The Codec Call

The Codec Call

By Codec MomentsLeisureVideo Games
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The Codec Call episodes

  • October’s Codec Momentum Update


    Another 31 days have passed and the competition in the Codec Momentum leaderboard is getting intense as we get to the end of 2018.  With several battles breaking out across the field it's hard to know who's going to take which position when we hit 31st December... well, except for first place, it feels like that title's been wrapped up already this year.  Listen to this month's update to find out what's changed since last time.



    Spend time digesting what's being said in this episode of the Codec Moments Podcast:

    * A rundown of the movers and shakers for October
    * Where are the tightest battles in the grid
    * How the Last Save Loaded boys are getting on
    * Why the team spend more time talking about unreleased games... well, one very special one
    * What the initial thoughts on Red Dead Redemption 2 are

    Why not join our Discord channels to talk games (and other stuff) and listen to live recordings (and join in), then click here.  If you think that Discord couldn't even earn a single #CodecMomentum point in a year, then why not check us out on Twitter, Facebook or contact us via email.  The Codec Moments Podcast will return...

        

     
    22 min
  • Looking to the Horizon

    A rather big racing game was released at the beginning of October that’s a continuation of the vision Playground Games have been developing for several years.  Forza Horizon 4 brings the racing excellence from the previous instalments to the UK, and there was no way we were going to be able to keep Ali and Stuart quiet on it.  With no way to fend of the enthusiasm we gave up the racing line and have let them have their say in this podcast.

    In this episode of the Codec Moments Podcast you can hear:

    • What Forza Horizon 4 is and why Ali compares it to an extra marital affair
  • How destructible dry stone walls are
  • Stuart’s theory on what the map will ultimately be used for
  • Tuning and livery creators
  • Why Matt doesn’t have an Xbox One
  • What the best entry in the whole Horizon series is
  • 47 min
  • Setting 3 Minutes on the Timer

    It’s the middle of the month and the team decided it was time to sit down and talk about what they’ve been playing so far in October.  Dakar 18 gets its own discussion to match the scope of the game, Assassin’s Creed Odyssey makes an appearance, and Smash Hit Plunder works its VR magic.  On top of that there’s been a juicy piece of Hitman 2 news that’s really messing with Andy’s Year of Shame willpower, so we needed to record his thoughts, feelings, and make it just that little bit worse for him.

    Listen to this episode of the Codec Moments Podcast to find out:

    • What games have been reviewed this month so far
  • Whether a km in Dakar 18 is really a km
  • How far Andy is from finally finishing Assassin’s Creed Origins
  • If Ali got freaked out by Transference
  • Who the team would pick as elusive targets for Hitman 2
  • And what the team think about fireworks being set off by kids each night
  • 47 min
  • EGX 2018 – The Bradwell Conspiracy Interview

    Of the many people that gave up their time to talk to us over the course of EGX 2018, Georg Backer and Holly Pickering from A Brave Plan went above and beyond in keeping Matt and Ali entertained whilst Andy played the intro sections of The Bradwell Conspiracy.  We’ll not bore you with that hour because there’s a much more interesting conversation to be had about how the game came about, what’s driving the design style, how the world was thought up, and how they’ve picked some of the voice talent.  There’s a lot of passion and excitement about the game from the team and it’s shaping up to be a great experience when it finally releases.

    27 min
  • EGX 2018 – Metro Exodus Interview

    It’s one of our most anticipated games for 2019, Metro Exodus is shaping up to not just be the continuation of Artyom’s journey through the post apocalyptic ruins of Russia, but also the resolution of the events that started in the Metro 2035 book. We got the opportunity at EGX 2018 to talk to Huw Benyon who’s the head of global brand management for Deep Silver and find out more about the game’s premise and ethos. There might be a cheeky non-Metro question chucked in too at the end…

    11 min
  • September’s Codec Momentum Update


    Here comes September's Codec Momentum update, and there's a surprise addition to the Codec Moments team.



    Why not join our Discord channels to talk games (and other stuff) and listen to live recordings (and join in), then click here.  If you think that Discord is hazardous to your health, then why not check us out on Twitter, Facebook or contact us via email.  The Codec Moments Podcast will return with loads of content from EGX 2018.

        

     
    18 min
  • EGX 2018 – Hitman 2 Interview

    With the next highly anticipated instalment of the Hitman series coming very soon, Stuart Cullen and Ali Cornwall got the chance to speak to Sven Liebold from IO Interactive about everyone’s favourite murder simulator.  We can’t apologise enough for the audio, the room was very noisy, but there’s a lot of good info so persevere with the background babble (we know the culprits and will be publishing a lengthy interview with them soon!).

    13 min
  • EGX 2018 – Smash Hit Plunder Interview

    VR games were present in force again at EGX 2018 and not only did we get hands on with one of the newest titles, Smash Hit Plunder from Triangular Pixels, we got the opportunity to speak to John Campbell who’s the technical director of the game.  Have a listen to learn more about the VR development process and some interesting insights on refining the experience for users.

     

    11 min
  • Another EGX Been and Gone

    We went.  We saw.  We chatted.  EGX 2018 ended up being a very busy couple of days of playing games, interviewing developers, and walking… a lot.  So what better way to sum it up than to grab some guests and talk through what our favourite parts were and if there was anything we regretted not seeing.

    In this episode of the Codec Moments Podcast, you’ll hear:

    • Stuart Cullen making a return to remind us all why his weekly page is called Scotch Corner
  • Ali Cornwall suspiciously spending a lot of time recording with us
  • What individually our favourite three things were – that’s 12 in total for anyone who wants the maths doing for them!
  • How many miles walked each day
  • A dodgy voicemail
  • The amount of time we spent talking to the people who actually make the games
  • 36 min

About The Codec Call

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