and Dragons as big, or bigger even, than Magic: The Gathering. We started a studio and had 30 people working on code and art."

    Links: (to come.)

    1 hr 6 min
  • That's How We Roll: Season 03, Episode 01 - WTFotC

    You thought it was podfaded? Season 3 Episode 01 is here to convince you otherwise. That's How We Roll is back with a vengeance. In this Episode Fred and Chris discuss what lead to the long hiatus, how they're planning to get back on track, and what they've been up to. They then dig into the main topic which is a discussion of Wizards of the Coast marketing, and brand strategy, for Dungeons and Dragons.

    Show Notes

    Race to Adventure

    Lisa Stevens claims Pathfinder has surpassed D+D

    D+D Essentials

    DDI

    Bill Slavicsek

    Pathfinder prepainted minis, aka Pathfinder Battles.

    Monte Cook

    Fred's interview on the Jennisodes.

    D+D's board games

    Fantasy Flight Games

    Gamma World

    Star Frontiers

    Top Secret

    Ravenloft

    Birthright

    Brand Strategy

    Open Gaming License

    2011 Ennie Awards

    Fate

    Dresden Files RPG

    Diana Jones Awards

    D+D Experience

    Chris mentions D+D worth $25 million? Best I could do was this fact. WotC acquired TSR and Five Rings Publishing Group for $25 million on April 10, 1997.

    Brand Confusion

    D+D Encounters

    Hasbro stock price

    Pathfinder Adventure Path

    Fiasco

    Hocus Focus (A Dresden Files playset for Fiasco)

    1 hr 11 min
  • That's How We Roll: Season 2, Episode 6 - Catching Up With The Ass Tax
    [1h 2m 5s] Fred and Chris catch up on the last three months, including the impending release of the Dresden Files RPG at Origins 2010 and Chris's impotent rage about not getting to order Jeni's Ice Creams for delivery. Then on to talk about how they won't be picking up on last episode's cliffhanger and instead focusing talking about VSCA's approach to publishing with Diaspora (the good and the bad) and Games Workshop's surprising attitude towards its fans.
    1 hr 3 min
  • That's How We Roll: Season 2, Epsiode 4 - Abridged Transparency
    In this abruptly shortened episode, Fred and Chris talk about Transparency. There would have been another half hour of material here, but unfortunately the recording software on each end of the call screwed up (differently), making the rest of the episode hard to listen to. We'll be publishing some "deleted scenes" elsewhere, away from the podcast's main feed, for those made of tough enough stuff to listen to our mangled blatherings.Sadly, this means you missed out on our cliffhanger for the next episode, so we'll give it to you here: Fred asks Chris the question, "Are RPGs worth it, for a gaming retail store?"
    33 min
  • That's How We Roll: Season 2, Epsiode 3 - Origins and Awards
    Fred and Chris talk about Origins, the Origins Awards, and the Ennies. (Also, Battletech, and other typical ramblings.)EDIT: We missed some "this needs editing" bits towards the end there, sorry! We've uploaded a new version of the show, so if you heard the "bad" one, you can pull down the revised copy now-ish.[Show notes pending volunteer effort!]
    59 min
  • That's How We Roll: Season 2, Episode 2 - Practical Mind Control
    Now featuring much, much improved audio. If you hated the audio in episode 1, don't worry -- it's all better now.0:oo - 1:30 Chris and Fred giving some intro thoughts 1:30 - 2:50 Fred talks some about layout for Hero 6th edition 2:50 - 9:00 Fred talks about the birth of his child 9:00 - 15:00 Chris and Fred get a bit meta 16:30 - 1:10:00 The talk turns to communication with the gaming community Fred's early history in customer service Chris' orginization of the Endgame Mini-cons The three D's of building community Game evangelists How to disseminate information How community impacts sales for retailers and game companies Ways lack of communication has hurt game companies A small bit of DFRPG talk The use of forums in building community The power of responding positively to negative reviews Mind control through synergy Mean what you are saying to your community Compartmentalize the negative and accentuate the positive 1:10:00 Another cliffhanger for this week - "Transparency" Follow Chris and Fred on Twitter: @chrishanrahan or @EndGameOakland; and @fredhicks Call the voicemail at 1-301-637-7HAT (7428) or Email roll [at] evilhat [dot] com Music by Finn Kish Show annotation provided by J. B. Mannon of At The Table.
    1 hr 13 min
  • That's How We Roll: Season 2, Episode 1 - The Digital Delve
    PLEASE NOTE: The audio on this episode is CRAP. Don't judge the podcast by the audio quality here. It improves significantly with episode 2.[1hr 6min] Season 2 kicks off with a "digital delve" into the topic of D&D Insider, PDFs, conventions, and some retail store community basics. Our sound on this was a little wonky -- a combination of Skype and the tendency of Fred's laptop fan to randomly scream at "heavy whirr" levels in the background.All timestamps very approximate.1 min - Fred and Chris talk about WOTC's decision to take their PDFs off the market.7 min - Fred talks about the Evil Hat PDF philosophy13 min - Fred finally gets to the Evil Hat PDF Guarantee18 min - Catalyst games is trying to get PDFs and retailers working together too19 min - A bad economy is an opportunity. It's time to innovate.20 min - Loop back around to D&D again: how has D&D Insider (DDI) affected the picture?31 min - Wrap-up on the PDF/DDI topic. Send us your thoughts!32 min - Chris is going to Origins, but Fred isn't. He has a good excuse.34 min - IPR isn't going either38 min - Let's give the Forge booth its props: it wasn't easy40 min - What's the future of Origins?41 min - Dreamation/Dexcon: East Coast awesome, but not really a big con42 min - Actual predictions about Origins get made; then we sing its praises49 min - Wrap-up on the predictioneering51 min - Let's talk about mini-cons: Good Omens is coming to Endgame in July53 min - Endgame's minicons in general54 min - So let's talk about mini-con how-to's for retailers...55 min - ... only not, because we need to talk about community-building first.59 min - "A clean, well-lit place to play"61 min - Going beyond the physical62 min - The trap of distribution. It's not the one you're thinking of.64 min - It's all about communication ... and it looks like mind control will be the topic of the next show.65 min - Cliffhanger wrap-up!
    1 hr 7 min

About That's How We Roll

From the publisher's feed

Season 3: Fred Hicks (publisher) and Chris Hanrahan (retailer) talk about gaming, the hobby industry, marketing, customer service, retail, and more.