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While I was in Poland last week, I had a chance to speak with Game Director, Tomasz Kisilewicz, to discuss the changes that have been made in the past year. My appointment came up pretty early in my play session, but we got to talk about changes in character movement and updates to take the pressure off players so they can explore and interact with the story. Plus, we discuss designing a game like this that crosses the barriers to multiple audiences and get into some juicy details about how much impact players can expect to have on the story.
-Bloodworth
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By Easy Allies4.7
800800 ratings
While I was in Poland last week, I had a chance to speak with Game Director, Tomasz Kisilewicz, to discuss the changes that have been made in the past year. My appointment came up pretty early in my play session, but we got to talk about changes in character movement and updates to take the pressure off players so they can explore and interact with the story. Plus, we discuss designing a game like this that crosses the barriers to multiple audiences and get into some juicy details about how much impact players can expect to have on the story.
-Bloodworth
Learn more about your ad choices. Visit podcastchoices.com/adchoices

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