The Backrooms Podcast

The Backrooms Podcast

By The Backrooms PodcastLeisureVideo Games
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The Backrooms Podcast episodes

  • S3 Room 8 - Life as a Service: A Guide to Audience Retention
    For a while now, everything has become a service model, and thus the "as a service" mantra is everywhere. From "Software as a service" to now "Games as a service." Come join us in a completely all-over-the-place stream of thought on how this, audience retention, & adaptation to change all have culminated into what the Entertainment industry is today. Like seriously, how'd we go from map packs to Battle passes??
    1 hr 50 min
  • S3 Room 7 - Indie Gaming is the Backbone of the Industry

    Indie Games have been rising in popularity over the past few years, & this is a great trend to see. Nowadays, the boys feel as if the creativity we see in the industry is only offered by the independent developers. Concepts, mechanics, design, & stories that offer a more unique experience are more likely to be found in this space.

    1 hr 31 min
  • S3 Room 6 - The Beginner's Guide to Hobbies

    What do you do to pass the time? Do you have any specific interests or hobbies? If you do, great! That's exactly what we are here to talk about. Hobbies can fall anywhere between just having a simple interest or taking up a large chunk of dedication and enjoyment, to being a lifestyle or a complete definition of your Self. Which one are you?

    Come join us on a deep dive of the importance of having some hobbies, what can be considered a hobby, & some of our own lame hobbies.

    1 hr 25 min
  • S3 Room 5 - The Right Way to Have Fun
    Did you know there is a proper way to have fun? Yep, the boys figured it out. Come join us in our completely objective analysis of how people enjoy engaging in video games, and how some people incorrectly find joy in gaming.
    1 hr 22 min
  • S3 Room 4 - Diablo 4 & Tears of the Kingdom: How Sequels Should be Done
    Two games this year stand out as fantastic additions to an already existing IP, Legend of Zelda: Tears of the Kingdom & Diablo 4. With Tears of the Kingdom being a sequel to Breath of the Wild, & Diablo being a sequel to, er, the other Diablos, both games polish & improve on the full package of their ancestors, and the boys could not be happier. Justin's eager for Bryan to give TotK the time of day, Bryan's determined to make Justin live in the desolate world of Diablo, & Jack just wants everyone to engage with the amazing experiences offered by both.
    1 hr 28 min
  • S3 Room 3 - I Can't Play Co-op, I Don't Have Any Friends
    Some of us got "plays well with others" on our report cards as kids. And some of us definitely did not. Co-op has been a staple & centerpiece for gaming since the introduction of the Home Console systems & as the era of Arcade gaming saw its retirement. But, as technology & gaming both mature, it seems as if even co-op gaming is getting ready to head to a nursing home, as developers, and maybe even some gamers care about it less and less.
    1 hr 15 min
  • S3: Room 2 - Zelda: Tears of the Kingdom & Graphics: The Optic Nerve's Backscratcher
    With Zelda: Tears of the Kingdom having a fantastic reception & release recently, another discussion around the visual fidelity & art in gaming seems to have bubbuled (hehe) up to the top of the (very civil) discussion boards again. TotK does not have the best fidelity in the world, but that's okay! The boys pretend like their opinion matters once again and get deep into the depths of this conflict. Let's light up a Lightroot, pop open an elixir, and kick back and listen.
    1 hr 27 min
  • Sub-Level 3: Room 1 - A Memoir to Our Mental Health & A Descent into Madness

    May is Mental Health Awareness Month, and with it comes the important dialogue that is never had. The boys have both direct & indirect experiences with mental health conflicts, and it is fitting to start here, in the first room of Sub-level 3, as we descend further into The Backrooms. We ask our listeners to make a promise. If you know someone who may struggle with mental health, please check in with them, and say hello. If you need someone to vent to, message us on social media, we will listen.


    The United States has transitioned away from the 10-digit National Suicide Prevention Lifeline to 988 – an easy-to-remember three-digit number for 24/7 crisis care.

    In the UK, the National Suicide Prevention Hotline is open from 6:00pm to midnight every day on 0800 689 5652.

    1 hr 32 min
  • S2: Room 11 - Halo's Forge, Garry's Mod, and Your Creations
    Creativity & Imagination are what make humans, human. So, let's take some time and dive into the world of creative tools within games that the communities of these games went crazy with. The sandbox that exists within each of these games offers players the ability to express the artistic ability that exists within each of us. Forge mode in Halo, Garry's Mod from Valve, Minecraft, the Trials series, and so many more games are alive to this day due to developers embracing this artistry within their communities, rather than control it.
    1 hr 19 min
  • S2: Room 10 - Exploits & Glitches & Bugs, Oh My!

    Bugs are some of the best parts of the gaming experience. It could also completely break an experience. When a game is buggy or broken, it can ruin our enjoyment & break our immersion. However, some of the best moments in gaming history would not be here without the use of bugs & exploits. Hell, even some old games are still played, and in the spotlight, due to their unintended exploits.

    1 hr 39 min

About The Backrooms Podcast

From the publisher's feed

In The Backrooms, three idiots, Justin, Jack, and Bryan are here to have somewhat intelligent dialogue on video games & media. From the psychology of consuming media, to nostalgia & our past, to all the way down to the intricacies of game development, the boys are here to educate, entertain, & embarrass, all for your pleasure. Enjoy...