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The Paradox Podcast is back, to discuss the release of Crusader Kings 3!
We are joined by Christian Daflos, the Product Marketing Manager for CK3, to discuss how the game performed on release and what it took to make it the commercial success that it is!
On the agenda today:
- What the hell is a PMM?
- The dreaded Hype
- How to prepare for a major release
- What was different about CK3’s marketing
- What went right and what didn’t
- Some boasting (a lot actually)
Timestamps:
0:00 - Introduction
1:41 – What we’ve been playing
3:32 – What is a Product Marketing Manager & who is Christian Daflos?
5:57 – The CK3 Boasting Segment
7:55 – How we prepared for CK3’s launch?
14:54 – What went right with the release?
18:10 – What didn’t go right?
20:50 – What did we learn?
23:30 – Planning for various scenarios
27:42 – What does CK3’s success mean for Paradox?
33:40 – Hype and expectation management
38:08 – Wrapping up
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for listening! See you in the next Paradox Podcast episode, in 2 weeks!
In this episode we are joined by Kim Nordström, Paradox Interactive’s Chief Strategy Officer, to discuss the ongoing legal battle between Apple and Epic!
On the agenda today:
- What is the Epic vs Apple situation really about?
- Why should the industry and players care?
- Who can this situation benefit?
- Who are we rooting for and why?
- The drilling in Daniel’s house (Sorry for that...)
Timestamps:
0:15 – Introduction
2:15 – What game we’ve been playing
4:36 – Daniel’s paternity leave, and the PDX Podcast plans
6:54 – Subject of the Day: Apple vs Epic
43:01 – Wrapping up
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for watching! See you in the next Paradox Podcast episode, on September 16th!
__________________________________________________________________________________________________
ParadoxExtra is a streaming archive of Paradox Interactive. Nearly all of the videos on this channel are recorded live on http://twitch.tv/paradoxinteractive.
The Paradox Podcast is back after the holiday break!
Today we are joined by Julien Wera, Paradox Interactive’s Chief Product Officer, to discuss what all Paradox games have in common, no matter the genre.
On the agenda:
Timestamps:
0:15 – Introduction
4:01 – Subject of the day: Paradox Game Pillars
31:58 – What about games that don’t fit our Pillars well?
37:00 – Wrapping up & how to use PDX Game Pillars to pitch us a game
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for watching! See you in the next Paradox Podcast episode, on September 2nd!
Welcome back to the Paradox Podcast!
Today, with the help of Kim Nordstrom, Paradox Interactive’s Chief Strategy Officer we try to divine the future of the gaming industry, and reflect on our past predictions, both the accurate and the ones we were wrong about.
On the agenda:
- The future of gaming consoles
- Cloud Gaming
- Subscription Services
- Impact of 5G on mobile gaming
- COVID-19 and the coming recession
- The perspective of indie studios on the shifts in the games industry
- Interview with Bithell Games, the COO of Bithell Games, developers of John Wick: Hex
- Interview with David Goldfarb, Director of the Outsiders, developers of Metal: Hellsinger
- And more
Timestamps:
0:15 – Introduction & Blablablablablah
4:12 – Topic of the day: The Trends and Future of the Game’s Industry
39:50 – Past & current trends we were wrong about
45:14 – Wrapping up
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for listening!
We’ll be back with your regularly scheduled Paradox Podcast after the summer break!
Today we discuss the challenges and opportunity of making a sequel to a highly successful game like Crusader Kings 2.
On the agenda:
- The decision-making process behind greenlighting a sequel at Paradox
- Measuring expectations and retaining a franchise’s spirit
- How to reach new audiences and appeal to the core player base at the same time
- How to prioritize content and features when developing a sequel base game
- Answering your questions
- A chat with guests from Larian Studios and Fatshark.
Timestamps:
0:15 – Introduction & our favorite game sequels
2:55 – Topic of the day: Crusader Kings 3 and the Business of a Sequel
17:45 – Chat with Fatshark co-founder Martin Wahlund about Warhammer: Vermintide 2
27:56 – Chat with Larian Studios Publishing Director Michael Douse about
Divinity: Original Sin 2
32:04 - Answering your questions with Max Weltz, CK3 Product Manager
42:38 – Wrapping up
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for watching! Next episode premiere: June 16th.
Welcome back to the Paradox Podcast!
Today we talk about the subject of video game leaks & confidentiality in the games industry.
On the agenda:
Timestamps:
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for listening!
Next episode premiere: June 2nd
• In this episode we discuss the impact of the COVID-19 pandemic on Paradox and the games industry. We discuss the condition of the games industry during the pandemic, the challenges of remote work and effect of major event cancellations on developers and publishers.
We are also joined by our Chief Human Resources Officer, Marina Hedman, to answer your questions about the well-being of our employees and talk about what we do to keep the morale up during this prolonged isolation.
Discuss this episode on our forums: https://pdxint.at/2PpwHoW
• Chapters:
What we’ve been up to – 0:15
Topic of the Day: COVID-19 and the Games Industry – 5:19
Answering your Questions – 28:43
• The Paradox Podcast is a podcast about the business of video games, brought to you by Paradox Interactive. Daniel Goldberg (Marketing & Communications) and Shams Jorjani (Business Development and Acquisitions) tries to shed a light on a part of the industry which is seldomly spoken of.
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
• On this episode of Paradox Podcast: The Business of Video Games, Shams and Daniel discuss the Subscription Services in the industry. Listen in to their musing on the present situation and some future predictions!
Discuss this episode on our forums: https://pdxint.at/2PpwHoW
• Chapters:
What we’ve been up to – 0:15
Topic of the Day: Subscription Services – 5:45
Answering your Questions - 34:17
• The Paradox Podcast is a podcast about the business of video games, brought to you by Paradox Interactive. Daniel Goldberg (Marketing & Communications) and Shams Jorjani (Business Development and Acquisitions) tries to shed a light on a part of the industry which is seldomly spoken of.
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9l
• On this episode of The Business of Video Games we finally get the "new" CEO of Paradox Interactive, Ebba Ljugerud, to talk about the first 13 months of being the CEO, as well as the future going forward.
Discuss this episode on our forums: https://pdxint.at/2PpwHoW
• Chapters:
0:47 - Start
2:14 - What have we been playing?
8:29 - First 13 Months of the CEO
• The Paradox Podcast is a podcast about the business of video games, brought to you by Paradox Interactive. Daniel Goldberg (Marketing & Communications) and Shams Jorjani (Business Development and Acquisitions) tries to shed a light on a part of the industry which is seldomly spoken of.
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9l
• On this episode of The Business of Video Games we answer questions that you have posed over the course of the show.
Discuss this episode on our forums: https://pdxint.at/2PpwHoW
• Chapters:
0:16 - Start
1:29 - Nintendo Switch Lite
7:20 - Q&A Start
- - 7:38 - How Do You Feel About The Store Revenue Cut?
- - 15:37 - What Projects Do You Do Research On?
- - 22:04 - How Do You Manage Expectations?
• The Paradox Podcast is a podcast about the business of video games, brought to you by Paradox Interactive. Daniel Goldberg (Marketing & Communications) and Shams Jorjani (Business Development and Acquisitions) tries to shed a light on a part of the industry which is seldomly spoken of.
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9l
#ParadoxInteractive #Podcast #QnA
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