Hey guys thanks for listening! If you liked what you heard leave a review! People asked for our name tags so here's some links to add us as friends:
Reed: https://link.clashroyale.com/invite/friend/en?tag=2Q28J9UCG&token=wycnj2t2&platform=iOS
Lydia: https://link.clashroyale.com/invite/friend/en?tag=9PCVJQGPC&token=zay9dne8&platform=iOS
Also for the deck we spotlighted this week click this link to copy it directly to the game: https://link.clashroyale.com/deck/en?deck=26000009;26000054;26000015;26000035;26000039;28000009;28000015;28000012&id=2RV0P0
Season reset to challenger 2 from 3
Capture the log if you get past capture the log you get into the log draft
Balloon festival 2v2 and 1v1
Season 8 global tournament
Party mode new mode triple elixer mode
Hit Speed 1.6s->2.0s(25% slower)
Building Lifetime reduced 60s -> 50 s
Spawn Time Reduced 13.5s -> 12.5s
Now the barbarian hut spawns two barbarians when destroyed
Faster “First Attack” on target
2 3 way tie Mega Minion, Skeleton, Miner
3. 3 way tie again. Poison,Zap, Knight
Cards: Golem, Cannon Cart, Baby D, Lumberjack, Mega Minion, Barbarian Barrel, Poison, Tornado
Decksplanation: This deck is an absolute powerhouse. The goal with this deck is simple, generate elixir advantages on defense by defending with cheaper cost troops (like the barbarian barrel, the mega minion, etc.) in order to efficiently defend, along with your tower. Allow yourself to take a little bit of tower damage at the benefit of gaining elixir advantages.
Once you have an elixir advantage, the goal is to develop the offensive destruction that your opponent can’t defend against. Start off with the Golem in the back, behind your king tower. Once that’s dropped down, drop the Lumberjack or Cannon Cart (whichever is available). Next, you’ll want to pause, and see what your opponent throws down. If they throw little troops at the bridge, be sure to barbarian barrel them and keep your cannon/lumberjack alive. If they use musketeers/executioners, etc – be sure to drop down the baby dragon, and tornado everything DIRECTLY ONTO your golem. By doing this, your opponent will take splash damage from the tornado, splash from the baby dragon, AND splash from the death damage of the big golem as well. Basically, their defensive troops are rendered useless and/or dead! If, for some reason, you’re unable to get the tornado value that you’re looking for (or if you used your tornado too early, be sure to use the poison to help kill your opponents defenses and facilitate the offensive push.
Keep in mind, that this deck DOES NOT have an elixir pump – so if you defend your opponent’s pushes inefficiently or ineffectively, you will find that you won’t have the elixir to develop your own offensive beatdown-style pushes. This deck is a 3-crown specialty, so don’t be afraid to take some damage on your tower. Remember, a little damage doesn’t hurt, especially if you’re gaining elixir advantages while doing it. Your large / huge pushes won’t be easy to overcome by your opponent. Take this deck for a spin and see how it works – it usually take about 20 games before you start to feel comfortable with this deck, so don’t be afraid of a few losses to start while you learn. Boom!