The 2 Half-Squads

The 2 Half-Squads

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The 2 Half-Squads episodes

  • Episode 12
    We are especially excited about this episode because we hold our first phone [actually, Skype] interview. And it's with none other than Keith Dalton from Multiman Publishing. It was really great that Keith could take time out from his busy day to talk with us. While we had to deal with some frustrating technical issues this first time out --  including an abrupt end to the conversation -- we are very pleased with the result and optimistic about working out the kinks in the near future. No doubt this type of thing will become a pretty regular part of the show. We'll chat more with Keith, as well as other ASL celebrities, players of note and other interesting guests.

    Our tasty talk with Keith starts about 2.5 minutes into the show and runs for about 32 minutes. We then go back to the appetizer course for some listener mail, followed by a surprise entre from some friends in Sweden. There are the usual helpings of chatter and banter, and Dave serves up a fine dessert of History a la Sniper. It's an ASL smorgasbord. Feast on it!

    Show Links:

    C4 Corner Cutter from Counter Culture
    Friendly Fire scenario packs
    Triple Point Blank Fire blog
    Pavilchenko song

    1 hr 26 min
  • ASL Extra #4
    In this ASL extra Dave K plays Mike S in scenario J104 "Flanking Flamethrowers" from one of the Journals.
    Following the usual "Extra" format, it is a scenario analysis and after action report. Also has a mini interview with Mike at the end.
    57 min
  • ASL Extra #3
    This episode features an analysis and after action report of Starter Kit scenario S7 "Prelude to Festung Brest".
    We chose this one because it is available for FREE on the MMP website. Go and get the free scenario, set up your boards all you rookies, and follow as we try to give you some helpful playing advice. Dave T and Jeff battle each other in this one, and Dave K gets a chance to offer neutral commentary (it's fun because you get to criticize the others).
    41 min
  • Episode 11
    We're very happy to be joined this time by ASL veteran David Goldman. Dave talks about his history with gaming, playing ASL, and the trials and tribulations of running the annual "ASL Open" tournament in Chicago.
    We also look to see "What's in the Box" -- and it's something you might find indispensable to your ASL collection.
    And this week we sprung open the coffers and blew a wad on new equipment for the studio. We hope you enjoy the improved sound quality.
    1 hr 30 min
  • Episode 10
    We're back to the standard format show with Episode 10. Today we cover some listener mail -- which always leads to interesting discussions. Then we take a look at "What's in the [some-kind-of-container-but-not-necessarily-a] Box." We closely examine some oft forgotten details about Snipers. And lots more. Dave finishes up the episode with an art major's view of some ASL box art.
    Lots of fun for everyone! Dig it!
    SHOW LINKS:
    C4 Corner Cutter
    Boardgame Geek
    Fear the Boot (RPG podcast)
    Dragons Landing (RPG podcast)
    Starter Kit Scenarios
    Operations Magazine
    Cold Steel Wargame Club of NE Alabama
    1 hr 24 min
  • ASL Extra #2
    Here is the episode that was intended to be the first ASL Extra. Some lost tracks were reclaimed, thanks to the miracle of putting the tracks on CD as a back up. Once again, this episode is NOT FOR EVERYONE as it is a scenario analysis and after action report. Scenario J86 "Frontal Assault" from Journal 5 is the chosen one. Dave and his friend Rick give you a pre-game and a post-game discussion straight from the heart. Please have mercy on them as they reveal their ASL shortcomings. This is not as technically clean as we'd like, but, it's only an "extra" episode after all.
    1 hr 24 min
  • ASL Extra #1
    And now for something completely different! A scenario analysis of AP18 "Village of the Damned" from Action Pack Three. This very unique podcast is not for everyone as Dave and Jeff talk aloud as the game is set up, revealing why you should never fear them if you meet them at a tournament. They also give an after action report. This one is a little rough as it is Dave's first effort at producing a show on his own (Jeff is the true techie). It is recommended that you get out the scenario, set up your boards and follow along. Designed as the 2nd in a series, it becomes the 1st, due to technical problems with the other bonus episode. Fate has seemed to smile upon this scenario analysis.
    42 min
  • Episode 9
    And we're back with an action-packed episode featuring -- you guessed it -- MMP's ASL "Action Pack 4", also known as "Normandy 1944". Our pal Joe joins us in the broadcast foxhole as we unwrap and reveal the contents of this highly-anticipated (at least to us ASL addicts) addition to the ASL arsenal. Watch out for those "bocage" rules!
    We also cover some listener comments, talk more (yes, MORE) about counter storage, ASL boxes, snipers, and lots more. It's 81 minutes and it's all ASL. Dig it!
    1 hr 22 min
  • Episode 8
    In this episode we interview Steve and Dan, two new ASL players (and we mean REAL NEW) to see what they think of the greatest game in the world, and get a few newbie's questions answered. We compare ASL with Hollywood's vision of WWII. Dave played his 1,000th game! There is some listener mail, and more discussion about counter storage. We hope you enjoy our efforts to bring you the finest in ASL entertainment!
    1 hr 22 min
  • Episode 7
    We recorded this one back in June, but didn't want to release it too close on the heels of Episode 6.
    In this Episode, we check out "What's in the Box?" (it's Starter Kit 3!), Dave whips out a list -- which he compiled during his most recent re-reading of The Rules -- of rules he forgot he knew. Jeff gives a little history lesson at the end of the show. And there's plenty of the usual madness.
    We hope you enjoy it.
    1 hr 11 min

About The 2 Half-Squads

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The Advanced Squad Leader Podcast