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By AJ
4.9
88 ratings
The podcast currently has 46 episodes available.
Originally, Popeye was to be released before Donkey Kong, but Nintendo could not procure the rights to do so. However, they did not give up and was eventually given the blessing, with Shigeru Miyamoto and Genyo Takeda taking the lead for the project. Nintendo gave the world another fun arcade game for all to enjoy and a story worth sharing enjoy!
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Check out Revival Arcade at https://www.revival-arcade.com and follow their social media!
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Sega enters the cute character competition in hopes of getting some attention off of Pac-Man, with a new maze game called Pengo. The game was a commercial success in North America and was the first arcade game to have a fully interactive environment. Just remember if you encounter a Sno-bee in the wild, just chunk some ice at him. Enjoy the show!
Check out Kid Shoryuken's YouTube channel and his arcade walkthroughs: https://www.youtube.com/user/KidShoryuken
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Irem enters the arena with Moon Patrol back in 1982 and was the first video game to feature a full parallax scrolling experience. Not only that, but teaming up with Williams for distribution led to one of the most beautiful cabinets released. Moon Patrol is a fun game and has a great story, with a game designer who wasn't a one and done, he was just getting warmed up. Enjoy the episode!
Atari's Moon Patrol commercial featured in this episode is sole property of Atari and was used as an educational piece. No copyright infringement was intended in its use.
Leave me those reviews and don't forget to subscribe or follow to never miss out on new episodes.
Check out the upcoming auction in September from the Museum of Pinball, hosted by Captain's Auction Warehouse!
https://captainsauctionwarehouse.com/
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Back in 1982, Atari is looking to repeat the formula set by Nintendo and Donkey Kong. Thus, Kangaroo was born, but from Sun Electronics, with a four screen game design, and simple enough game play, plus it was cute looking game. However, some employees at Atari were not to thrilled about this game being picked up for distribution by Atari and they let their voice be heard. How so? Well just listen and find out, enjoy the episode!
Atari's Kangaroo commercial featured in this episode is sole property of Atari and was used as an educational piece. No copyright infringement was intended in its use.
Read the article from Arcade Heroes & Amusement Expo 2021
https://arcadeheroes.com/2021/07/09/amusement-expo-2021-round-up/
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In the summer of 1982, Taito released Jungle King to the arcades, but was quickly met with lawsuit and had to change the game to Jungle Hunt. Not only is this classic remembered for that little uh-oh, but it was the first game to introduce players to parallax scrolling, with the player jumping over enemies. Hmm...sounds familiar.
Atari's Jungle Hunt commercial featured in this episode is sole property of Atari and was used as an educational piece. No copyright infringement was intended in its use.
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It's late 1982 and Taito is releasing their first military themed, run & gun coin op title. It does great in Japan, but does that translate well to the rest of the world? Unfortunately, Front Line feels like a forgotten game during the Golden Age of Arcades, but it's worth mentioning and should be fondly remembered.
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Check out Taito's Egret II mini arcade console coming in March 2022, but this link is only in Japanese!
https://www.taito.co.jp/egret2mini/shop
During the development of Donkey Kong, many ideas and concepts were laid out, so many in fact that not all could fit in one game. Shigeru Miyamoto wanted a sequel to Donkey Kong and wanted Donkey Kong to be playable character, but it was not to be. Enter, Donkey Kong Junior, the son of DK, who must rescue his father from Mario. This is the only title featuring Mario as the bad guy and it sure made an impact, enjoy the episode.
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It's 1981 and SNK still hasn't released an arcade title to North America, but that all changed with Vanguard. SNK licensed the game to Centuri who released it, not only was it the first "talking" game for Centuri, but it was one of few arcade titles in 1981 to introduce a continue screen. Vanguard has great history and story to share, enjoy the episode!
Learn more about Retro Raccoons, mentioned in today's episode, via https://glitchbit.com/
Or if your feeling froggy, order the game, via https://amusement.itsgames.com/
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How does one follow up the massive success of Pac-man? Well, apparently you work with a third party entity to develop the idea. That's exactly what happened with Ms. Pac-man, not originally conceived by Namco or Midway, but by General Computer Corporation. How did this happen? Only one way to find out, enjoy the episode!
Source codes article mentioned in today's episode: https://github.com/historicalsource?tab=repositories
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It's September of 1980 and Cinematronics released Star Castle to the arcades. Using experimental artificial intelligence (A.I.) to challenge the player, Star Castle helped pave the way for future creators in expanding computer A.I. for video games even into today's time. This was also "color" vector graphics game, which wasn't common at the time. Star Castle has a great history and I hope you enjoy the episode.
Link to Bandai Namco Studios Youtube Channel:
https://www.youtube.com/channel/UCYC5taNHZWnASB-Z0Mf3BHA
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Or email the show at [email protected]
The podcast currently has 46 episodes available.