The Crystal Compass

The Crystal Compass

By Crystal DynamicsVideo Games
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The Crystal Compass episodes

  • The Crystal Habit Podcast: Episode 10
    As promised this episode of The Crystal Habit Podcast focuses on recent announcement that Tomb Raider’s release date has shifted from Fall 2012 to Q1 2013. Head of Studio Darrell Gallagher and Brand Director Karl Stewart sit in to expand upon the decision and answer questions from fans gathered throughout the week. Hosted by Meagan Marie.
    16 min
  • The Crystal Habit Podcast: Episode 9
    As the largest museum and research complex in the world, the Smithsonian American Art Museum’s decision to explore the forty-year history of the video game was a major point of pride for the industry. This episode we talk with Smithsonian Web & Social Media Content Manager Georgina Goodlander and The Art of Video Games Curator Chris Melissinos, about the landmark exhibition. Karl also stops in to address five new pressing questions, and Recruiter Casey Manning invites potential talent to pop by at E3. Hosted by Meagan Marie.
    1 hr 6 min
  • The Crystal Habit Podcast: Episode 7
    Ever wondered what it takes to script and shoot a cutscene? Creative Director Noah Hughes details the process in this episode of Crystal Habit Podcast. Karl Stewart returns to answer a handful of longtime questions from listeners, and we crowdsource a segment from Tomb Raider fans as a Valentine’s Day treat. Hosted by Meagan Marie.
    46 min
  • The Crystal Habit Podcast: Episode 8
    The inner workings of a game studio are often enigmatic, and The Crystal Habit Podcast: Episode 8 aims to shed light on what it takes to keep a crew of creatives happy and healthy. Karl Stewart also returns to answer five questions from listeners, and we touch on in-demand positions at the studio with Recruiter Casey Manning. Hosted by Meagan Marie.
    47 min
  • The Crystal Habit Podcast: Episode 6
    Crystal Dynamics kicks off the New Year by discussing the big games and shows of 2012. In the second portion of the show Senior Producer Kyle Peschel and Art Director Brian Horton discuss what it means to hit Alpha, a milestone the Tomb Raider team recently achieved. Hosted by Meagan Marie.
    53 min
  • The Crystal Habit Podcast: Episode 5
    CrystalD User Research Manager Janus Sorensen joins Karl Stewart in discussing the importance of research throughout the development of a game. Karl sticks around to answer your top five questions of the month, and throws in a bonus pair for good measure. Stick around until the end for a new trivia giveaway! Hosted by Meagan Marie.
    38 min
  • The Crystal Habit Podcast: Episode 4
    In this episode of The Crystal Habit we talk shop with the audio department about sound design, VO, and working with the yet-to-be-announced composer. Additionally Karl answers the month’s top five questions (and almost debuts a new character in the process), and we kick off our second custom Xbox 360 giveaway! Hosted by Meagan Marie.
    45 min
  • The Crystal Habit Podcast: Episode 3
    This episode of The Crystal Habit sheds light on the reality of working in QA, and offers up advice about securing a multimedia position in a development house. Karl returns to answers your pressing questions of the month, and reveals the rules for the first custom Xbox 360 giveaway. Hosted by Meagan Marie.
    38 min
  • The Crystal Habit Podcast: Episode 2
    The Crystal Habit returns with another Q&A segment featuring Global Brand Director Karl Stewart, and a special call-in guest from sister studio Eidos Montreal. Stick around to the end for an exciting announcement! Hosted by Meagan Marie.
    34 min
  • The Crystal Habit Podcast: Episode 1
    Returning to the studio after E3, Crystal Dynamics kicks off the first official Crystal Habit podcast. This episode, key staffers discuss the history of the development house and evaluate Tomb Raider's reception at E3. Hosted by Meagan Marie.
    42 min