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By Amble Studio
The podcast currently has 12 episodes available.
Dr. Alli Edwards is facilitator, researcher and teacher whose design practices challenge the false dichotomy between work and play to create different ways of being together, sharing learnings, and imagining in equitable and sustainable ways. In this episode, we discuss Alli's practice and experience with games, her PhD research, and how presenting facilitation tools as 'toys' changes the whole experience.
Randy Lubin is an applied game designer who has made a wide range of games that help individuals and groups gain insight into complex issues. Many of these games help players engage with possible futures, with a particular focus on how technology can influence elections. We dive deep into Randy's game design process, and important issues around player safety, the authenticity of game models, and democratising design. This fast-paced episode is chock full of insights from the leading edge.
Our colleagues Logan Timmins and Kiri Bear share the amble and discuss their work with lyric games and ritual games. These emerging genres support players to have meaningful, emotional experiences in a way that expands the category of 'game'. Exploring these genres, and the grey areas they inhabit, inspires fruitful reflections on designing experiences for purpose, and the nature of art itself. This includes ideas for how facilitators can incorporate experiential tools in their practice, and how game designers can bring their skills into facilitation practice.
Get references and transcript at https://amble.studio/episode-6-lyric-ritual-games
Hailey and Jase set off on the ambitious quest of answering the question “what is a game?”, but with a focus on what this means for ways of working. Our amble takes us through a wide range of terminology. We explore the differences (or lack thereof) between games, workshop activities, and rituals. We also discuss the distinction between “gameful design” and “gamification”, and lean into some thorny ethical issues around using games for behaviour change. Overall, we discover that gameful elements are at play in many aspects of our lives, and that games are a useful lens through which to understand our world.
Get references and transcript at https://amble.studio/episode-5-what-is-a-game
Hailey and Jase get their minds around the concept of a model. We mostly discuss mental models: how they are formed, how they are shared, and how they are improved. We also discuss how mental models are similar and different to computer models and other external models, as well as the limitations of working with models. Finally, we explore how games function as models, and as a training environment for our model-making capability.
Get references and transcript at https://amble.studio/episode-4-models
We explain how the best facilitators intentionally create the conditions that make fruitful collaboration possible. Then, we explore the different ways in which games can become part of this process, or can help develop the skills and mindsets necessary to participate in an effective collaboration.
Get references and transcript at https://amble.studio/episode-3-collaboration-design/
The podcast currently has 12 episodes available.