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By Howler
4.3
44 ratings
The podcast currently has 28 episodes available.
Welcome to the Bone Brew the latest in solo actualplay from The Howler! Divie into an ever evolving world, unleash your inner storyteller and join us brave soul as we world build through play!
Moonday Dreamday!
Hello, Hello, Hello!🙋🏾♂️👋🏾 My fellow Inkmasters and Inklings! I’ve been thinking about what to call those that support the podletter. What do you all think?
Welcome to Mondays installment of Ink n Bones: Lament of Severance (Might change the name). Excited to have you back with us! Please smash that Subscribe button if you aren't already a member of the Inkyard (an Inkling?) for your next Exceptional Yes!
If you are a member, make sure you share, share, share!
If you didn’t get a chance to read last week’s session you can check it out below!
How do you think this is going to affect the party relationship? How do you think it is going to affect Kal more specifically? I’m thinking there will be a poll that will be at the end of our next session so stay tuned. Make sure you don’t hesitate to drop a comment.
Thank Mollymauk it’s Monday!
Hello, Hello, Hello!
Welcome to Mondays installment of Ink n Bones: Lament of Severance. Excited to have you back with us! Please smash that Subscribe button if you aren't already a member of the Inkyard (an Inkling?) for your next Exceptional Yes!
If you are a member, make sure you share, share, share!
As promised, this is the audio version of last week’s session. I am really enjoying making this content for you all and I’ll be going back to record the earlier episodes that I missed. If you didn’t get a chance to read last week’s session you can check it out below! Hoping you’ll be able to take these Audio versions of the game to help get you through that Monday home going rush hour! Something to listen to after work and keep the road rage down.
I am still working out the formatting of some things here and there, but I am happy as always that you are reading and listening. Remember to share and don’t forget to comment!
Hello hello hello 🤗
Do hope you enjoyed the last Podletter. I am looking forward to seeing where that game goes. Today on this installment of Ink n Bones: Hindsight we are discussing abandoning your babies. If you've been liking what we've been doing so far give it a share. If you aren't already subscribed smash that button for your next Exceptional Yes. May the bones be ever in your favor.
Some people might be familiar with the concept already, if you are in the creative space at some point you may have heard some version of ‘no idea is sacred', Or ‘ideas are a dime a dozen', Or something like ‘don't be afraid to kill your babies'. I personally struggle with this even now.
They Call It HOME(brew) For a Reason
There is something Intrinsically, different about a homebrew game that traditional adventure paths or modules lack to some degree. That is ownership, these paths, and modules are all pre written. You are injecting parts of yourself into and possibly even customizing,(at least I hope that is the norm) but what makes homebrew different? It's something I have nurtured and developed on my own out of my own enjoyment. So there is a large part of what I find interesting, my philosophies and beliefs injected into the very world.
Don't Put Myself Into My Art?
Now this isn't to say that being vulnerable when you create is a bad thing. It leads to some of the greatest art and performances known to man. I do think I made a cardinal sin when I had the thought process of springing my world on my players.
The misconception
The fun of being the DM is playing the world. Bringing to life this living breathing story and characters. Making the fantasy real by making your players laugh, cry, hate and even love characters and locations. Right? That's what being a DM is right? If you'd ask me starting out absolutely. Even now a part of me agrees with it but, this is not the same thing as my current motto. I'm hard pressed to agree with this wholeheartedly now. PTFO has a great name because I think it is a reminder not only for players but DM's as well. Play to Find Out. I think is similar to We are here to explore something other than ourselves.
We are here to explore something other than ourselves.
Hindsight being 20/20 and all that. I can see what I got wrong and what I got right.
Well…😅🤷🏾♂️
Being a DM is only a fraction of the above. You are a facilitator of chaos and choice. An arbiter, judge, and referee. These professions don't 🚫 make art. They facilitate the means of play, cooperation and competition. Doesn't sound as delightful does it.
Let's talk about Min
Min a city shrouded in mist and ravaged by unknown horror during the late fall and winter months of the year. A City built by refugees of the 100 years war with Hoviel. Made up of multiple factions, infighting, cloaks and dagger. Spooky mystery sleuth type stuff, with a dash of House of Tudor vibes.
Brainchild
Min was my baby 👶🏾. A small portion of my baby mind you. I'd created a sprawling world with multiple continents, multiple cities and nations. Crazy amounts of factions. In short I was over prepared, and not only was I over prepared I'd forced my idea of what game we were playing down my players throat.
😮 Yeah I know pretty wild to think now.
You’re Not a Writer Gary!
The story of Min and it's history is what is known as lore. I think
Most DM's are drawn to lore and the inner weird workings of their narrative. Lore can be vitally important to not only shaping your game but immersing your players. But I mistook my excitement for the Lore as the backbone of DMing.
This is where the dice hit the table right. This is where we look back and ask ok so we have identified the mistake how can we fix it in the future.
Don’t be THAT DM
Let Your Players Do The Work. I’ll make sure I write it again. Let your Players do the Work! This is something that is wildly hard to grasp starting out. This is a collaborative game and story. As much as I may know about the world and find different stories interesting as whole nations fall and collapse at my imaginations whim. That is not my Players contributions, these are not the things they find interesting in the world I have created.
* Players want to make choices.
* They want to discover things.
* They want to tell their characters story.
These three things have been my guiding light since. Let them do the work, they will let you know if they find the plot hook interesting. You don't need to trap them into it or keep throwing it at them. This is where I faltered with the city of Min. Such a great story of faction intrigue and nonsense about time. My players and their characters both wanted nothing to do with any of it and were trying to find every which way of getting out of town. This dragged on for about two sessions before we all sat to talk.
When they talk listen
They were honest. They wanted to go explore other places and do other things. This sounded like a whole lot of political big wig stuff they felt their characters just wouldn't want to deal with. This at the time was a gut punch like no other. Did they hate me? Did they hate my world and the game? Oh my god I'm one of those horror DM's I always hear about on YouTube and Reddit!!!
Did they hate me? Did they hate my world and the game? Oh my god I'm one of those horror DM's I always hear about on YouTube and Reddit!!!
They were telling me to tank all the work I'd put into this world and back story. When in reality that wasn't the case at all. They were simply saying this part of your world we don't find interesting. If you let us explore more we'll find what we want to do.But these were my thoughts at the time. Pretty self deprecating I might add.
Slow And Steady
Looking back though the conversation didn't simply come out of the blue. There was one thing I had made sure to be clear on after our first session. For myself and my players. I was going to be a better DM. People would leave my table feeling something and being excited for the next week. So I did one thing! The secret to my happy players and long term game. I check in after every game and I ask any variations of these:
* How'd you guys feel about that session?
* What could I improve?
* Anything that you really liked?
* I felt like this didn't hit the way I wanted it to, how did you guys feel? Was the gravity of that situation apparent?
I probe my players constantly, maybe to a point of annoyance sometimes. Luckily I was amongst friends and they gave me honest criticisms. That is one thing that I will always be a champion of Ask your Players. In general there is no stupid question in life. You don't know what you don't know, how else can you grow but by exposing your self to the opportunity to learn? Abandon your babies.
As always thanks again for being part of this journey. I'm excited for the next few things coming down the pipe line. If you haven't gotten a chance to read/listen to the last Podletter on Friday check it out here. Another shout out to PTFO for being an awesome inspiration in this craft we share. Next Installment of Hindsight we are talking about Our Quiet Year game and Immersion. 👀⁉️⁉️
Final thoughts
I'll leave you with this today a quote and a question.
Firstly from Marcus Aurelius
Don’t let your imagination be crushed by life as a whole...
This is something that I think every creative person should pin on their wall and people in general. Don't let the stresses or struggles of the world cause you to stifle your own creative outlets.
And today's question is what area of your life can you start asking self diagnostic questions? Drop a comment with your answer.
Remember to share.
Hello hello hello
Welcome to another installment of Ink n Bones: Game Day. We will be jumping back into our game Lament of Serverance and starting in earnest. Before we can do so however let's discuss a few things. Namely, schedule, I'm currently producing bi weekly content, this will change to a weekly AP on Fridays and bi weekly commentary on Mondays as normal. I am still working some format kinks out and appreciate any feedback you have.
If you are not apart of The Inkyard smash that subscribe button for your next Exceptional Yes and may the bones be ever in your favor. Already part of The Inkyard, share this with someone who'd enjoy it.
Last Time
You can check out our character creation here.
Having played through a bit of backstory between Kal and Atliss.I had to make a decision do we keep with that theme or move directly into the story? Normally I like to build out a ton of backstory but I'd like to discover Kal along side you. So here are somethings we can infer starting out. Kal might have a chip on his shoulder. We also got a back story NPC Old Man Worthy. I've no idea where the story will take us but let's touch base with our Oracle and get started.
Adventure Setup
First let's roll up a scene setup
Event focus; d100 -> [93] -> npc positive
Meaning; 2d100 -> [71, 78] -> trick masses
So our Event focus is an NPC Positive the Meaning is trick masses? We are going to interpret this but in order to do that I want to learn a bit more about this NPC. Let's go to the UNE supplement!
2d100 -> [55, 90] -> Elderly Charmer
Their motivation? 2d100 -> [66, 40] -> Persecute The Church
Oh boy 🤣 the dice are in kahoots today it seems. So an Elderly Charmer with a motive to Persecute the Church.Something good happened that furthers his motives to Persecute the Church. I'm 🤔 thinking it may not have been him who tricked the masses. From here on I'll be using the Mythic Variations Fate Check ✅ as a stand in for the fate chart oracle. Makes things a bit snappier. Here are the basics you need to know.
Roll 3d10. 2d10 for your Fate die and 1d10 for your Chaos die. Adding modifiers for odds. Our Fate die must roll above an 11 for our answer to be yes.
Was there something revealed about the church? Odds: Likely CF3 2d10+2+2 -> [5, 7]+2+2 -> Yess!!
d10 -> [3] -> Exceptional
Oh boy so we have to talk a little bit more about the CF here. When we roll within the Range of the CF which is ≤ 3 some things happen based on our Fate Die.
If Fate Die are:
* Odd|Exceptional answer.
* Even|Random Event
* Doubles|Exceptional and Random
Which for us this means this is an exceptional yes.
What was revealed? Detail check CF3 2d10+2 -> [10, 7]+2 -> Calm
Action meaning: 2d100 -> [65, 16] -> Inquire Intrigues
Descriptor: 2d100 -> [6, 97] -> awkwardly warm
Alrighty so our Scene Setup is Something was revealed about the church which furthers our elderly charmers motive of persecution of said church. Calm we will interpret as it being the neutrality of the church. Their truce is a falsehood of some kind. Oh I got it. This NPC has found evidence that the church uses some level of compulsion or suggestion to keep the peace amongst their followers. It is stripping people of their will and is used to extract secrets and information from the laymen and nobles alike. Pretty broad strokes, but I think this is a solid set up. Kal is newly out to adventure the world, so we'll say he is tasked with finding the one responsible for spreading these 'rumors' about mind control we'll see if there is any merit to it. This all reminds me of two very specific characters.
So we will name this NPC Mindsrel Titanshard, why? We will be setting this in the starting city of Sericun Petrum. A city built in conjunction with my main group using Sorry Did You Say Street Magic and Ex Novo.(some of my favorite worldbuilding games) This description simply fits the narrative we have setup about Mindsrel, a bard who spends his days in front of the sanctuary orating on the folly of belief in the gods or the church. Having Contextualized everything we can jump into the narrative.
Seri
Kal made his way into the city of Sericum Petrum with his Scalehound, Atliss in tow. The city wasn't overly big but it was pretty old, and densely populated. Atliss slipped a large tusk beneath Kal's arm and stayed tight at his heel. He'd been instructed to make his way to The Sanctuary, to begin his rite, the Lorn March, a pilgrimage out of the glade. Kalzussis was no stranger to the near by cities and towns of Cham Roulan and the southern Cimdel forest. He'd traveled to the Shimmering Lake and explored the grounds of the World Spire. He was a pain. The Lorn was sacred in its way, to leave the Glade possibly never to return, not to Kal. There was a pride about him that made it impossible for him not to want to make his mark. Here he was the youngest of his brood to venture on this path. He grinned and took in the sights.
He was to meet with Rongar Primem the Keeper, at The Sanctuary. Impossible to miss, that's what Old man Worthy told him any way. A large ornate building with white smoke coming from the courtyard, smells of mint and vetiver. Can't follow the smoke, follow the smell. Granted even with clear instructions the amount of people made it hard to navigate to The Sanctuary, the street rats and urchins were out en mass looking to beg, or snatch what coin they could. Easily dissuaded with a bit of guile from Kal. Using Atliss as a scapegoat, offering rides instead of coin in exchange for a guide. Which made his journey that much longer. He didn't mind though, the children were knowledgeable in ways adults weren't. Pointing out the different landmarks of the city, places that had the best scraps, the nicest person in town Lady Shiversalt, and the spookiest people in Seri the Acolytes of Ego. Two of the small gaggle that'd been following him for the better part of the last two hours bolted when they saw the Acolytes.
"Rongar the Golden? That's what people call him?" Kal asked the little hobgoblin boy. The boy put out his hand wordlessly. Kal rolled his eyes and chuckled as he reached back into his pouch and pulled out a bit of cheese and a few more river stones. This had been their routine the past two hours, every few questions he needed to pay up. The kid drove a hard bargain.
He bit into the river stone and then handed the cheese to Atliss as he pet him aimlessly.
"Aye, that's what the Acolytes have started to call him. He's different, still nice, but different." He shrugged and looked up pulling at Kal's tunic. "That's him."
At the gates to The Sanctuary stood two men some three to four decades his senior having what looked to be an argument.
"YOU WILL NOT SILENCE ME RONGAR! THE PEOPLE WILL KNOW. YOU ARE NO MORE A SAINT THAN I! YOU COWARD!" The flamboyantly dressed half elf spat at the mans feet. The man Kal assumed to be Rongar, an almond skinned Elderly Half- Orc, with golden eyes and golden hair, wisp of silvery white at his temples. The creases in his cheeks and around the eyes said he was used to laughing. Now he just looked tired.
"Mindsrel, you gossip. I have done you the kindness these few years of allowing you to continue your slander before The Sanctuary. We welcome all under the simple request they stay any grudges they may have at these gates."
"YOU-” Rongar's hand snapped up, his eyes cold.
“I was not finished," he gave a nod to some of the fellowship as they passed through the gate his eyes warm once again, "As I was saying, you can continue to spew your maladies as much as you like Howler5. The issue comes when it begins to stir commotion within these walls. There was yet another report of one of your ilk, defacing altars with false and inadequate sacrament." Rongar's face knotted “and in my opinion simply filthy.”
“Simply means others are starting to learn the truth, Keeper, or should I start calling you The Golden One?" Said the half-elf.
Rongar sighed and waved a hand dismissively. "Go Howler, there is no telling what might happen."
"That a threat?"
"A warning that you have enemies and I am but an old fool who thinks you a friend, Howler Mindsrel. I can’t keep them from you if you press me so."
Mindsrel scoffed and gave Rongar another once over.
“Nor I yours from you…friend.” He gave a flourishing bow and walked away. He paused for a second and locked eyes with Kalzussis and gave a tip of his hat before he disappeared into the crowd. Kal turned to speak to the children who'd 'guided' him.only to see them pattering off after the Howler, who could be heard lifting into song. He chuckled to himself
“Forest breeze upon you, I take it you are Rongar the Keeper of the Sanctuary? I am Kalzussis, child of Elava.” Kal said as he stepped forward to greet Rongar. Rongar stood with rubbing his temples visibly calming himself. He squinted and smiled exhaustedly.
“Yes, I received a letter of your arrival a few days ago. Come, come there is much to discuss. Your companion is welcome within as well,” he said smiling at Atliss. Rongar bowed slightly in the Elava tradition of greeting and motioned for them to enter.
Kalzussis made note of the of grey clad figures walking briskly with buckets down one hall.
“Apologies for the commotion. There have been a number of problems with the Howler outside our gates as of late.” There came a shout from the hall Kal made note of. He could see Rongars almond cheeks flush. “Do pardon any distractions as best you can, we are currently in the process of clean up. Other wise your welcome would have been a proper Elav one.”
Kal shook his head. He was never one for ceremony. “Im here to start my March tis all. A welcome is unnecessary.” he said
“You could have gone any where to do that young Elav.” Rongar said
“Are not all Lorn Marches started hear at The Sanctuary?” Kal asked.
“Ah a misconception, at some point during your march you are to stop here to pay respects.”
“Respects?” He asked a bit confused
Rongar chuckled a bit, “They did mention you weren't exactly an Elav devout. Yes your respects to Eas-Azï that your passage and path be clear, where you step again you do so anew. Along thier travels many of the Elava happen to stop here often.”
Kal nodded taking it in. He'd heard of plenty of his clan leave the glade to settle else where but he found it hard to believe they would settle in a city. They rounded a corner and down two flights of stairs before the floor plan opened up once again into another large courtyard. This one about half the size in length but what it lacked in length it made up for in depth. There were a full eight stories beneath him. He smiled at the massive Cimdel Iiappa,The Living Tree in the common tongue, the smell, like a taste of home.
“That's a-” Kalzussis started.
“An Iiappa,” Rongar finished, “that it is. As it grows members of your Clan and others like the followers of Itar. Come to prune it's branches. The wood is then used to fashion remedies and cure ailments. Your clan specifically is the only clan granted the privilege of fashioning weapons from this particular Tree. That is if she deems it so.”
Kalzussis looked at Rongar with a raised eyebrow. “Is this where respects are paid as well?”
“No, the altar is through that arch there. He pointed at the second floor.” He then pointed at the fourth floor. “Floors four through seven are lodging. Floor eight is kitchen and mess. The third floor is for those who have been accepted and only those who have been accepted.” Rongar said
“Itano said he had no doubts about you. So you can relax.”
Kal's smile faded, ‘Itano had been the one to write the letter?’ He thought
He turned to Rongar holding his head a bit higher. “Direbone knows little about me. He may have raised me but he was no father.” Kal said.
Rongar gave a gentle smile. The same kind of smile Old Man Worthy would give him when he would run out to his neck of the woods, that same patient knowing smile. “Yes,he said something to that effect. You have no need to be on guard here. Your march is your own young Elav.” Rongar said placing a hand on his shoulder.
“When you've finished meet me in the upper courtyard. There is one other thing we ought to discuss. Or more accurately a request I have of you.”
‘Right, of course that bastard wouldn't claim me.’ Kal nodded to shake the thought from his head. He gave a smile that didn't touch his eyes.
He made his way down the stairs. He was met by two Elav sisters, they didn't speak but held their hands out stretched. Kal sighed, slowly disarming himself, he handed over his weapons and pack. As the sisters disappeared to put away his things. He stood in silence the sound of their feet echoed back to him.
On either side of the arch way leading to the court yard was a basin. He knew the drill, and begrudgingly stripped to wash. The mud and dirt from travel dropped into the cracks and crevices of the stonework at his feet. Down the slope and to the basin of the Iiappa in the courtyard.
As he finished there stood a sister silent as always. She held for him a simple brown Sarang and Iiappa oil. He wrapped the Sarang about his person and anointed himself from head to toe. Before heading to the chamber of Azï.
The door was heavy, cut from an ancient Kest Tree. The polished pink amber in the middle of the door glowed with an inner fire. Inside was a small room, floor covered in Ash, in the center an altar made of intricately woven branches. Whether they were stone or live was hard to tell. Upon it sat a single burning flower, untouched by the heat it bloomed with the seasons.
Kalzussis began his sacrament. Walking about the altar he sang and marched until the stone walls resonated and the ash danced and shook with the rhythm. He sang and marched until all he could feel was the heat, the flames of rebirth.
He flopped on to the ground the single flower nearly a bonfire the ash covered nearly ever inch of him. After he took a second to calm his pounding heart he went to the altar. Place his hands in the fire and began to bathe in the flames. Licking away the oil, and sweat, the ash left him feeling invigorated as he left the small chamber.
The sisters met him at the archway to the Iiappa. The one on his left gave him a small wooden knife.
"Is this to prune the tree?" He asked confused. Only to be met with silence as they stepped aside and beckoned him to proceed.
In front of the Iiappa was a bench woven from its roots and flowers. Fairybugs lit the branches and leaves with a warm amber glow. Not knowing what to do next Kal sat down on the bench. The heaviness of the courtyard finally pressed upon him, the silence deafening. Just as it became overwhelming he heard her.
"Now, isn't that curious. You are no Elav." The voice cooed into his mind.
He could feel the Iiappa pressing further and deeper into his skull. He pushed back to no avail.
"Now, child don't be stubborn. This goes easier if you aren't." The voice cooed again.
He could feel its presence like vines slowly constricting his conscious. His vision blurred as pain seared through him.
"You are not Elav by blood, nor by choice it seems, but rather circumstance. You carry yourself with their self reliance but none of their joy. How curious a specimen. There is much you wish to prove." it said.
The pain subsided and his vision clarified. "Will you grant me the strength to do so?" Kal asked.
"Power? Power is not what we grant. But for you we grant the closest thing to power.”
From the top branches unfurled a gnarled cracked limb. Crystallized sap sparkled from the wounds.
"Take from me and find yourself the Ravens Slumber. The Master of the Hunt will fashion it into it's appropriate form."
Kal took the wooden blade and touched it to the limb.
“The Master of the Hunt?” He asked.
Again, silence. That's what he hated most, the blind belief, the blind faith he needed to have. He cursed beneath his breath and started to carved into the limb.
I think this is a great spot to end on. I was not expecting some of the rolls that came up at all. I was half expecting Kal to just get the option to fashion a new weapon but that goes to show you just how fickle the dice can be.
But thanks again as always for being part of this journey. Excited to see how the next session plays out. What do you all think of the Howler and the Keeper? Drop your response in the comments!
Hello hello hello!
New issues are always weird to write. This format is rather new to me but I hope it is something you all will enjoy.
I thought I would start things off with a look back at my previous game and some things I would do differently. Especially with the start of this New Year.
Session N0 n0
Group games are fun, but they can be rather overwhelming starting out. New DM's can easily bite off more than they can chew without realizing it.
A military budddy of mine approached me with a proposition, way back in 2018. "I have people who really want to play DnD. But no one wants to DM. You think you'd be up for giving it a shot Mr. Storyteller?"
Now I'd been watching Critical Role and we'd been trying to get a game going since before I'd left the military. So a chance of a life time was before me (atleast how I saw it) I can finally spring my world on people and let them loose!
I was so excited anyone and everyone was invited to the table. My first game had a total of nine players. NINE! This isn't a knock on my enthusiasm, it isn't even a knock on running a game that large. However, my eagerness and inexperienced didn't take into account the vast duties of the DM. Needless to say things quickly fell apart.
Why?
Looking back I ran what I thought was a session 00. But it was no where close. I hadn't set expectations of my players nor told them what kind of game I wanted to run. Or maybe more importantly what kind of DM I am. Some of these things are easy to figure out. But when you've never run a game then how do you sus out these? My group was gracious enough to allow me some level of trial and error. Awesome as that was probably not the smoothest or most fun to be apart of.
What would I do now?
Figure out what kind of DM I wanted to be First and foremost. Mark down the stories I want to tell, the games I want to run.
Huh?
Literally what inspires me
* fantasy
* anime
* music
* weird cosmic horror
* speculative fiction
* podcasts
* movies and more!
Pay attention to all the media I consume. Then tell those stories the way only I could tell them.
Boundaries
I'd set expectations for my table. This might be the hardest thing starting out. You think you shouldn't have to talk about something like this but.... Alas we are human.
* How far explicit behavior and content can and will go at the table.
* Setting up parameters for when your players do not feel comfortable or safe at the table.
Not just talks about what races, and classes are allowed or how much gold your character gets. While this is important to play. What is more important is building a space where you can feel comfortable exploring with others.
Because isn't that what we are here for; To explore something other than ourselves?
Thanks again for signing up. Please share this newsletter with whoever you think would enjoy it! Also don't forget to check out the website!
I'll be diving into ‘Abandoning your Babies' next issue. Remember every 1st and 3rd Monday.
Well hello hello hello. Welcome to another installment of the Ink n Bones Podletter? I think I might go with that seeing as I rather enjoy the audio part quite a bit.
TGIGD (Thank God It's Game Day)
Today is a bit different. We aren't going to be taking a whole lot of time to look back at old campaigns or games. No today comrades we play!
I'm taking some queues from my buddy PTFO (Play to Findout) and will be running a Solo game. Hopefully it gets you just a excited as I am. If so, you can always drop a comment I may even start pinning some rolls on you guys 🤣. Can't say I killed the character if you roll the dice right?
Before we get into the nuts and bolts of the game though. We've got to go over some things.
Play along
Here is the fun thing about all of this you can follow along and make your own character along side me. 😱 Putting them through the same paces. How will your story differ? Leave a comment with your character.
System(s)
What system(s) will I be using?
Tango
Tango will be our core system with some heavy hacks, modifications and changes. One of the main ones being there are no stats (strength, dexterity, wisdom, etc ) as in traditional tabletop games like DnD or Pathfinder.
We will be utilizing the step die mechanics of Tango however to represent skills, traits and Talents. Our ranges , movement and actions will be using Tango as our core system as well.
But 5e
Some of you may be perplexed by this choice coming from other tabletops such as DnD. I wanted a system that allowed me to showcase a more nuanced and diverse character. As well as one that more readily represents the homebrew world I have created.
That being said there are some things you may find familiar from DnD.
Mythic
We will not be using the entire mythic Rpg system but instead the Game Master Emulator, Mythic Variants and Variations II.
I will also from time to time pull from the Mythic Magazines as well.
Mythic is an incredibly powerful system all its own. It is somewhat crunchy though. Meaning there are many dials and knobs you can spin to make the game you want. Especially within the realms of character creation. I wanted to limit the crunch to world building as we will be discovering things as we go. The game master emulation tool it provides allows for just that.
Character Creation
We've got the overview out of the way. We are going to roll up a wholly new character and drop them into the world.
Classes
In Tango normally there are no need for class options. As your character simply has stats. However in our hack there are four base classes and seven extra classes. On a roll of 12 we reroll.
Our character is going to be a Druid?! Or rather an Aspiring Druid. We are starting our game at lvl-0. This means our character does not start the same way our lvl-1 character normally would. In Tango we start with six stats or attributes but as stated before we will be using skills instead.
Skills
At lvl-0 we roll a d4 this will determine how many skills we will start with, this is a jack of my design; Three
I don't play many druids. So this should be 🤔 interesting. Our skills for the purposes of our game are very broad. And are as follows; Acrobatics, Arts, Athletics, Awareness, Fast Talk, Scholar, Scrutinize, Wilderness
And to keep it interesting I'll roll for the skills as well; We got Athletics, Scholar, Athletics. We could interpret one of two ways.
Either as a doubling down on the skill. Or we can count Awareness in it's place. I am going to call it a doubling down own this skill, kinda like the idea of a strong person with a penchant for study.
This means our skills are a d4 Scholar and a d6 Athletics starting out at lvl-0. Pretty big deal if I say so myself.
Equipment
We are to start at lvl-1 with three pieces of equipment And normally have a limit of five. I like multiples of four so we are dropping this limit to four. Possibilities to expand this with items later but for now let's roll to see what we got; 2 items?! Well. Better than one.
This is supposed to include weapons, armor and any kits. So let's equip our Druid with a Spear, actually I'm liking something closer to the Tsukubō (Man Catcher). Yeah a hand-and-a-half Tsukubō. No armor as they are stronk 💪🏾
As a Druid you get access to Magic. This is where again Tango has no formalized system. So instead I'm going to be utilizing a homebrew system. We will build on it as we play. We will be rolling for the sphere of Arkane power and asking the oracle; our Mythic GM emulator whether or not our Druid has access to Magic starting out.
As an Aspiring Druid there is access to the forbidden Light and Nature spheres so we will be rolling a d12; which gives us War
Now that was not expected. The odds of this Druid starting out with their hands in the War sphere. I'm thinking this is pretty unlikely; yeah, No.
So Druid is starting with no magic which is ok. But we will make note of this as it is important. War is an affinity sphere for this Druid. Depending upon how the first session goes we may find ourselves with a bit of a rager? Upon leveling we'll be able to pick up a sphere anyway. Wanted to make sure we answered the magic thing as it is important to have a foci when casting spells. Otherwise all spells take an entire turn to cast. And if we had Magic a Foci would have been the next slot filled.
That being said I'll take up a Field Medics Kit to fill my other equipment slot. I won't worry about rolling for wealth here and just take the base wealth of 2. In Tango you normally start with 1 but bumping here to account for being alone.
I do think I should ask about a pet companion here as well.
An aspiring Druid seems likely that they would have a pet, I'd say even very likely; yes.
Animal companions are not in the Tango rules. So I'll use the Creature Crafter to determine my animal companion.
First let's see how strong it is.
Potency: More 😱 oh boy so they are a bit stronger than a normal companion.
Stronger than my highest skill? Unlikely; that's a No. So we'll say that they're rank will be a d6+2
Time to figure out how big they actually are.
Size: Humanoid is he strong enough to be my mount at this size? Somewhat likely; so Yes
What does our friend look like?
Description: Ugly, Reptilian,Furry, Tusk
🤔 This is a Sericum-Scalehound which we’ll learn more about later
Let's see if there is anything overly special about our Beasty
Going to roll once for each Reptilian, Furry, and Tusk.
Abilities: Fast Healing.
Pretty average but has the Fast Healing ability. Which for our purposes we need to ask is it Normal or Regenerative. Is it Normal? No with that as the case going to push the odds in the favor of regenerative power. Yes
So Fast Healing for us will operate as the heal wound roll but with no v. Roll. Instead roll a d6 on a 4+ it will be a success.
Atliss will be the name of our Scalehound.
Now to wrap up our main character with a personality, appearance and background.
Keeping in line with randomizing the character we'll generate a name, and appearance. Using a personal random generator. I’ll roll four times and choose with a d4 roll. Using mythic’s behavior table I'll roll 2d100 to generate something of a personality.
Parissaea
She/Her.
Neutral
They are a Goblin They are selfish and are initially Neutral.
They recently experienced a victory.
Oppose loving
Levaas
Xe/Xyr.
They are a Neutral/Neutral
They are a(n) Dragonborn
They are prudent and are initially Apprehensive.
They recently experienced a fool.
enthusiastic dominate.
Kalzussis
He/Him.
They are Neutral
They are a(n) Orc
They are morose and are initially Neutral.
They recently experienced a rite.
Important news
Edmure
Xe/Xyr.
They are Evil
They are a(n) Rabbitfolk.
They are incompetent and are initially Neutral.
Their goals are Power.
They recently experienced a reveal
inform mystery
We rolled Kalzussis for our main character!
Kalzussis
Last we’ll roll what the name of this campaign will be using Oldskull Adventure Generator
Lament
of Severance
Lament of Severance
Adventures of Kalzussis and Atliss
As part of this character creation I wanted to take the time out to play a scene with Atliss and Kal. That way we can learn a bit more about the Scalehound. We’re going to head to Mythic Variations 2 and roll Event Focus and Meaning. This Scene being the first time they met.
Event Focus; PC Negative Something bad happened to Kal?
What was the bad thing? overthrow, fears
This makes me think that Kal was stuck somewhere?
Let's roll once more with a Detail check; Disfavors the PC. So I'll take that as an answer of yes to our last question. And not only is Kal stuck but wounded as well.
Young Kalzussis, had wandered far past the trees of Cimdel and into the Withering Wood. He was no coward and no one dared mock him now, he thought as he strode into the gnarled wasteland of rotted trees.
Is Kal being hunted? Odds Very Likey (+4) CF 6(+2) let's roll our Fate Check.That is a Yes
What is he hunted by? Using Creature Crafter let's find out.
How many; Two
How big; Gigantic 😱😱😱😱 this is pretty scary.
Creature Class; Plant 😅😅 maybe not so bad?
Creature Description; tree like, vines/tentacles, roll on amorphous table, Thorny
Rolling on the Amorphous table; My Decision so going to say this thing has multiple eyes.
It is called an Eriealder an abomination caused by the blight of the Black Province.
The young Orc walked far past lil Dittra's stick. Even past the older boys Thawn and Merd’s sticks. He kept walking until he could barely see the tops of Cimdels' Trees. With a grunt he hefted his walking stick into the air in victory. He stood way past Old Man Worthy's forgotten sword. He'd chucked it a few years ago. The village never asked why. He found a patch of mostly flat stone and roots and sat down. He pulled his handkerchief from his waist pouch. Munched on a bit of dried jerky. This place wasn't all that scary, just rotted trees that and a but if fog he thought. As he sat pondering the Old man's sword from a distance and tied his hand kerchief to the end of his walking stick. He felt it long before he had time to notice the Eriealder. As he went from sitting to being launched twenty feet to his right.
His head was on fire and he couldn't feel anything below his shoulders. He blinked away blood and mud and tried to struggle to his feet. Only to get launched again this time he caught it out of the corner of his eye. The tree?!, He thought it was a tree he'd been sitting beside, it's eyes snapped open and stared at him.
He spat blood and stumbled to his feet. The massive beasts blocking his path back. He had no choice but to run deeper. He couldn't feel his legs pumping beneath him or think about how fast he was actually moving. He just needed to move; something was broken for sure and he could barely see out his left eye. He ran the Eriealder snapping at his heels. Deeper into the Withering Wood he went running until there was nothing but the sound of his labored breathing and the crunch of his feet against the ground.
Does Kal stumble into the Den of Atliss? Well I wasn't expecting this but it's a NO! And it's an Exceptional No with a Random Event!!!!
Event focus; move toward a thread this means it is still in line with Atliss and Kal meeting.
Meaning; Intolerance, Tactics
Detail check; just to get a bit more context here, Sadness
I’m going to interpret this as Kal running himself ragged and Atliss finding him. Atliss taking pity on a wounded child.
Kal ran til his legs gave out and be flopped to the ground in a heap. He couldn't remember how long it'd been but he could hear the buzzards singing over head and there was little light in the sky. Out of the shadows lumbered a creature it nudged him with a tusk. And sniffed his head. It's snout wet and cold.
This is it. This is how I die. Eaten by some scavenger?! The fury of his kind welled in him. He clinched his fist and swung with all his might, blindly from the ground. His fist landed against scales like a wet noodle, there was nothing let in his tank. How he was still breathing was beyond him. The creature trilled with what sounded like concern. He pushed again weakly against the beast. He’d die fighting damn it. Kal could feel something happening about him as the dirt and mud shifted. He tried to crawl away only to be dragged back slowly by the beast. He finally stopped when he felt the pressure of canines against his ankle.
The sounds of bones breaking and snapping he imagined to be his own as his eyes drifted shut. Funny it didn't hurt he thought.
Kal woke surrounded by a flock of buzzards, dead buzzards. Curled up about him this thick patch of leather and hide. He was bruised, hurt, but alive. Kal was met with a large set of canines as the creature before him yawned and greeted him with a nudge and lick.
He sat staring at the small tusk and almost pig like snout of the creature. The large swath of rough fur along it's back and shoulders. Contrasted by the deep brown scales tipped in amber. It's whip like tail tufted with the same beautiful black fur. This was a Scalehound, rumored to be nigh impossible to find, and even more so to tame. Normally solitary creatures they seek out companions of their own volition, with no regard for those they have chosen. Fiercely loyal but not blindly so, and it is said Scalehounds that have served families for generations will leave if they find a predecessor unworthy. What deems one worthy? Who is to say.
Kal reached out a hand his heart pounded in his chest. “Friends then?” He asked. The creatures tail slammed the ground and he nudged him once again.
“I suppose so then…”
And THAT is where we will end that Scene!
Hopefully you all enjoyed this as much as I have. The next installment we will be starting our journey in earnest. I thought I’d give you a taste of what to look forward to. What do you think of Atliss and does Kal sound like a troublemaker to you?
Don’t forget to share this with everyone you think might enjoy it. And remember you can play along just toss your character in the comments!
Hello, hello, hello…
I wanted to start this newsletter off with a honest conversation. And a walk down memory Lane.
I started my First session with Nine players. It fell apart quickly. I know now it wasn't because it is impossible to run a game for that many people. But because I bit off more than I could chew at the time.
Real Intimacy makes Real Art
This newsletter is an effort to keep things small. It is an effort to cultivate the same intimacy I experience when I create. I don't strive to position myself as an expert or guru on the subject. But to let you into my process. I think it's important we examine our processes because its there we find the art. I atleast that's what I like to believe. I hope my own honest explorations and realizations will offer you some method to tackle your own creative explorations. Whatever they maybe.
Ponder this…
Self reflection is a powerful tool and something I tend to do often around my birthday. Which was recent! So I'll leave you with this; what have you been neglecting to create?
As always thanks for being subscribed. Your support is encouragement to continue doing this. We’ll be starting things off with a series on the first campaign I ran. Deconstructing somethings I did well and some I did horrible at.
You can read the recaps here. If you want to stay ahead of the class. They do start in media res due to something I will be touching on. Notes! And why every DM/Gm should have a system to take and keep notes. With a few recommendations 😊 of my own.
On this episode of Jaunts & Faults. We have a special guest Shaun "Tigtack" Hadley
As Tsaro recounts the history of the Hoviel War we are introduced to the Dust Emperor.
Getting a Glimpse into his broken heart.
The Beginnings of the War of Hoviel. Tsaro reminisces on a time before their walls. Before their hatred consumed a great people of the Black Sands of Ost.
The podcast currently has 28 episodes available.