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After escaping with powerful treasures, the party witnesses a horrific event that changes the playing field of the gods. Undoubtedly consequences of their past actions.
The party continues to journey through the Underworld and relies on scattered shrines to commune with the gods above.
Along the River Styx, the Ridges of Stillness hold untold treasures and horrible dangers for Group 2.
Group 1 continues their trek through the Underworld in hopes of ultimately reviving their friends. They pass through dangers of memory and those who prey on the weak alongside the perilous River Lythe - the river known for wiping the memory of those it touches.
After reaching the Underworld and meeting Persephone along with the large array of operations that malignant actors continue to make progress within the region, the party sets off on its mission down the River Styx.
Those of Group 1 begin their journey into the Underworld, but first, they meet with Polyphemus to discuss the challenges they will face.
Surrounded at all exits and time ticking, the group shoots for their most desperate escape attempt - traveling to the Underworld.
Following two grizzly deaths, the party grieves in their own ways while returning to Eritrea. They all come to the same conclusion and create a plan to get them back before 10 days are up.
In the Mines of Mt. Parnassus, the party escorts a testing prisoner and attempts to find a way to rest in a hostile environment. Orpheus' Lyre lies somewhere within with the ability to open a working portal to the Underworld if the secret chords are played.
Deep in the mines of Mt. Parnassus there lies a danger, a secret, and a spark of hope. The end of tier 2 play is at hand.
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